emsyzz the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 8, D) a demonic crawler corpse a tarantella corpse (35, 0, D) a phial of floods (35, 10, D) a jumping spider corpse (still there?) a spark wasp corpse (still there?) (36, 0, D) a +3 halberd of freezing (36, 1, D) 4 scrolls of enchant armour (36, 9, D) a +2 leather armour (37, 0, D) a sack of spiders (37, 1, D) an uncursed ring of stealth (38, 0, D) a +1 buckler of protection (38, 1, D) the Reference Book on Earthen Feathers Spells Type Level a - Sandblast Earth 1 b - Poisonous Vapours Poison/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (39, 1, D) a +1 ring of protection (40, 0, D) the amulet "Rujeinej" {Inacc Int+7} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+7). (40, 1, D) a crystal ball of energy (41, 0, D) an uncursed staff of conjuration (41, 1, D) a +1 scale mail of cold resistance (42, 0, D) the ring of Saosem {Wiz rN+} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. (42, 1, D) a +0 broad axe of chopping (49, 0, D) a lamp of fire (49, 1, D) a +3 scythe of protection (49, 12, D) a book of Air (49, 37, D) an uncursed staff of poison (50, 0, D) a +0 war axe of chopping (50, 1, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (50, 12, D) a +2 halberd of chopping (50, 13, D) a fan of gales (50, 18, D) a spiny frog corpse (skeletalised by now) (50, 25, D) the cursed +1 ring mail "Roufirch" {rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. It has a curse placed upon it. (50, 42, D) a +0 halberd (unseen) (51, 0, D) a +2 rapier of flaming (51, 1, D) a +3 falchion of slicing (51, 12, D) a +3 hand axe of electrocution (51, 18, D) a bullfrog corpse (skeletalised by now) (51, 19, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (51, 20, D) a porcupine corpse (skeletalised by now) a polar bear corpse (skeletalised by now) (51, 25, D) a book of the Sky (51, 36, D) a +2 mace of protection (51, 37, D) a +4 flail of draining (51, 41, D) an uncursed staff of wizardry a +0 robe (51, 43, D) a +0 halberd (52, 0, D) a +0 dagger of electrocution (52, 1, D) a +2 morningstar of protection (52, 13, D) a +2 leather armour of magic resistance (52, 24, D) a +0 mace of protection (52, 25, D) a +6 spear of piercing (52, 36, D) an uncursed staff of summoning (52, 37, D) a +0 war axe of electrocution (52, 41, D) a +0 dire flail (unseen) (52, 42, D) a +0 battleaxe (unseen) (53, 0, D) an uncursed staff of conjuration (53, 12, D) an uncursed amulet of magic regeneration (53, 24, D) a +5 broad axe of freezing (53, 25, D) a book of Alchemy (53, 36, D) the +9 staff of Olgreb {rPois} It protects you from poison. (53, 37, D) a fan of gales (54, 0, D) a lightning rod (4/4) (54, 1, D) a +3 leather armour of fire resistance (54, 12, D) a +2 war axe of pain (54, 13, D) a +2 antimagic quarterstaff (54, 24, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (54, 31, D) (unseen) (54, 36, D) a +2 robe of the Archmagi (55, 0, D) a +2 war axe of flaming (55, 1, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. (55, 12, D) the +4 hand axe of Zin's Displeasure {chop, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (55, 13, D) a book of Necromancy (55, 24, D) a +1 dagger of venom (55, 29, D) +0 acid dragon scales (still there?) +0 acid dragon scales (still there?) (58, 38, D) a box of beasts an uncursed ring of protection from magic the amulet "Unkats" {rF+ rC+ Regen+} [amulet of regeneration] It protects you from fire. It protects you from cold. It increases your rate of regeneration. an uncursed amulet of rage a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (59, 36, D) a +4 quarterstaff of protection (61, 0, D) a crystal ball of energy (61, 8, D) a +0 dagger (61, 10, D) a +0 dagger (61, 16, D) an uncursed staff of air (61, 26, D) a +4 war axe of electrocution (61, 42, D) +2 steam dragon scales an uncursed ring of magical power (62, 0, D) a +0 vampiric halberd (62, 1, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (62, 3, D) a +0 mace a +0 robe (62, 8, D) a +1 scale mail of fire resistance (62, 9, D) an uncursed staff of death (62, 10, D) a +2 flail of protection (62, 16, D) a book of Cantrips (62, 26, D) the Incunabulum of Supportive Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Summon Butterflies Summoning 1 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 f - Malign Gateway Summoning/Translocation 7 (62, 27, D) a +2 glaive of flaming (62, 30, D) a +4 scimitar a +0 robe (62, 36, D) the Disquisition on Confrontation Spells Type Level a - Static Discharge Conjuration/Air 3 b - Force Lance Conjuration/Translocation 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Fireball Conjuration/Fire 5 (62, 37, D) the +2 hand crossbow of Duhatzul {velocity, Int+2} Any bolt fired from it inflicts extra damage. It affects your intelligence (+2). (62, 42, D) a +3 dagger (unseen) (63, 9, D) a +0 war axe (unseen) (63, 16, D) an uncursed staff of death (63, 17, D) a +0 dagger of venom (63, 26, D) a +3 leather armour of fire resistance (63, 37, D) a +2 rapier of electrocution (64, 17, D) a lightning rod (4/4) (64, 27, D) an uncursed staff of conjuration (65, 26, D) a +1 chain mail of magic resistance (68, 0, D) an uncursed staff of wizardry (69, 0, D) an uncursed staff of conjuration (69, 36, D) a +3 arbalest of freezing (70, 8, D) a book of Dreams (70, 9, D) a crystal ball of energy (70, 36, D) an uncursed staff of death (70, 37, D) a +0 vampiric short sword (70, 41, D) a +0 long sword a +0 chain mail (70, 42, D) a +0 dagger (unseen) (71, 17, D) the +12 hand crossbow "Zybujumy" {venom, -Tele rF++ rC+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It greatly protects you from fire. It protects you from cold. It prevents most forms of teleportation. (71, 20, D) a +0 short sword (71, 21, D) a +0 rapier (unseen) (71, 26, D) a book of Maledictions (71, 27, D) an uncursed staff of death (71, 36, D) a fan of gales (71, 40, D) a +0 dagger a +0 robe a +0 flail a +0 dagger a +0 robe a +0 short sword a +0 leather armour (72, 8, D) an uncursed staff of air (72, 16, D) a +0 scimitar (72, 17, D) a book of Geomancy (72, 19, D) a +4 halberd of flaming (72, 20, D) a +0 dagger (unseen) (72, 26, D) a crystal ball of energy (72, 27, D) an uncursed staff of conjuration (72, 36, D) a +0 hand axe of flaming (72, 37, D) the cursed +1 plate armour "Saph" {Int+5 Dex+4} It affects your intelligence (+5). It affects your dexterity (+4). It has a curse placed upon it. (72, 40, D) a +0 mace of venom a +0 dagger a cursed +0 robe (72, 41, D) a +0 mace (unseen) (73, 20, D) a +3 trident of holy wrath a +0 dagger a +0 longbow 15 arrows a +0 leather armour (73, 27, D) a fan of gales (73, 36, D) a sack of spiders (73, 37, D) a lamp of fire (75, 1, D) a +2 scimitar of electrocution