emiel Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, 10, D:1) a +0 short sword (8, 26, D:1) a +0 hunting sling (16, -15, D:1) a +0 dagger (31, -23, D:1) a +0 ring mail (34, -9, D:1) 28 bolts (35, -18, D:1) a +0 club (38, 10, D:1) a +0 ring mail (40, 1, D:1) a stone (43, 7, D:1) a stone (48, -11, D:1) 14 stones (52, -20, D:1) a stone (52, 1, D:1) 19 stones (52, 2, D:1) 18 stones (52, 5, D:1) a +0 dagger (53, 12, D:1) a +0 club (54, 9, D:1) 15 stones (56, 9, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, -30, D:2) a book of Conjurations (9, -29, D:2) 14 gold pieces (9, -27, D:2) 10 gold pieces (9, -25, D:2) a +1 vorpal trident (9, -23, D:2) 17 gold pieces (9, -22, D:2) 29 stones (14, -4, D:2) a +0 tower shield (17, -27, D:2) 2 potions of flight (27, 5, D:2) 20 sling bullets (29, -30, D:2) 17 stones (32, -31, D:2) a +0 ring mail (34, -2, D:2) a +0 club (34, 18, D:2) a +0 ring mail (40, 6, D:2) a +0 club (45, 1, D:2) a +0 short sword of flaming 3 stones (47, -15, D:2) a +0 club (49, -30, D:2) a +0 dagger (49, 7, D:2) a +0 club (59, 8, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 2 poisoned darts (6, -4, D:3) a +0 ring mail (11, 49, D:3) 22 sling bullets (17, -7, D:3) a cursed -1 club (33, 35, D:3) a +0 dagger (34, 33, D:3) a +0 ring mail 4 boomerangs a +0 hand axe (37, 30, D:3) a +0 plate armour (39, 32, D:3) a +0 plate armour (41, -9, D:3) a +0 chain mail (44, -11, D:3) a +0 hand axe (46, 28, D:3) 25 stones (46, 36, D:3) a +0 hand axe (48, 49, D:3) a cursed -2 short sword a +0 ring mail (56, 23, D:3) 27 stones (58, 0, D:3) a +0 dagger 4 stones Level 4 of the Dungeon (0, 0, D:4) a +0 robe (8, -30, D:4) the +1 robe of the Devil's Team {*Contam Harm Stlth+} It causes magical contamination when unequipped. It increases damage dealt and taken. It makes you more stealthy. (8, -7, D:4) a +0 leather armour (10, -8, D:4) a +0 scale mail (10, 2, D:4) a +0 halberd a cursed +0 whip (13, 2, D:4) a +0 flail a +0 club (15, -34, D:4) a +0 spear (35, -42, D:4) 17 sling bullets (36, -18, D:4) a +0 hand axe (47, -22, D:4) 20 arrows (54, -28, D:4) a +0 war axe (54, -16, D:4) 17 poisoned darts Level 5 of the Dungeon (0, 0, D:5) an arrow (1, -26, D:5) a +0 hand axe a +0 club (1, -1, D:5) a +0 shortbow 16 arrows (4, -30, D:5) a scroll of fog (7, -23, D:5) a +0 club (11, -24, D:5) a +0 hand axe a +0 leather armour (14, -39, D:5) a +0 club (23, -17, D:5) a +0 dagger a +0 robe (28, -6, D:5) a +2 dagger of speed (30, -15, D:5) a +0 flail a +0 leather armour a +0 war axe (34, -1, D:5) a +0 dire flail a +0 robe (46, -21, D:5) 15 arrows a +0 shortbow (49, -1, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) 32 stones (8, 4, D:6) a +0 dagger (24, 2, D:6) a +0 rapier a +0 scale mail a +2 whip of venom a +0 leather armour a +0 dagger a +0 robe (25, 11, D:6) a +0 ring mail (25, 17, D:6) a +0 ring mail (28, -26, D:6) a +0 dagger (32, -26, D:6) a +0 halberd (33, -26, D:6) a cursed +0 whip a +0 leather armour a +2 flail of protection (37, -8, D:6) a cursed -3 dagger a cursed +0 robe (37, -7, D:6) a +0 short sword a +0 leather armour (42, 12, D:6) 20 bolts (42, 19, D:6) a +0 club a +0 leather armour (44, -20, D:6) 18 stones (44, -8, D:6) a +0 robe (49, -5, D:6) a +0 ring mail Level 7 of the Dungeon (9, -2, D:7) a +0 scale mail (18, 8, D:7) a +0 ring mail a +0 club (19, 10, D:7) a +0 leather armour (20, 8, D:7) a cursed -3 mace (20, 9, D:7) a +0 robe a +0 dagger (22, 7, D:7) a +0 mace (30, -10, D:7) a +0 chain mail (31, 25, D:7) a +0 broad axe (33, -6, D:7) 5 silver javelins (33, -2, D:7) 17 stones Level 8 of the Dungeon [Shop] Ujuevydd's Antique Weapon Shop a +2 halberd of venom (504 gold) the +2 hunting sling "Myxa" {freeze, +Fly rPois Str-3 Dex+2} (717 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+2). It protects you from poison. It lets you