emsyzz the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a +0 pair of gloves of dexterity (49, 12, D) the ring of Kafrexziv {rElec rC+ MR+ Str+2} [ring of protection from magic] It affects your strength (+2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (49, 36, D) a book of Party Tricks (49, 37, D) the Papyrus of Mutagenic Evil Spells Type Level a - Pain Necromancy 1 b - Beastly Appendage Transmutation 1 c - Sublimation of Blood Necromancy 2 d - Passwall Transmutation/Earth 2 e - Ignite Poison Fire/Transmutation/Poison 3 f - Excruciating Wounds Charms/Necromancy 5 g - Alistair's Intoxication Transmutation/Poison 5 (50, 1, D) a +7 flail of protection (50, 12, D) a +2 plate armour of magic resistance (50, 13, D) a fan of gales (50, 24, D) a book of Death (50, 32, D) 2 large rocks (50, 33, D) a +0 dire flail (unseen) (50, 36, D) a +2 blowgun (50, 37, D) a book of Enchantments (51, 1, D) a wand of hasting (5/9) (51, 13, D) a +1 short sword of venom (51, 24, D) the +0 hat "Musolosa" {rElec rC- Dex+2} It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. (51, 25, D) a crystal ball of energy (51, 29, D) 2 large rocks a stone giant corpse (51, 30, D) a large rock a stone giant corpse (51, 31, D) a +0 war axe a +0 plate armour 8 large rocks a +3 dire flail a +0 plate armour a +3 long sword a +0 plate armour a stone giant corpse (51, 32, D) a cursed -1 great mace (unseen) (51, 33, D) a +0 long sword (unseen) (51, 36, D) a +1 chain mail of magic resistance (51, 37, D) a phial of floods (52, 1, D) a +0 long sword of holy wrath (52, 12, D) a lamp of fire (52, 24, D) the Papyrus of Conjuration Spells Type Level a - Iskenderun's Mystic Blast Conjuration 4 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Irradiate Conjuration/Transmutation 5 d - Bolt of Cold Conjuration/Ice 6 (52, 25, D) an uncursed staff of wizardry (52, 36, D) a book of the Dragon (52, 37, D) a +2 robe of fire resistance (52, 43, D) a +0 short sword (unseen) (53, 1, D) An Introduction to Witchery Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Summon Small Mammal Summoning 1 d - Apportation Translocation 1 e - Beastly Appendage Transmutation 1 (53, 12, D) the +8 hand crossbow "emsyzz's Regret" {freeze, rPois Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. (53, 13, D) an uncursed staff of cold (53, 24, D) an uncursed staff of energy (53, 37, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (53, 41, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (unseen) (53, 42, D) a +0 demon trident a +0 plate armour a +0 shield of reflection the human corpse of Donald (skeletalised by now) (53, 43, D) a +0 rapier a +0 leather armour a +5 giant club a cursed +0 robe the ogre corpse of Erolcha (skeletalised by now) (54, 1, D) a +3 ring of dexterity (54, 12, D) a +0 chain mail of cold resistance (54, 13, D) an uncursed staff of fire (54, 19, D) an ice dragon corpse (54, 20, D) a +2 battleaxe of freezing (still there?) a polar bear corpse (still there?) (54, 24, D) a +2 robe of positive energy (54, 25, D) an uncursed staff of air (54, 41, D) a +1 hat (54, 42, D) a +0 short sword a +0 cloak an uncursed ring of poison resistance a potion of berserk rage 5 gold pieces the human corpse of Maurice (skeletalised by now) (55, 1, D) the +5 whip "Dovudoge" {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (55, 12, D) a +2 halberd of venom (55, 13, D) a +2 antimagic spear (55, 24, D) a book of Necromancy (55, 42, D) a -2 glaive (unseen) (55, 43, D) a +1 dagger of distortion a +2 robe of positive energy a wand of lightning (6/15) (59, 36, D) a book of Ice (59, 37, D) the quicksilver dragon scales of Hosied {rElec MR+ Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (60, 31, D) an