emsyzz the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a cursed ring of loudness (19, 1, D) the +6 leather armour of Uwkeuv {rElec} It insulates you from electricity. (20, 0, D) a manual of Air Magic (20, 1, D) a +1 arbalest of freezing (21, 0, D) the cursed +3 hunting sling "Fiwkei" {freeze, +Fly rElec rF++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from fire. It insulates you from electricity. It lets you fly. It has a curse placed upon it. (21, 1, D) a +2 shortbow of freezing (22, 0, D) a phantom mirror (22, 1, D) a +4 glaive of flaming (23, 0, D) an uncursed amulet of regeneration (23, 1, D) the Tome of Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Animate Dead Necromancy 4 e - Agony Necromancy 5 f - Simulacrum Ice/Necromancy 6 (24, 0, D) a fan of gales (24, 1, D) a +3 ring of intelligence (25, 0, D) a +0 helmet of see invisible (25, 1, D) a +2 ring mail of cold resistance (26, 0, D) an uncursed staff of power (26, 1, D) a +0 short sword of draining (27, 0, D) an uncursed staff of power (27, 1, D) an uncursed staff of wizardry (28, 0, D) a +2 short sword of flaming (28, 1, D) a +6 shortbow of flaming (29, 0, D) a sack of spiders (29, 1, D) a crystal ball of energy (34, 28, D) an uncursed ring of poison resistance (35, 14, D) a +1 falchion of holy wrath (35, 15, D) a +4 dagger of draining (35, 28, D) the Papyrus of Attacks and Protection Spells Type Level a - Shock Conjuration/Air 1 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Spellforged Servitor Conjuration/Summoning 7 e - Orb of Destruction Conjuration 7 (35, 29, D) a manual of Transmutations (36, 0, D) a Grand Grimoire (36, 1, D) a +1 rapier of venom (36, 15, D) a phial of floods (36, 28, D) a +3 ring of strength (36, 29, D) a +2 dire flail of holy wrath (37, 1, D) a +1 chain mail of magic resistance (37, 14, D) a +1 leather armour of magic resistance (37, 15, D) a manual of Slings a manual of Bows (37, 28, D) a +2 shield of fire resistance (37, 29, D) a +3 leather armour of magic resistance (38, 0, D) the Volume of Air and Ice Spells Type Level a - Freeze Ice 1 b - Ice Form Ice/Transmutation 4 c - Deflect Missiles Charms/Air 6 d - Tornado Air 9 (38, 1, D) the ring of Lanwaig {+Blink rC+ MR+ SInv} [ring of protection from magic] It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. a +3 ring of strength a cursed +4 ring of strength (38, 14, D) a +1 quarterstaff of crushing (38, 15, D) Fymegis's Tome of Vitriolic Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 2 d - Olgreb's Toxic Radiance Poison 4 e - Hydra Form Transmutation 6 (38, 28, D) an uncursed ring of fire (38, 29, D) a +4 spear of venom (39, 0, D) the ring "Zexoroyg" {rF+ rN+ EV+2} [ring of evasion] It affects your evasion (+2). It protects you from fire. It protects you from negative energy. (39, 1, D) an uncursed staff of earth (39, 14, D) an uncursed staff of energy (39, 15, D) a box of beasts (39, 28, D) a +1 flail of crushing (39, 29, D) a +1 pair of boots of flying (40, 0, D) a book of the Earth (40, 1, D) a scroll of amnesia an uncursed ring of ice (40, 14, D) a +2 glaive of flaming (40, 15, D) a cursed staff of energy (40, 28, D) a +3 ring of strength (40, 29, D) a +0 hand crossbow of freezing (40, 35, D) a +0 morningstar quicksilver dragon scales a quicksilver dragon corpse (40, 36, D) 2 large rocks (41, 1, D) the Handbook of Supportive Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Call Imp Summoning 2 c - Summon Mana Viper Hexes/Summoning 5 d - Aura of Abjuration Summoning 5 e - Malign Gateway Summoning/Translocation 7 (41, 14, D) an uncursed staff of summoning (41, 28, D) the +5 spear "Paump" {elec, rElec Str+4 Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+5). It insulates you from electricity. (41, 29, D) an uncursed staff of earth (41, 33, D) a +0 mace (41, 34, D) quicksilver dragon scales a quicksilver dragon corpse (41, 35, D) an iron dragon corpse (42, 0, D) a book of Transfigurations (42, 14, D) an uncursed staff of cold (42, 28, D) a +3 great sword