fly. a +0 halberd (120 gold) a +0 whip (75 gold) a +0 morningstar (120 gold) a +0 morningstar (120 gold) a +0 spear (90 gold) a +1 vorpal morningstar (390 gold) a +2 scimitar of protection (504 gold) (1, -21, D:8) a +0 kite shield (2, -22, D:8) a +0 dagger a +0 robe (3, -36, D:8) 7 stones (6, 7, D:8) a +0 robe (8, -35, D:8) 18 stones (14, -44, D:8) a +0 flail 5 boomerangs (14, -42, D:8) a cursed +0 giant spiked club (14, -5, D:8) a +0 hunting sling (16, -21, D:8) 25 stones (17, -25, D:8) a +0 rapier (19, -2, D:8) a +0 trident (21, -3, D:8) a +0 whip (21, -2, D:8) a +0 morningstar (21, -1, D:8) a +0 mace (22, -1, D:8) a +0 hand axe (34, -48, D:8) a +0 giant club a +0 giant spiked club (35, -49, D:8) a +0 ring mail (38, -40, D:8) a +2 dagger of flaming a +0 robe (39, -42, D:8) a +0 club (40, -43, D:8) a +1 dagger of venom (43, -31, D:8) a +0 giant club (44, -29, D:8) a +0 dagger a cursed +0 leather armour (46, -32, D:8) a cursed -3 falchion a +0 shortbow 19 arrows (48, -5, D:8) a +0 falchion a +0 leather armour a +0 leather armour a +0 flail a cursed +0 leather armour (51, -6, D:8) 7 arrows Level 9 of the Dungeon (0, 0, D:9) 26 bolts (3, 0, D:9) a +0 giant club a +0 giant club (6, -6, D:9) a stone (7, -5, D:9) 24 bolts (9, -5, D:9) a stone (9, -4, D:9) a +0 morningstar (10, -4, D:9) a cursed +0 club a +0 mace a +1 hand axe of flaming 4 stones a +0 whip a +0 club a +0 whip (10, 3, D:9) a +0 club 15 bolts (11, -3, D:9) 13 sling bullets (14, -8, D:9) a +0 halberd a +0 plate armour (15, -8, D:9) a +0 dagger a +0 robe (27, 5, D:9) a +0 trident a +0 ring mail (28, 2, D:9) a +0 mace (28, 4, D:9) a cursed -3 mace (33, 9, D:9) 19 arrows (37, 19, D:9) a +0 flail (38, 13, D:9) 16 stones (39, 24, D:9) an arrow (41, 21, D:9) a +0 shortbow 30 arrows (48, -5, D:9) a +0 falchion (53, -5, D:9) a phial of floods Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour a +0 dagger a cursed +0 robe (11, -9, D:10) 16 poisoned darts (13, -19, D:10) 2 arrows (15, -19, D:10) an arrow (17, -20, D:10) 13 stones a +0 ring mail a +0 club (17, -11, D:10) a +0 dagger (18, -20, D:10) a +0 giant club a +0 giant club (19, -21, D:10) 12 arrows a +0 shortbow (19, -9, D:10) a +0 hand axe a +0 scale mail (20, -24, D:10) 28 arrows (21, -28, D:10) 15 bolts (25, -28, D:10) 24 stones (30, 8, D:10) 25 sling bullets (33, 4, D:10) a +0 dagger (33, 6, D:10) a +0 ring mail (34, 4, D:10) a +0 dagger a +0 robe (34, 5, D:10) a +0 hand axe (34, 6, D:10) a cursed +0 club 5 boomerangs (37, -27, D:10) a +0 chain mail (37, -26, D:10) 18 arrows (39, -14, D:10) 11 bolts (44, 4, D:10) a +0 arbalest (45, 5, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) an adder corpse (skeletalised by now) (7, -8, D:11) 8 javelins (10, 3, D:11) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (14, 4, D:11) 32 stones (18, 2, D:11) a +0 plate armour (20, -5, D:11) a +0 pair of gloves (21, -4, D:11) the +3 spear "Most" {antimagic, rN+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from negative energy. (31, 13, D:11) 12 gold pieces (31, 20, D:11) a +0 leather armour (33, 8, D:11) a +0 leather armour (34, 7, D:11) 17 sling bullets (34, 15, D:11) 18 gold pieces (34, 19, D:11) a +0 plate armour (34, 28, D:11) a +0 leather armour (36, -3, D:11) a +1 whip of draining (36, 19, D:11) a killer bee corpse a killer bee corpse (36, 20, D:11) a killer bee corpse (38, 5, D:11) the +4 robe of the Gusle {rN+ Regen+ Str-2 Dex+6} It affects your strength (-2). It affects your dexterity (+6). It protects you from negative energy. It increases your rate of regeneration. (40, 6, D:11) a +0 giant club (45, 3, D:11) a +0 dire flail a +0 giant spiked club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a cursed -3 scimitar (still there?) +0 swamp dragon scales (still there?) (1, -3, Lair:1) 3 scrolls of random uselessness