emiel Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (5, 13, D:1) 12 arrows (9, 9, D:1) a +0 mace (10, 24, D:1) a +0 dagger (11, 7, D:1) a +0 club (11, 9, D:1) a +0 spear (11, 10, D:1) a +0 mace (14, 6, D:1) a +0 hand axe (19, 9, D:1) a +0 club (24, 19, D:1) 6 bolts (26, 23, D:1) a cursed +0 scale mail (27, 16, D:1) a +0 robe (28, -12, D:1) 15 bolts (31, 17, D:1) 18 bolts (36, 16, D:1) a +0 hand axe (38, -2, D:1) a +0 dagger Level 2 of the Dungeon (6, -8, D:2) a +0 dagger (11, 4, D:2) a +0 club a +0 hunting sling (18, 18, D:2) 13 bolts (19, -4, D:2) a +0 dagger (20, -5, D:2) a +0 dagger (20, -4, D:2) a +0 short sword (21, -5, D:2) a +0 club (22, -4, D:2) a +0 dagger a +0 club (22, 11, D:2) a +0 robe (22, 21, D:2) a +0 club (25, -11, D:2) a +0 barding (25, -6, D:2) a +0 tower shield (26, -10, D:2) a +0 robe (26, 3, D:2) 27 sling bullets (28, -7, D:2) a +0 dagger (29, -7, D:2) a +0 club (32, -8, D:2) a +0 whip (33, 8, D:2) a +0 dagger (39, -10, D:2) a +0 dagger Level 3 of the Dungeon (0, 5, D:3) a +0 club (11, -4, D:3) a +0 short sword (15, -4, D:3) a +0 ring mail (15, 4, D:3) a +0 robe (17, 18, D:3) 16 poisoned darts (21, -18, D:3) a +0 dagger (25, 8, D:3) a +0 flail (26, 29, D:3) 16 arrows (30, 5, D:3) a +0 leather armour (32, -5, D:3) a +0 dagger (47, 2, D:3) a +0 club (55, 12, D:3) a +0 dagger a +0 club Level 4 of the Dungeon (4, 1, D:4) 13 arrows (8, -4, D:4) 2 arrows (11, 23, D:4) a +0 dagger (12, -6, D:4) a +0 shortbow 19 arrows (12, 22, D:4) a +0 falchion (36, 45, D:4) a +0 falchion (41, 5, D:4) a +0 scale mail a +0 trident (47, -7, D:4) a +0 club (51, 30, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) 11 gold pieces (0, 7, D:5) 13 gold pieces (3, 11, D:5) the cursed +1 long sword of Foolhardiness {antimagic, Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. It has a curse placed upon it.