dyno Level 1 of the Dungeon (0, 0, D:1) 20 darts (19, 6, D:1) a +0 plate armour (-3, 8, D:1) a +0,+0 hand axe (10, 12, D:1) a +0,+0 club (4, 22, D:1) a +0,+0 dagger (6, 28, D:1) 26 arrows (-2, 29, D:1) a +2,+2 dwarven hand axe (-12, 30, D:1) a +0,+0 club (-11, 30, D:1) a +0,+0 dagger (12, 31, D:1) a +0,+0 short sword (-39, 37, D:1) a +0,+0 mace (-1, 42, D:1) a +0 elven robe Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (-14, 2, D:2) a potion of confusion (-17, 14, D:2) 21 sling bullets (3, 29, D:2) 25 stones (5, 29, D:2) a +0,+0 club (4, 35, D:2) a dart (-6, 39, D:2) 20 darts (-11, 47, D:2) a +1,+0 dagger Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (12, 3, D:3) a cursed -3,-3 orcish short sword (-3, 5, D:3) a +0 leather armour (26, 5, D:3) a -1,+1 orcish hand axe a +0 orcish chain mail (-3, 9, D:3) a +0 robe (0, 11, D:3) a throwing net (12, 14, D:3) a +0,+0 sabre (-23, 22, D:3) a +0,+2 spear of venom Level 4 of the Dungeon (0, 0, D:4) a +0,+1 orcish dagger a +0 orcish leather armour (-9, 15, D:4) 30 bolts (5, 15, D:4) the +9,+8 war axe of the Candelabrum {flame, rElec rC+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity.