enclume Level 1 of the Dungeon (0, 0, D:1) 2 stones (17, -1, D:1) 7 stones (20, -22, D:1) 4 stones (34, -36, D:1) a +2 whip of electrocution (45, 0, D:1) a +0 dagger of venom (48, -18, D:1) a +0 dagger (49, -1, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (6, -16, D:2) 8 gold pieces (7, -5, D:2) a +0 dagger (9, 6, D:2) a +0 club (13, 9, D:2) a +0 ring mail (22, -25, D:2) 5 boomerangs (25, -21, D:2) a +0 whip (25, -8, D:2) a +0 dagger (34, -15, D:2) a +0 dagger a stone (36, -21, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (13, 8, D:3) a +0 leather armour (21, 29, D:3) 6 stones (26, 27, D:3) a +0 flail (26, 28, D:3) a +0 club (27, 28, D:3) a +0 mace a +0 ring mail (30, -4, D:3) a +0 long sword (31, 23, D:3) a +0 club 7 poisoned darts (32, 21, D:3) a +0 whip 3 stones (43, 2, D:3) a +0 leather armour (43, 17, D:3) 4 stones (54, 12, D:3) a +0 leather armour (55, 32, D:3) a stone (55, 35, D:3) a +0 club Level 4 of the Dungeon [Shop] Lumupp's Weapon Emporium a +0 dagger (24 gold) 4 atropa-tipped darts (28 gold) a +0 mace (36 gold) a +0 rapier (48 gold) a +2 eveningstar of flaming (468 gold) a +0 long sword (42 gold) the +11 sling "Moasaug" {flame, rF++ rC+ Str-2} (1020 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (-2). rF: It greatly protects you from fire. rC: It protects you from cold. (0, 2, D:4) a +0 club (1, -3, D:4) a +0 short sword (5, -22, D:4) a +0 plate armour (13, -34, D:4) a +0 whip 3 stones (16, -30, D:4) a +0 robe (21, 8, D:4) a +0 mace a +0 club a +0 chain mail (22, 7, D:4) a +0 whip (24, 14, D:4) a +0 hand axe (25, 7, D:4) a +0 short sword 4 poisoned darts (27, -29, D:4) a +0 flail (27, -27, D:4) a +0 flail (36, -15, D:4) a +0 war axe 6 stones (36, 7, D:4) a +0 leather armour Level 5 of the Dungeon (7, 18, D:5) a +0 trident (16, 15, D:5) 6 stones (17, 26, D:5) a +0 chain mail (18, 26, D:5) a scroll of identify (21, 31, D:5) 22 gold pieces (25, 27, D:5) a +0 dagger