emsyzz the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 3, D) a +0 war axe a +0 kite shield a +0 scale mail (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (17, 0, D) a silver javelin (17, 3, D) 4 silver javelins (19, 0, D) a +2 leather armour of magic resistance (19, 1, D) a +3 trident of venom (19, 5, D) a manticore skeleton (19, 17, D) a book of Alchemy (20, 0, D) a +0 robe (20, 1, D) an uncursed staff of poison (20, 5, D) an arrow a stone a +3 demon blade of electrocution a +0 leather armour an uncursed amulet of faith a +2 trident of venom a +0 leather armour a merfolk corpse (skeletalised by now) (20, 6, D) a sea snake skeleton (20, 7, D) a +1 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) (20, 16, D) the +6 quarterstaff "Geosen" {vamp, Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). (20, 17, D) a +6 quick blade (21, 0, D) a lightning rod (4/4) (21, 1, D) a lightning rod (4/4) (21, 4, D) a +0 longbow a +0 spear 13 arrows a satyr corpse (skeletalised by now) (21, 5, D) a +0 trident (unseen) (21, 6, D) a manticore skeleton (21, 7, D) a +0 spear of distortion 9 silver javelins a +0 leather armour a +2 rapier of flaming a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (21, 8, D) a +0 spear a +0 hunting sling 14 stones (21, 16, D) the +1 leather armour of the Planets {Harm MR+ rCorr Int-4} It affects your intelligence (-4). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. (21, 17, D) an uncursed ring of poison resistance (22, 5, D) a +4 demon trident of freezing the +6 leather armour of a treasure trove {+Inv Stlth+} It lets you turn invisible. It makes you more stealthy. a merfolk skeleton (22, 6, D) a +0 rapier of protection a +0 robe a snapping turtle skeleton a merfolk skeleton (22, 8, D) a manticore skeleton (22, 16, D) a book of Air (22, 17, D) the +2 morningstar of Cheese {holy, rElec rC+ MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (22, 33, D) an uncursed staff of air (23, 1, D) a +0 leather armour of fire resistance (23, 8, D) a silver javelin an arrow (23, 16, D) a +4 giant club (23, 17, D) an uncursed staff of death (23, 18, D) an uncursed staff of summoning (23, 22, D) a hornet corpse (23, 33, D) a book of Power (23, 40, D) a +5 battleaxe (unseen) (24, 0, D) a lightning rod (4/4) (24, 1, D) a +0 hunting sling of flaming (24, 17, D) a book of Ice (24, 18, D) a +6 lajatang of protection (24, 23, D) a +4 broad axe of electrocution (24, 33, D) an uncursed ring of see invisible (24, 39, D) a +3 morningstar of protection (still there?) a +2 vorpal trident (still there?) (24, 40, D) an uncursed staff of cold (still there?) a +3 scythe of venom (still there?) (24, 43, D) an uncursed staff of conjuration (25, 0, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (25, 1, D) a book of Burglary (25, 16, D) a +2 battleaxe of electrocution (25, 17, D) an uncursed staff of poison (25, 19, D) an uncursed ring of magical power a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (25, 22, D) a jumping spider corpse a hornet corpse (25, 23, D) a scarf of harm a hornet corpse (25, 24, D) a redback corpse (25, 33, D) a lightning rod (4/4) (25, 34, D) a book of Fire (25, 42, D) a +2 leather armour of cold resistance (25, 43, D) a hell hound corpse (26, 1, D) a +3 scale mail of cold resistance (26, 16, D) a +0 falchion of holy wrath (26, 33, D) the +3 glaive of the Screaming Augurer {flame, rPois Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from poison. (26, 34, D) an uncursed staff of poison (26, 40, D) a +3 scythe of freezing (unseen) (27, 0, D) a +0 vorpal trident (27, 1, D) the +9 staff of Olgreb {rPois∞} It grants immunity to poison. (27, 16, D) a +4 falchion of holy wrath (27, 33, D) a +2 ring mail of fire resistance (27, 34, D) a +6 short sword of holy wrath (28, 1, D) a +0 chain mail of fire resistance (28, 16, D) the +5 great sword of Crystal {drain, +Inv rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you turn invisible. (28, 17, D) the +10 halberd of the Lusting Viper {vorpal, *Rage Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It may make you go berserk in combat. (28, 