Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 16625068866293854677 157 elguitar the Magician (level 5, 0/28 HPs) Began as a Deep Elf Fire Elementalist on Nov 20, 2024. Killed from afar by a crimson imp (7 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:05:54 (1844 turns). elguitar the Magician (Deep Elf Fire Elementalist) Turns: 1844, Time: 00:05:54 Health: 0/28 AC: 2 Str: 5 XL: 5 Next: 15% Magic: 0/14 EV: 12 Int: 22 God: Gold: 105 SH: 0 Dex: 15 Spells: 10/13 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Missiles l - 2 poisoned darts Armour a - a +0 robe (worn) Magical Staves n - a staff of alchemy Scrolls d - a scroll of revelation {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of fog {unknown} i - a scroll of teleportation {unknown} k - a scroll of noise {unknown} m - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of berserk rage {unknown} g - 3 potions of curing {unknown} h - a potion of invisibility {unknown} j - a potion of heal wounds {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.9 Spellcasting - Level 2.0 Conjurations - Level 3.0 Hexes - Level 4.0 Fire Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 72% 2x1d7 3% 1 b - Scorch Fire 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 72% N/A 3% 1 Inner Flame Hex/Fire 20% N/A 8% 3 Confusing Touch Hex 18% N/A 9% 3 Volatile Blastmotes Fire/Tloc 28% 2d12 14% 3 Vampiric Draining Necr 5% 2d6 30% 3 Flame Wave Conj/Fire 18% 2d7 30% 4 Lehudib's Crystal Spear Conj/Erth 4% 10d3 100% 8 Death's Door Necr 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Ijyb zaps a wand. You resist with some effort. You can move again. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the crimson imp. The crimson imp completely resists. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Ijyb. Ijyb is burned terribly! You kill Ijyb! You have reached level 5! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the crimson imp. The crimson imp completely resists. The crimson imp zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the crimson imp. The crimson imp completely resists. The crimson imp zaps a wand. The puff of flame misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the crimson imp. The crimson imp completely resists. The crimson imp zaps a wand. The puff of flame misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The crimson imp barely misses you. There is an open door here. Things that are here: a +0 dagger; a +0 leather armour; a wand of paralysis (12) You barely miss the crimson imp. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * You barely miss the crimson imp. The crimson imp blinks! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the crimson imp. The crimson imp completely resists. The foxfire hits the crimson imp. The crimson imp completely resists. The crimson imp zaps a wand. The puff of flame hits you! You die... ##### ##_._## ..... ... #§# ####@## #..§..# #...###5# ...# #..# ## #.## #.# #.# #####.####### ...#........# You could see a crimson imp. Vanquished Creatures Ijyb (D:3) Natasha (twice) (D:2) Terence (D:2) 2 adders (D:2) A dart slug (D:1) 4 ball pythons 3 endoplasms (D:1) A giant cockroach (D:1) 5 goblins 3 hobgoblins A quokka (D:2) 7 bats 6 frilled lizards 4 kobolds 3 rats 44 creatures vanquished. Vanquished Creatures (others) 166 foxfires 166 creatures vanquished. Grand Total: 210 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | elguitar the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 320 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 323 | D:1 | Learned a level 2 spell: Scorch 960 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1212 | D:2 | Noticed Terence 1220 | D:2 | Killed Terence 1221 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/12 1580 | D:2 | Found a faded altar of an unknown god. 1656 | D:2 | Noticed Natasha 1659 | D:2 | Killed Natasha 1743 | D:2 | Noticed Natasha 1748 | D:2 | Killed Natasha 1800 | D:3 | Got the Compendium of Ironbound Gloom 1831 | D:3 | Found a burning altar of Makhleb. 1831 | D:3 | Found a radiant altar of Vehumet. 1831 | D:3 | Noticed Ijyb 1833 | D:3 | Paralysed by Ijyb for 2 turns 1836 | D:3 | Killed Ijyb 1837 | D:3 | Reached XP level 5. HP: 19/28 MP: 5/14 1844 | D:3 | Killed from afar by a crimson imp Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_loops_ring, dk_noncrumbling_4 D:2: layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum, uniq_natasha, uniq_terence D:3: layout_rooms, grunt_temple_overflow_lords_of_destruction, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Conjurations | 2 | 2.0 Spellcasting | 4 | 4.9 Fire Magic | 4 | 4.0 Hexes | 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 2 || 2 Cast: Foxfire | 81 | 13 || 94 Scorch | 2 | 14 || 16 Armour: Robe | 3 | 5 || 8 Dodge: Dodged | 7 | 3 || 10