Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 13002417478309772150 108 ebbelito1337 the Conjurer (level 4, -3/34 HPs) Began as a Draconian Conjurer on Oct 21, 2024. Succumbed to a gnoll's poison ... on level 2 of the Dungeon. The game lasted 00:07:44 (2256 turns). ebbelito1337 the Conjurer (Draconian Conjurer) Turns: 2256, Time: 00:07:45 Health: -3/34 AC: 5 Str: 9 XL: 4 Next: 58% Magic: 0/8 EV: 11 Int: 21 God: Gold: 56 SH: 0 Dex: 9 Spells: 5/8 levels left rFire + . . b - staff of fire rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-3 -> -25) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Magical Staves b - a staff of fire (weapon) Potions d - a potion of degeneration Skills: + Level 0.3 Fighting + Level 0.7 Staves + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.7 Spellcasting + Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 2% N/A 38% 3 Ozocubu's Armour Ice 2% N/A 38% 3 Sigil of Binding Hex 2% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Anguish Hex/Necr 1% N/A 80% 4 Cause Fear Hex 1% N/A 80% 4 Enfeeble Hex 1% N/A 100% 7 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History (Press . to maintain the ray.) The quokka closely misses you. The quokka twitches its whiskers. The quokka bites you but does no damage. The quokka attacks as it pursues you! The quokka closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The quokka misses you. The quokka attacks as it pursues you! The quokka bites you but does no damage. The quokka barely misses you. The quokka attacks as it pursues you! The quokka closely misses you. The quokka bites you. The quokka bites you but does no damage. The quokka attacks as it pursues you! The quokka barely misses you. The quokka bites you. The gnoll hits you but does no damage. You are poisoned. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear of venom (82% to hit) The searing ray hits the quokka. You kill the quokka! The searing ray misses the gnoll. (Press . to maintain the ray.) You feel sick. The gnoll hits you from afar with a +0 spear of venom! You are lethally poisoned! You feel very sick. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear of venom. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel very sick. The gnoll hits you from afar with a +0 spear of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. You die... ,,,,,,,,..................<...#.. *,,,,,.*......................#.. *,,,,,...#######..........,...... *,**,*#..#...........###...##.#.. *,**,*#..........#.#.# *,........ ,,,,,,...........#.#.####..#..### *,**,*..#.....##.#.#.#.....#..##. ,,,,,,...............#........... ,,,,,,.##.......@#####...#÷#..##† ,****,,*#.###......# #...#.#..##. ,,,,,,,*#.,,###....###...#.#..... ,****,*##....,###.g.....##.#<...> ,* *,*#....,,,,###.###.##....... ,* *,*#.^..,,###...# #.####..### ,****,##...,**#.....# #.# #..#.# ,,,,,,#...###...###.# #.# #...)# ,######.......###...###.# #.##.# You could see a gnoll. Vanquished Creatures 4 gnolls An adder (D:2) 2 ribbon worms (D:2) 5 dart slugs (D:1) 3 endoplasms A giant cockroach (D:1) 4 goblins 3 hobgoblins 6 jackals (D:2) 2 kobolds (D:1) 2 quokkas (D:2) 5 bats (D:1) 4 frilled lizards 3 rats (D:2) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ebbelito1337 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 267 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 575 | D:1 | Learned a level 2 spell: Searing Ray 741 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 1566 | D:2 | Reached skill level 5 in Conjurations 1820 | D:2 | Reached XP level 4. HP: 22/33 MP: 2/7 2256 | D:2 | Succumbed to a gnoll's poison Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_large, layout_loops_ring, hangedman_glass_teeth D:2: layout_basic, minmay_unequal Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Stealth | 2 | 2.1 Conjurations | 5 | 5.1 Fighting | | 0.3 Staves | | 0.7 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Staff | 27 | 27 || 54 Tailslap | 9 | 4 || 13 Cast: Magic Dart | 37 | 5 || 42 Searing Ray | 23 | 13 || 36 Use: Scroll | 2 | 1 || 3 Potion | | 4 || 4 Armour: Skin | 39 | 37 || 76 Dodge: Dodged | 28 | 33 || 61