eailffil the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (still there?) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a +0 long sword (still there?) a +0 vorpal hunting sling (still there?) a naga corpse (still there?) (49, 24, D) a ring of wizardry (49, 36, D) a +0 longbow of freezing (49, 37, D) a staff of cold (50, 12, D) a +1 pair of gloves of infusion (50, 13, D) a staff of earth (50, 24, D) a +1 scale mail of willpower (50, 25, D) the +4 battleaxe of Galusmusimp {drain, *Corrode Will++ Dex+4} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+4). *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. (50, 36, D) a tin of tremorstones (2/2) (50, 37, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (51, 12, D) a staff of poison (51, 13, D) a There-And-Back Book (51, 24, D) a +2 vampiric halberd (51, 25, D) a lightning rod (4/4) (51, 36, D) a box of beasts (51, 37, D) the +5 scale mail of Honesty {rElec Int-4 Stlth+} Int: It affects your intelligence (-4). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (52, 12, D) a tin of tremorstones (2/2) (52, 13, D) a +1 scale mail of fire resistance (52, 24, D) +0 ice dragon scales (52, 25, D) an amulet of regeneration (52, 36, D) a piece from Xom's chessboard (15/15) (52, 37, D) a +1 robe of fire resistance (53, 12, D) a book of Burglary (53, 13, D) the +0 robe "Jecianug" {rF+ Regen+ Slay-4} Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rF: It protects you from fire. Regen: It increases your rate of health regeneration. (53, 21, D) a black mamba corpse (53, 24, D) the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. (53, 25, D) a phantom mirror (53, 36, D) Borgnjor's Grimoire of Dark Rituals Spells Type Level Known a - Excruciating Wounds Necromancy 5 no b - Death Channel Necromancy 6 no c - Infestation Necromancy 8 no (53, 37, D) a +2 cloak of poison resistance (still there?) a pearl dragon corpse (still there?) (54, 12, D) a +0 pair of gloves of hurling (54, 13, D) a +4 morningstar of protection (54, 24, D) the +1 scale mail of Magic {rN+ Will+ Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rN: It protects you from negative energy. Will: It increases your willpower. (54, 25, D) Pohunit's Reference Book on Confrontation Spells Type Level Known a - Searing Ray Conjuration 2 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Irradiate Conjuration/Transmutation 5 no d - Freezing Cloud Conjuration/Ice/Air 5 no (54, 36, D) the ring of Vodaf {rC+ rN+ Int+2} [ring of protection from cold] Int: It affects your intelligence (+2). rC: It protects you from cold. rN: It protects you from negative energy. (55, 12, D) a scarf of harm (55, 13, D) a ring of positive energy (55, 24, D) a staff of earth (59, 36, D) a staff of fire (59, 37, D) the ring of the Trout {Fire Str+4} [ring of fire] It enhances your fire magic. Str: It affects your strength (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. (60, 36, D) a condenser vane (inert) (60, 37, D) the +2 battleaxe of the Foot {vorpal, rN++ Str-4 Int+3 Dex+5} It inflicts extra damage upon your enemies. Str: It affects your strength (-4). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+5). rN: It greatly protects you from negative energy. (61, 0, D) a staff of air (61, 8, D) the +1 leather armour "Piomien" {rElec rF+ Will+} rF: It protects you from fire. rElec: It insulates you from electricity. Will: It increases your willpower. (61, 16, D) a +0 shortbow (still there?) 21 arrows (still there?) a book of the Warp (still there?) (61, 26, D) a ring of fire (61, 36, D) a +1 broad axe of freezing (61, 37, D) a +6 battleaxe of draining (62, 1, D) a +1 ring mail of willpower a river rat corpse (skeletalised by now) (62, 8, D) a piece from Xom's chessboard (15/15) (62, 9, D) a staff of death (62, 16, D) a +0 arbalest (still there?) 