emiel Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, -42, D:1) 9 poisoned darts (9, -28, D:1) 13 sling bullets (11, -27, D:1) a +0 dagger 5 stones (12, -8, D:1) a +0 short sword (13, -2, D:1) a +0 whip (14, -46, D:1) a cursed -1 club (15, -25, D:1) a +0 club (20, -37, D:1) a +0 whip (20, -33, D:1) a +0 club (23, -46, D:1) a +0 short sword (24, -4, D:1) a +0 club (27, -30, D:1) a +0 club (34, -31, D:1) a stone (35, -31, D:1) a stone (35, -1, D:1) a stone (54, -39, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a stone (4, -1, D:2) a +0 club (5, 5, D:2) a stone (5, 26, D:2) a +0 dagger 6 poisoned darts (8, 19, D:2) 2 poisoned darts (10, 24, D:2) a +0 short sword (11, 8, D:2) a +0 dagger (11, 13, D:2) a +0 club (11, 21, D:2) 2 stones a +0 spear (13, 17, D:2) a stone (19, 33, D:2) a +0 leather armour (20, 13, D:2) 22 stones (21, 39, D:2) a +0 ring mail (22, 32, D:2) a stone (23, 28, D:2) a +0 club (23, 31, D:2) a stone (23, 34, D:2) a stone (25, 29, D:2) a +0 dagger (40, 34, D:2) 20 stones (52, 5, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 club (0, 2, D:3) a +0 falchion a +0 animal skin a +0 dagger (0, 4, D:3) a +0 club (8, -8, D:3) a +0 club 8 poisoned darts (8, 10, D:3) a +0 club a +0 dagger (9, 10, D:3) a +0 club a +0 club (10, 10, D:3) 7 curare-tipped darts (12, 10, D:3) a +0 club (20, 4, D:3) a +0 club 15 stones (22, 7, D:3) 28 stones (23, 6, D:3) a scroll of identify (31, 10, D:3) 7 gold pieces (31, 11, D:3) an uncursed amulet of the acrobat (31, 12, D:3) 10 gold pieces (36, 48, D:3) a +0 whip (38, 6, D:3) a +0 club (38, 41, D:3) a +0 dagger of holy wrath (40, 25, D:3) a +0 hand axe (46, 21, D:3) a +0 giant spiked club (47, 36, D:3) 13 sling bullets (50, 30, D:3) a cursed -1 dagger Level 4 of the Dungeon [Shop] Hueq's Jewellery Shoppe a cursed amulet of inaccuracy (28 gold) the ring of Ziciutoc {MR+ Stlth-} (281 gold) [ring of attention] It affects your resistance to hostile enchantments. It makes you less stealthy. the amulet of No Interval {rF- Regen+ Str+5 Int+2} (625 gold) [amulet of regeneration] It affects your strength (+5). It affects your intelligence (+2). It makes you vulnerable to fire. It increases your rate of regeneration. an uncursed amulet of guardian spirit (420 gold) an uncursed ring of protection from fire (350 gold) an uncursed ring of positive energy (280 gold) an uncursed ring of protection from cold (350 gold) the amulet of Equivalence {RegenMP Str+2} (576 gold) [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+2). the ring of the Middle {rElec rN+ MR+ Dex+3} (693 gold) [ring of protection from magic] It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. an uncursed amulet of guardian spirit (420 gold) an uncursed amulet of faith (560 gold) a +6 ring of intelligence (819 gold) an uncursed ring of protection from cold (350 gold) (0, 0, D:4) a +0 long sword (9, 0, D:4) a +0 scale mail (12, 3, D:4) a +0 leather armour a +0 club (13, 1, D:4) a +0 club (14, 1, D:4) a +0 flail a +0 ring mail a +0 trident (23, 6, D:4) a +0 chain mail (45, -37, D:4) a +0 helmet (48, -8, D:4) a +0 hand axe (51, -13, D:4) a +0 leather armour (53, -28, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Itefaow's Book Shop a book of Power (540 