of flaming (42, 29, D) an uncursed staff of poison (43, 14, D) a +4 ring of intelligence (43, 29, D) the +5 flail "Globulus" {crush, Fragile rF++ rC+ SInv} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from cold. It lets you see invisible. It will be destroyed if unequipped. (44, 28, D) a Young Poisoner's Handbook (49, 0, D) the Compendium of Bewitchment and Summoning Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Summon Forest Summoning/Translocation 5 c - Shadow Creatures Summoning 6 d - Malign Gateway Summoning/Translocation 7 (49, 1, D) an uncursed ring of fire the +8 hunting sling of the Moon {velocity, *Contam rElec rF+ Int+3} Any stone fired from it inflicts extra damage. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. the amulet of Vausamme {Spirit -Tele rF- rC+++ Slay+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It renders you almost immune to cold. It prevents most forms of teleportation. an uncursed ring of magical power (49, 12, D) an uncursed staff of cold (49, 24, D) a +2 falchion of holy wrath (49, 30, D) a +0 robe (49, 36, D) a book of Battle a +2 rod of shadows (9/9) an uncursed ring of ice 2 exploding tomahawks a book of the Warp a Fen Folio a +2 ring of strength (49, 37, D) a crystal ball of energy (50, 0, D) the cursed +1 arbalest of Zeumesy {elec, rF+ rN+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (50, 13, D) a box of beasts (50, 24, D) a +2 ring mail of fire resistance (50, 25, D) a book of Misfortune (50, 32, D) a potion of blood (50, 33, D) a +8 morningstar of draining a +0 robe (50, 42, D) a +0 trident (50, 43, D) a +2 mace the +9 staff of Olgreb {rPois} It protects you from poison. a +0 robe (51, 0, D) a +3 short sword of electrocution (51, 1, D) the +3 glaive "Fairalee" {chop, rElec rF- rC+++ rN+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It renders you almost immune to cold. It insulates you from electricity. It protects you from negative energy. (51, 12, D) a +1 vampiric battleaxe (51, 13, D) a book of Clouds (51, 24, D) a +2 great mace of holy wrath (51, 32, D) a +6 long sword of electrocution a +0 robe a potion of blood a cursed -2 hand axe a +2 hunting sling of freezing the +1 leather armour of Fifak {rF++ Int-5 SInv Stlth-} It affects your intelligence (-5). It greatly protects you from fire. It lets you see invisible. It makes you less stealthy. (51, 43, D) the +5 trident of the Coward {venom, rC+ Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from cold. It makes you more stealthy. a +3 shortbow of freezing a +0 plate armour a +0 great sword a +0 robe (52, 0, D) a +3 trident of piercing (52, 12, D) a box of beasts (52, 13, D) a +2 robe of cold resistance (52, 32, D) a +0 long sword a +0 chain mail (52, 43, D) a +0 great sword a +3 leather armour of fire resistance a cursed +3 great sword of freezing a cursed +0 robe (53, 0, D) a +0 hand axe of freezing (53, 13, D) a Young Poisoner's Handbook (53, 19, D) a very ugly thing corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (53, 20, D) a very ugly thing corpse (skeletalised by now) (53, 24, D) a book of Conjurations (53, 25, D) the ring "Kucial" {Int+6 Dex+6} [ring of intelligence] It affects your intelligence (+6). It affects your dexterity (+6). a +1 pair of boots of flying (54, 0, D) an uncursed staff of wizardry (54, 1, D) a disc of storms (54, 7, D) a water moccasin corpse (skeletalised by now) (54, 9, D) a yak corpse (skeletalised by now) (54, 12, D) the +1 leather armour of Leaves {rC+} It protects you from cold. (54, 13, D) a +4 dagger of venom (54, 36, D) an uncursed staff of conjuration (55, 0, D) a +3 ring mail of cold resistance (55, 12, D) an uncursed amulet of faith (55, 13, D) a +2 plate armour of fire resistance (56, 8, D) a spiny frog corpse (skeletalised by now) (59, 36, D) a +3 chain mail of fire resistance (59, 37, D) a cursed +2 ring of strength a +5 amulet of reflection the Guide on Confrontation and Beguiling Spells Type Level a - Sting Conjuration/Poison 1 b - Confusing Touch