uncursed staff of power a +0 robe (60, 41, D) a very ugly thing corpse (skeletalised by now) (unseen) (61, 0, D) a book of Misfortune (61, 26, D) the Almanac of the Unstable Arsonist Spells Type Level a - Statue Form Transmutation/Earth 6 b - Ring of Flames Charms/Fire 7 c - Dragon Form Transmutation 7 (61, 31, D) a +0 long sword a +0 plate armour (61, 33, D) a +0 flail (still there?) a +2 dagger of venom (still there?) a +0 robe (still there?) (61, 37, D) the cursed +1 shortbow of the Abyss {speed, +Blink rC- Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It makes you vulnerable to cold. It lets you blink. It has a curse placed upon it. (62, 0, D) the +8 trident "Neitaw" {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (62, 9, D) a book of the Dragon (62, 17, D) the +10 hand axe "Semaot" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (62, 27, D) a +6 blowgun (62, 31, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 32, D) a +0 hand axe a +0 dagger (62, 37, D) a +3 short sword of freezing (63, 0, D) a +0 plate armour of poison resistance (63, 17, D) a book of the Earth (63, 27, D) a +0 arbalest of freezing (63, 36, D) an uncursed ring of resist corrosion (63, 37, D) an uncursed staff of summoning (64, 17, D) a book of Changes (64, 26, D) a manual of Crossbows (64, 27, D) a +0 dagger (65, 26, D) an uncursed amulet of magic regeneration (67, 0, D) a +3 hand axe of freezing (67, 3, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe a +0 buckler (68, 0, D) a manual of Crossbows (68, 3, D) a +0 short sword (unseen) (69, 0, D) a +0 short sword (69, 40, D) 2 large rocks a cyclops corpse (skeletalised by now) (70, 8, D) a book of Spatial Translocations (70, 9, D) Abimmim's Almanac of Air and Fire Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Deflect Missiles Charms/Air 6 e - Delayed Fireball Conjuration/Fire 7 (70, 36, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (70, 37, D) a +1 plate armour of fire resistance (70, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 40, D) a hippogriff corpse (skeletalised by now) (70, 41, D) a +0 shortbow (unseen) (71, 8, D) the +5 long sword of Honour {protect, *Slow rN+ Str+8 Int+9} It protects the one who uses it against injury (+AC on strike). It affects your strength (+8). It affects your intelligence (+9). It protects you from negative energy. It may slow you when you take damage. (71, 16, D) a +3 arbalest of velocity (71, 17, D) a Necronomicon (71, 21, D) a +4 hand axe of chopping a +0 robe (71, 26, D) an uncursed staff of wizardry (71, 29, D) a +0 shortbow (unseen) (71, 37, D) a manual of Slings (71, 39, D) a large rock a cursed -3 trident a merfolk corpse (skeletalised by now) (71, 40, D) a large rock a hippogriff corpse (skeletalised by now) (71, 42, D) 2 arrows (71, 43, D) 2 arrows (72, 8, D) the +0 chain mail "Leymik" {rPois rCorr} It protects you from poison. It protects you from acid and corrosion. (72, 9, D) a manual of Dodging (72, 16, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (72, 17, D) an uncursed staff of earth (72, 27, D) a book of Necromancy (72, 28, D) a +0 shortbow (unseen) (72, 29, D) a +0 trident (72, 30, D) an arrow (72, 33, D) 2 arrows (72, 37, D) an uncursed staff of energy (72, 39, D) a large rock an uncursed staff of fire a +0 shortbow 16 arrows (72, 40, D) a +0 shortbow (unseen) (73, 1, D) an uncursed staff of cold (73, 16, D) a +0 falchion (73, 17, D) the cursed +1 long sword "Muesu" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It has a curse placed upon it. (73, 26, D) a +0 trident (73, 28, D) a +2 flail of crushing (73, 36, D) an uncursed amulet of guardian spirit (73, 37, D) a +2 scimitar of holy wrath (73, 39, D) a +0 trident (unseen)