33, D) a +3 vorpal triple sword (29, 0, D) a book of Party Tricks (29, 16, D) an uncursed staff of wizardry (29, 33, D) an uncursed staff of cold (33, 8, D) a cursed -3 trident (33, 23, D) an uncursed staff of fire (34, 24, D) a +3 scimitar of flaming +0 shadow dragon scales (34, 28, D) the +0 morningstar of the Freezing Seer {holy, +Fly Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It lets you fly. (35, 0, D) a tin of tremorstones (3/3) (35, 14, D) a book of Flames (35, 28, D) an uncursed ring of protection from cold (35, 29, D) a book of Dreams (36, 9, D) a +1 scythe of freezing (36, 10, D) a cursed +5 morningstar a +0 robe (36, 15, D) a +2 halberd of protection (36, 29, D) the +4 Cigotuvi's embrace {rRot *Drain rN+} It protects you from negative energy. It causes draining when unequipped. (37, 1, D) a phial of floods (37, 6, D) a +0 short sword (37, 14, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). the ring "Yliawo" {Wiz rN+ Slay+2} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. the ring of Xom's Capriciousness {MR+ EV+4 Str-5 Dex+4 Slay+3} [ring of evasion] It affects your evasion (+4). It affects your strength (-5). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. (37, 16, D) a +4 ring of evasion an uncursed ring of protection from magic (37, 28, D) a book of Ice (37, 29, D) an uncursed staff of cold (38, 0, D) a +1 hand axe of electrocution (38, 6, D) a +4 whip of freezing (38, 28, D) an uncursed ring of protection from fire (38, 29, D) a +0 leather armour of magic resistance (38, 35, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a sling bullet 3 arrows (39, 0, D) an uncursed staff of energy (39, 6, D) a +0 trident (39, 14, D) a +1 plate armour of poison resistance (39, 28, D) a +2 pair of boots of stealth (39, 29, D) the Compendium of Fire and Snow Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Freeze Ice 1 no c - Inner Flame Hexes/Fire 3 no d - Summon Ice Beast Ice/Summoning 4 no (39, 34, D) a +1 sacred scourge of holy wrath a +0 robe (39, 35, D) a +2 eudemon blade of holy wrath a +0 tower shield (39, 36, D) a sling bullet (40, 1, D) an uncursed staff of cold (40, 14, D) a +2 hunting sling of freezing (40, 28, D) a +1 hand axe of electrocution (40, 29, D) the ring "Ucwa" {Dex+4 Slay+2 SInv} [ring of see invisible] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. (40, 33, D) a +1 scimitar of flaming a +0 fustibalus 21 sling bullets a +0 robe a +0 buckler (40, 34, D) a +1 long sword of flaming a +0 longbow 19 arrows a +0 robe (41, 0, D) a book of the Tempests (41, 14, D) the +0 kite shield of Springtime {rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. (41, 15, D) the Grimoire of Enhancements Spells Type Level Known a - Infusion Charms 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Song of Slaying Charms 2 no d - Spectral Weapon Hexes/Charms 3 no e - Iskenderun's Battlesphere Conjuration/Charms 5 no f - Ring of Flames Charms/Fire 7 no (41, 28, D) an uncursed ring of poison resistance (41, 29, D) a +2 spear of venom (42, 0, D) a book of Clouds (42, 14, D) an uncursed staff of conjuration (42, 15, D) a book of Misfortune (42, 28, D) a Necronomicon (42, 29, D) a +0 whip of electrocution (43, 14, D) an uncursed staff of poison (43, 15, D) a +3 broad axe of electrocution (43, 28, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (43, 29, D) a +2 dagger of protection (44, 28, D) the Compendium of Creation Spells Type Level Known a - Summon Forest Summoning/Translocation 5 no b - Spellforged Servitor Conjuration/Summoning 7 no c - Malign Gateway Summoning/Translocation 7 no (47, 41, D) a silver javelin (47, 42, D) a +1 trident of freezing a +0 leather armour 4 silver javelins (48, 33, D) a +0 hand axe a +4 vorpal hunting sling a +0 battleaxe of flaming (48, 41, D) a +0 trident a +0 leather armour (48, 42, D) the +8 falchion of Eye-covered Purpose {flame, +Inv rN+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from negative energy. It lets you turn invisible. a +0 rapier of venom a +0 robe (48, 43, D) a +0 trident a +1 spear of distortion a +0 leather armour a +0 rapier a +0 robe (48, 