gold) a book of Callings (360 gold) a book of Necromancy (360 gold) the Guide on Bewitchment and Necromancy (1064 gold) Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Portal Projectile Hexes/Translocation 3 yes c - Excruciating Wounds Necromancy 5 no d - Simulacrum Ice/Necromancy 6 no a book of Geomancy (420 gold) a book of Clouds (540 gold) a book of Misfortune (240 gold) a book of Misfortune (240 gold) a book of Maledictions (300 gold) a book of Changes (300 gold) (0, 0, D:5) a +0 club (6, -3, D:5) 11 sling bullets (9, 8, D:5) a cursed -2 club a +0 leather armour a +0 club (9, 9, D:5) a +1 vorpal flail a +0 spear (9, 10, D:5) a +0 spear of venom (9, 11, D:5) a +0 robe (18, 4, D:5) a +0 robe a +0 whip a +0 club (18, 19, D:5) a +0 spear (22, -9, D:5) a +0 robe Level 6 of the Dungeon [Shop] Sisy Vaon's Assorted Antiques a scroll of enchant armour (172 gold) 2 potions of heal wounds (230 gold) a scroll of enchant weapon (172 gold) a +2 arbalest of freezing (462 gold) a scroll of amnesia (80 gold) a potion of flight (69 gold) a scroll of summoning (218 gold) a +0 club (23 gold) a potion of heal wounds (115 gold) a +4 ring of protection (828 gold) the amulet "Vackou" {Reflect *Corrode MR+ Slay+2 SH+5 Stlth+} (1108 gold) [amulet of reflection] It shields you and reflects attacks. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It may corrode you when you take damage. It affects your SH (+5). It makes you more stealthy. a cursed -2 glaive (2 gold) (0, 0, D:6) a +0 hunting sling (4, -19, D:6) a +1 dagger of venom a +0 robe (5, -17, D:6) a +0 short sword (6, -18, D:6) a +0 ring mail (12, -28, D:6) 26 sling bullets (12, -21, D:6) a +0 robe (12, -20, D:6) a +0 robe (13, -16, D:6) a +0 hand axe (22, -13, D:6) a +0 mace (28, -14, D:6) a +0 giant spiked club (39, -45, D:6) a cursed -2 dagger (42, -44, D:6) a +0 flail (42, -43, D:6) a +0 hand axe a +0 plate armour (48, -27, D:6) a +0 helmet Level 7 of the Dungeon (0, 0, D:7) 3 large rocks (6, 2, D:7) 4 poisoned darts (16, -10, D:7) a +0 giant club (37, -2, D:7) a +0 quarterstaff (46, 5, D:7) the +0 scale mail of the Slightly Bent {-Cast Str+7} It affects your strength (+7). It prevents spellcasting. Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (3, 22, D:8) a +0 dagger (3, 24, D:8) a +0 pair of gloves (4, 22, D:8) 22 arrows (5, 22, D:8) 25 gold pieces (6, 22, D:8) 2 scrolls of teleportation (7, 22, D:8) a scroll of remove curse (8, 1, D:8) a +0 flail a +0 hand axe a +0 leather armour (8, 2, D:8) a +0 scale mail (8, 22, D:8) 24 gold pieces (9, 22, D:8) a +0 great sword (26, 41, D:8) a +2 vampiric falchion a +1 vorpal hand axe a +0 leather armour a +2 hand crossbow a +0 ring mail a +0 dagger a +0 hand axe (37, 22, D:8) a +2 cloak of poison resistance (37, 26, D:8) a +0 robe (still there?) a scroll of remove curse (still there?) (39, 20, D:8) a potion of mutation (39, 28, D:8) 12 gold pieces (40, 34, D:8) a +0 rapier (46, 28, D:8) a +0 giant spiked club (46, 35, D:8) a +0 scimitar Level 9 of the Dungeon (0, 0, D:9) 12 gold pieces (10, -6, D:9) a +0 hand axe (11, -7, D:9) 25 sling bullets the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (3, -25, Lair:1) a +0 plate armour (11, -8, Lair:1) a +2 long sword of holy wrath (11, -5, Lair:1) a +0 ring mail (13, -20, Lair:1) 25 arrows (16, -16, Lair:1) a +0 helmet (22, -17, Lair:1) a cursed +0 battleaxe (39, 2, Lair:1) a +0 scale mail (50, 3, Lair:1) a wand of random effects (13) (54, 2, Lair:1) a +0 plate armour (57, 13, Lair:1) a +0 war axe (60, 17, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (5, 21, Lair:2) a cursed +0 plate armour (9, -15, Lair:2) a +0 ring mail (10, 11, Lair:2) a +0 quarterstaff (20, -8, Lair:2) a cursed -1 short sword (21, 9, Lair:2) a +0 vampiric hand axe (26, 11, Lair:2) 24 arrows (26, 27, Lair:2) a +0 leather armour (30, 15, Lair:2) a +0 helmet (32, -7, Lair:2) 28 arrows (36, -5, Lair:2) a +0 ring mail (49, -3, Lair:2) 5 boomerangs of dispersal Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 war axe (2, -9, Lair:3) a +0 short sword (2, 2, Lair:3) a +0 battleaxe (6, -19, Lair:3) a +0 club (7, 0, Lair:3) a +0 falchion (8, -12, Lair:3) 10 arrows (13, -18, Lair:3) a +0 short sword (13, 1, Lair:3) 4 large rocks (13, 15, Lair:3) a +0 robe a +0 glaive (15, -7, Lair:3) 13 sling bullets (17, -24, Lair:3) a cursed +0 long sword (17, -13, Lair:3) a +0 leather armour (20, -13, Lair:3) a +0 robe (20, -9, Lair:3) a +0 ring mail (26, 13, Lair:3) a cursed +0 club (31, 17, Lair:3) a +2 hand axe of freezing (43, -16, Lair:3) a +0 scythe (44, 11, Lair:3) a +0 hand axe (47, 8, Lair:3) a +0 pair of gloves (47, 9, Lair:3) an uncursed staff of death (48, -18, Lair:3) a +0 leather armour (52, 17, Lair:3) a +0 long sword (53, -6, Lair:3) a +0 hand crossbow (54, 0, Lair:3) a +0 short sword Level 4 of the Lair of Beasts (0, 0, Lair:4) 3 potions of degeneration (10, 22, Lair:4) a +0 dagger of pain a +0 robe (29, 7, Lair:4) a +0 ring mail (30, 24, Lair:4) a +4 mace Level 5 of the Lair of Beasts (14, 19, Lair:5) a cursed +0 chain mail (14, 29, Lair:5) a +0 ring mail (47, -8, Lair:5) the +8 trident of Fury {freeze, rPois Int+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. (52, -6, Lair:5) a +0 dagger (54, -9, Lair:5) a +0 scale mail (57, -16, Lair:5) an uncursed staff of cold (57, 31, Lair:5) the +3 quarterstaff "Xoudufij" {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. (61, -19, Lair:5) a +1 arbalest of flaming Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 helmet (13, 16, Lair:6) a +0 spear (17, -1, Lair:6) a potion of degeneration (21, -1, Lair:6) a +0 robe (22, 47, Lair:6) 21 gold pieces (22, 48, Lair:6) 22 gold pieces (23, 45, Lair:6) 21 gold pieces (23, 46, Lair:6) 20 gold pieces (23, 48, Lair:6) 28 gold pieces (24, 44, Lair:6) 15 gold pieces (24, 45, Lair:6) 17 gold pieces (24, 46, Lair:6) 11 gold pieces (24, 47, Lair:6) 7 gold pieces (25, 45, Lair:6) 26 gold pieces (25, 46, Lair:6) 28 gold pieces (27, 7, Lair:6) a +0 falchion (29, 47, Lair:6) 2 potions of berserk rage (33, 14, Lair:6) a +0 robe (37, 12, Lair:6) the +0 scale mail of Luklut {rPois Str+2 SInv Stlth-} It affects your strength (+2). It protects you from poison. It lets you see invisible. It makes you less stealthy. (47, 22, Lair:6) a +0 war axe (58, 52, Lair:6) a +0 scale mail (59, 23, Lair:6) a +0 ring mail (63, 35, Lair:6) a +0 robe (64, 1, Lair:6) the +5 hand crossbow "Equisud" {elec, Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you more stealthy.