Hexes 1 c - Throw Flame Conjuration/Fire 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Venom Bolt Conjuration/Poison 5 f - Freezing Cloud Conjuration/Ice/Air 6 (60, 36, D) an uncursed staff of earth (60, 42, D) a +0 club a +0 hunting sling 19 stones (61, 0, D) an uncursed staff of power (61, 4, D) a +0 long sword a +0 leather armour (61, 5, D) a +2 long sword of electrocution a +0 chain mail (61, 8, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +3 shield a +3 large shield a +0 shield a +0 scale mail a +5 executioner's axe a +5 broad axe a +5 battleaxe a +0 war axe (61, 12, D) a +0 dagger (61, 13, D) a +0 dagger (61, 16, D) a +0 trident (61, 26, D) a +1 broad axe of venom (61, 37, D) an uncursed staff of cold (61, 40, D) a +0 trident (61, 41, D) a +0 spear of venom 14 javelins a +0 leather armour (61, 42, D) 2 javelins (62, 1, D) an uncursed staff of death (62, 3, D) a +2 glaive of protection (62, 12, D) a +0 flail (62, 17, D) the Disquisition on the Doomed Oath Spells Type Level a - Animate Skeleton Necromancy 1 b - Dazzling Spray Conjuration/Hexes 3 c - Metabolic Englaciation Hexes/Ice 5 d - Dispel Undead Necromancy 5 (62, 19, D) a +0 trident 4 tomahawks (62, 27, D) +1 steam dragon scales (62, 41, D) a +1 vampiric trident a +0 leather armour (63, 0, D) a +2 short sword of freezing (63, 12, D) a +0 club (63, 19, D) a +0 trident (63, 20, D) 4 large rocks the +3 morningstar "Leung" {protect, rN+ Str+3 Int+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It affects your intelligence (+4). It protects you from negative energy. a +0 shortbow 21 arrows (63, 21, D) a large rock (63, 22, D) a tomahawk (63, 23, D) an arrow (63, 26, D) a +4 antimagic lajatang (63, 36, D) a +0 robe of fire resistance (63, 41, D) a +0 trident (64, 16, D) a +0 trident (64, 17, D) a cursed staff of earth (64, 20, D) a +1 scimitar of electrocution (64, 26, D) an uncursed staff of death (64, 27, D) a +4 flail of protection (69, 0, D) a +3 leather armour of cold resistance (69, 11, D) an uncursed staff of power (69, 36, D) an uncursed staff of fire (70, 8, D) the +6 short sword of War {freeze, rPois rC+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from cold. It protects you from poison. (70, 9, D) a book of Cantrips (70, 36, D) a +0 club (70, 37, D) a +2 cloak of magic resistance (70, 40, D) a +0 dagger (unseen) (71, 8, D) an uncursed ring of see invisible (71, 19, D) a +0 trident (unseen) (71, 20, D) a +0 scimitar (unseen) (71, 27, D) an uncursed staff of power (71, 32, D) 6 large rocks a +0 dire flail a +0 giant club (71, 36, D) a +0 hand axe (71, 39, D) the ring of Focawoa {rPois Dex+2 Stlth+} [ring of dexterity] It affects your dexterity (+2). It protects you from poison. It makes you more stealthy. an uncursed ring of protection from fire a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +1 ring of protection a +6 rod of shadows (6/13) a +0 leather armour a cursed +0 dagger a +0 robe (71, 40, D) a +0 ring mail (72, 8, D) a +4 rapier of electrocution (72, 19, D) a +0 glaive a +0 chain mail (72, 20, D) a +0 morningstar a +0 falchion a +0 ring mail (72, 26, D) a +0 scimitar of draining (72, 27, D) a cursed staff of cold (72, 32, D) a +0 giant club (unseen) (72, 33, D) 4 large rocks (72, 37, D) a cursed amulet of inaccuracy (72, 39, D) a +0 glaive (unseen) (72, 40, D) the cursed +2 scimitar of the Mouth {pain, +Rage rPois Str+9 Dex-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+9). It affects your dexterity (-4). It protects you from poison. It lets you go berserk. It has a curse placed upon it. (72, 41, D) a +0 dagger (unseen) (73, 17, D) a +3 falchion of holy wrath (73, 19, D) a +0 club (unseen) (73, 27, D) a +2 dagger of speed (73, 32, D) a +0 giant spiked club (73, 36, D) the +3 leather armour "Xookhoap" {rF+++ Str-3 Int+3} It affects your strength (-3). It affects your intelligence (+3). It renders you almost immune to fire. (73, 37, D) a book of Necromancy (73, 40, D) a +0 dagger (unseen) (75, 1, D) a +2 robe of the Archmagi