44, D) 4 javelins 3 sling bullets 4 silver javelins (49, 0, D) a +0 scale mail of magic resistance (49, 1, D) a book of Beasts (49, 24, D) a tin of tremorstones (3/3) (49, 33, D) a +1 scythe of freezing (49, 36, D) a +1 vorpal long sword (49, 37, D) a lightning rod (4/4) (49, 43, D) a +0 fustibalus a +0 quarterstaff 18 sling bullets (49, 44, D) a silver javelin (50, 0, D) a +2 hand crossbow of flaming (50, 1, D) a cursed -4 ring of evasion (50, 13, D) The Tome of Greatest Risks and Utility Spells Type Level Known a - Discord Hexes 8 no b - Disjunction Translocation 8 no (50, 24, D) a +0 vorpal scimitar (50, 32, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (50, 36, D) a +0 trident (50, 37, D) a book of the Dragon (50, 42, D) a +0 spear 11 javelins a +0 leather armour a cursed -4 ring of dexterity (50, 43, D) a +0 trident (50, 44, D) 5 silver javelins (51, 1, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (51, 2, D) a +6 ring of intelligence a +6 ring of intelligence (51, 13, D) the Compendium of Freezing Weightlessness Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Ozocubu's Armour Charms/Ice 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Tornado Air 9 no (51, 36, D) an uncursed staff of death (51, 37, D) a +1 plate armour of cold resistance (51, 44, D) 2 silver javelins (52, 0, D) an uncursed staff of fire (52, 1, D) an uncursed staff of earth (52, 6, D) a +0 great sword a +0 robe (52, 18, D) an uncursed staff of death a +0 arbalest 19 bolts a +2 war axe a +0 chain mail a +0 tower shield (52, 19, D) a +2 long sword of freezing a cursed +0 plate armour a +0 kite shield a +3 war axe a +0 chain mail (52, 20, D) a cursed -1 long sword a +6 hunting sling of flaming a +0 plate armour a +3 broad axe a +0 plate armour (52, 24, D) a phial of floods (52, 25, D) Nileapp's Incunabulum of Evil Envenoming Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Spider Form Transmutation/Poison 3 no d - Agony Necromancy 5 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (52, 37, D) a +2 leather armour of cold resistance (53, 0, D) an uncursed staff of earth (53, 1, D) a +3 trident of protection (53, 6, D) a +0 dire flail (53, 12, D) a +3 scale mail of fire resistance (53, 13, D) an uncursed staff of conjuration (53, 18, D) a +1 rapier of protection a +0 arbalest 20 bolts a +0 war axe a +0 plate armour a +0 broad axe a +0 plate armour a cursed +0 kite shield (53, 19, D) the +0 dagger "Gitiq" {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. 3 atropa-tipped darts 7 javelins (53, 20, D) a +1 dire flail a +0 plate armour (53, 24, D) a +1 chain mail of positive energy (53, 25, D) a phial of floods (53, 36, D) a book of Minor Magic (54, 0, D) Archut's Almanac of Torrid Dislocation Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Lesser Beckoning Translocation 3 no c - Passage of Golubria Translocation 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no (54, 12, D) the +4 centaur barding of Fashionability {Str+5} It affects your strength (+5). (54, 13, D) the +5 robe of Qeddirr {rN+ Int+3 Dex-5} It affects your intelligence (+3). It affects your dexterity (-5). It protects you from negative energy. (54, 18, D) a +0 long sword a +1 longbow of freezing a +0 chain mail a +0 great sword a +0 chain mail a +0 war axe a +0 chain mail a +0 tower shield (54, 25, D) a book of Conjurations (54, 36, D) a +4 quarterstaff of protection (55, 0, D) a book of Fire (55, 1, D) a +1 scale mail of poison resistance (55, 24, D) a +0 dire flail (59, 36, D) a phial of floods (59, 37, D) a +1 kite shield of poison resistance (60, 36, D) a tin of tremorstones (3/3) (60, 39, D) a +0 trident a cursed +0 leather armour (60, 42, D) a +4 broad axe of flaming a +0 robe (61, 0, D) +0 swamp dragon scales (61, 8, D) a +0 buckler a +0 dagger (61, 12, D) a +1 rapier of venom a +0 robe (61, 36, D) an uncursed staff of death (61, 37, D) a +0 glaive of venom (61, 39, D) a +0 trident the +7 shortbow of the Living Dead {venom, Int+3 Dex+2} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (+2). (61, 42, D) a +1 vampiric rapier a +0 robe (62, 0, D) an uncursed staff of