14 bolts (still there?) a staff of fire (still there?) a yaktaur corpse (skeletalised by now) (still there?) (62, 17, D) 4 large rocks a +3 ring mail of positive energy a cyclops corpse (skeletalised by now) (62, 26, D) a +1 dagger of freezing (62, 27, D) a +0 battleaxe of freezing (62, 36, D) a box of beasts (62, 37, D) a +4 ring mail of positive energy (63, 0, D) the +2 flail "Beast's Death" {drain, Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). a wolf corpse (skeletalised by now) (63, 16, D) 3 large rocks a staff of death (63, 17, D) a +0 shortbow 23 arrows a +2 crystal plate armour (63, 26, D) a +1 ring mail of cold resistance (63, 27, D) a condenser vane (inert) (63, 36, D) the +5 fire dragon scales of Esmitekh {rF++ rC- rCorr Str+3 Slay+6 Stlth+} Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (63, 37, D) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (64, 16, D) a +0 arbalest (still there?) 28 bolts (still there?) a staff of death (still there?) (64, 17, D) 6 large rocks (still there?) a lightning rod (4/4) (still there?) (64, 27, D) a staff of death (69, 0, D) a +2 vorpal flail (69, 36, D) a scroll of fog (70, 8, D) a +8 plate armour of ponderousness (70, 9, D) an amulet of faith (70, 18, D) a +1 great sword of freezing (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (70, 36, D) a staff of air (70, 37, D) the ring "Ewet" {rC+ SInv} [ring of see invisible] rC: It protects you from cold. SInv: It lets you see invisible. (71, 9, D) a +0 mace (still there?) a +0 ring mail (still there?) an orc corpse (skeletalised by now) (still there?) (71, 10, D) a +0 dagger a +0 leather armour (71, 16, D) a +4 chain mail of cold resistance (71, 17, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 helmet of see invisible (still there?) (71, 19, D) a +0 scale mail a human corpse (skeletalised by now) (71, 26, D) a +0 trident (still there?) a +1 vorpal quarterstaff (still there?) a black draconian corpse (skeletalised by now) (still there?) (71, 27, D) a +0 hand axe the +7 great mace "Xivimpu" {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rN: It protects you from negative energy. a draconian corpse (skeletalised by now) (71, 36, D) a +6 ring of intelligence (71, 37, D) a +0 long sword of protection (72, 8, D) the +4 short sword of Uceisoul {vorpal, rCorr Str+3 Stlth-} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (72, 9, D) a +0 dagger a +0 robe a staff of air an orc corpse (skeletalised by now) (72, 10, D) a +0 dagger a +0 robe (72, 16, D) a +1 quarterstaff of holy wrath (72, 17, D) a +1 war axe of flaming (still there?) a +0 chain mail (still there?) a staff of fire (still there?) (72, 26, D) a +0 club a +2 robe a draconian corpse (skeletalised by now) (72, 27, D) a +0 scimitar a +1 robe of willpower a black draconian corpse (skeletalised by now) (72, 36, D) the Catalogue of Orientation Spells Type Level Known a - Teleport Other Translocation 3 no b - Manifold Assault Translocation 5 no c - Dispersal Translocation 6 no (72, 37, D) the +2 long sword of Shame {spect, *Slow rF++ rC+++ rN+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It greatly protects you from fire. rC: It renders you almost immune to cold. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (73, 1, D) a +0 battleaxe (73, 9, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 16, D) a +3 vampiric great sword (73, 17, D) a +2 ring mail of willpower (73, 18, D) a +0 scale mail a human corpse (skeletalised by now) (73, 26, D) a +0 war axe (still there?) a staff of conjuration (still there?) (73, 27, D) a +0 morningstar (still there?) a lightning rod (4/4) (still there?) (73, 36, D) a +0 quarterstaff of pain (73, 37, D) the Collected Works on Orientation and Transmutation Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Eringya's Noxious Bog Transmutation/Poison 6 no