summoning (62, 1, D) Sif Muna's Guide on Black Rituals and Lightness Spells Type Level Known a - Shock Conjuration/Air 1 no b - Airstrike Air 4 no c - Summon Lightning Spire Summoning/Air 4 no d - Agony Necromancy 5 no e - Simulacrum Ice/Necromancy 6 no (62, 9, D) an uncursed staff of fire (62, 12, D) an uncursed staff of earth a +0 robe a +0 short sword a +0 robe (62, 16, D) the +3 falchion of Truth {vorpal, Fragile rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It will be destroyed if unequipped. (62, 19, D) a +0 morningstar (unseen) (62, 20, D) a cursed -2 mace a +0 chain mail (62, 26, D) a +0 arbalest of flaming (62, 27, D) a +0 hand axe (62, 29, D) a +0 flail a +0 leather armour (62, 30, D) a +1 hand axe of freezing a +0 chain mail (62, 31, D) a +0 dagger a +0 leather armour (62, 36, D) a book of Necromancy (62, 37, D) an uncursed staff of wizardry (62, 39, D) a +0 trident 8 boomerangs (63, 0, D) a book of Death (63, 17, D) an uncursed staff of death (63, 19, D) a +0 hand axe a +0 short sword a cursed +0 leather armour (63, 20, D) a +0 club (unseen) (63, 26, D) an uncursed staff of poison (63, 27, D) an uncursed staff of air (63, 30, D) a +0 trident (63, 36, D) a +0 rapier (63, 37, D) a book of Air (64, 17, D) the +8 triple sword of the Warrior {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (64, 27, D) a +0 hand crossbow of freezing (64, 29, D) an uncursed staff of summoning a +0 robe (64, 30, D) a +0 club (64, 31, D) a +0 dagger a +0 robe (65, 26, D) a +0 dagger (67, 0, D) an uncursed staff of conjuration (67, 43, D) a +2 robe of magic resistance (69, 0, D) a +0 vorpal dire flail (69, 36, D) the Guide on Noxious Battle Magic Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Lightning Bolt Conjuration/Air 5 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Iron Shot Conjuration/Earth 6 no (70, 8, D) the +3 dagger of Disaster {pain, +Fly rF++ rC- Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It greatly protects you from fire. It makes you vulnerable to cold. It lets you fly. (70, 9, D) a book of Summonings (70, 31, D) a +0 dagger a +0 robe (70, 36, D) the cursed +1 dagger "Hoghogeisu" {drain, Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It has a curse placed upon it. (71, 8, D) the +1 leather armour of Beogh's Pride {rF+} It protects you from fire. (71, 16, D) the +4 chain mail "Umurois" {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. (71, 17, D) a +6 dagger of speed (71, 22, D) a +0 morningstar a +0 scale mail a +2 great sword a cursed +0 chain mail (71, 26, D) the +1 robe of the Kettle-Drum {rF+ Str-2 Stlth+} It affects your strength (-2). It protects you from fire. It makes you more stealthy. (71, 30, D) the +9 great sword "Arbiter" {vorpal, Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you more stealthy. a +0 robe (71, 31, D) a +0 short sword a cursed +0 leather armour a +0 scythe a +0 robe (71, 36, D) a +4 plate armour of cold resistance (71, 37, D) a +5 hunting sling of flaming (72, 9, D) a +4 trident of venom (72, 16, D) an uncursed staff of energy (72, 17, D) a book of Party Tricks (72, 22, D) a +3 dire flail a +0 plate armour (72, 23, D) a +3 antimagic quarterstaff the +7 quarterstaff of the Spectre {vorpal, Str+2 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+4). (72, 26, D) a lightning rod (4/4) (72, 27, D) a +0 dagger (72, 37, D) a +0 rapier of draining (73, 1, D) a +0 trident 2 boomerangs the +1 rapier "Zaqyoff" {freeze, rPois rN+ Dex-4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It lets you see invisible. (73, 17, D) a manual of Maces & Flails (73, 22, D) a +0 flail a +0 ring mail (73, 23, D) a +0 dagger (unseen) (73, 26, D) a +2 glaive of flaming (73, 27, D) a tin of tremorstones (3/3) (73, 28, D) a +1 glaive of distortion a +0 robe (73, 30, D) a +2 quarterstaff of chaos (73, 37, D) a +1 chain mail of cold resistance (74, 2, D) a +1 chain mail of poison resistance (75, 1, D) the +9 morningstar "Tatamez" {flame, *Drain rPois rC+ Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It protects you from cold. It protects you from poison. It causes draining when unequipped.