endorz Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, 21, D:1) a +0 short sword (10, 29, D:1) a +0 short sword (16, 30, D:1) a +0 mace (28, 20, D:1) 10 arrows (32, 26, D:1) a +0 scale mail (35, 9, D:1) a +0 dagger (35, 23, D:1) a +0 leather armour (44, 13, D:1) a +0 leather armour (48, 30, D:1) a +0 dagger (53, 16, D:1) 21 sling bullets Level 2 of the Dungeon (0, 0, D:2) 8 bolts (11, -7, D:2) a +0 club (13, -19, D:2) a cursed +0 mace (16, 12, D:2) a +0 dagger (21, 4, D:2) a +0 large shield (23, -24, D:2) a +0 dagger (25, 10, D:2) a cursed -1 club (29, -10, D:2) a +0 dagger (32, 6, D:2) 22 stones (36, -22, D:2) a +0 dagger (46, 2, D:2) a +0 trident (47, -30, D:2) 19 stones (47, -1, D:2) a +0 short sword (54, -26, D:2) a +0 dagger (57, -27, D:2) a +0 whip (62, 4, D:2) a +0 ring mail Level 3 of the Dungeon (3, 21, D:3) a +0 hunting sling (3, 29, D:3) a +0 spear (14, 15, D:3) a +0 hunting sling (18, -2, D:3) a +0 falchion (19, 28, D:3) a +0 short sword (35, 43, D:3) a cursed -1 club (45, 28, D:3) 24 arrows (48, 4, D:3) a +0 club a cursed +0 club a cursed -3 club a +0 club (48, 6, D:3) a +0 club a +0 club (49, 4, D:3) a +0 club a cursed +0 animal skin a +0 helmet a +0 dagger a +0 club (49, 21, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (7, 16, D:4) a +0 flail (13, -2, D:4) a +0 dagger (20, -18, D:4) a +0 leather armour a +0 falchion (20, -17, D:4) a +3 dagger (21, 13, D:4) a +0 club (22, 24, D:4) an uncursed amulet of magic regeneration (23, -6, D:4) a +0 leather armour (28, 6, D:4) a +0 club a -1 long sword a -2 short sword a -1 executioner's axe (30, 4, D:4) a -2 mace (31, 10, D:4) a stone (35, -2, D:4) a +0 great mace (43, -21, D:4) a +0 short sword a +0 scale mail (52, 1, D:4) a +0 robe Level 5 of the Dungeon [Shop] Waitt's Distillery 2 potions of degeneration (20 gold) 2 potions of flight (60 gold) a potion of curing (30 gold) a potion of lignification (30 gold) a potion of haste (100 gold) a potion of curing (30 gold) a potion of brilliance (40 gold) (0, 0, D:5) a +0 leather armour (3, -25, D:5) a +0 giant spiked club (9, 15, D:5) a +0 scale mail (10, 4, D:5) a +0 hand axe (21, 7, D:5) a +0 falchion (23, 9, D:5) a +0 ring mail (28, -11, D:5) a +0 large shield (33, 6, D:5) a +0 trident (34, 3, D:5) a +0 trident (37, 17, D:5) a +0 whip (45, -5, D:5) a +0 flail (49, 9, D:5) a +0 short sword (51, -16, D:5) a cursed +0 robe Level 6 of the Dungeon (0, 0, D:6) 18 bolts (2, -35, D:6) a +0 long sword (3, -16, D:6) a +0 dagger (17, -29, D:6) a +0 ring mail (19, -29, D:6) an uncursed ring of wizardry a +0 leather armour (24, -38, D:6) a +0 leather armour a +0 dagger a cursed +0 mace (25, -39, D:6) a +0 robe a +0 dagger (35, -29, D:6) a +0 robe (35, -10, D:6) an arrow a cursed +0 robe a +0 dagger (35, -8, D:6) a +0 leather armour a +0 whip a +0 dagger (35, -7, D:6) a +0 short sword (36, -10, D:6) 21 arrows a +0 shortbow (39, 2, D:6) a +0 trident (44, -9, D:6) a +0 pair of boots (47, -24, D:6) a +0 falchion (48, -12, D:6) a +0 shortbow (56, 4, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) the +0 robe of the Hurricane {-Tele +Fly rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. It lets you fly. It prevents most forms of teleportation. (25, 10, D:7) a +0 leather armour (27, -9, D:7) a +0 ring mail (29, -6, D:7) a +0 whip a +0 flail an orc skeleton (31, -5, D:7) 17 arrows (35, 1, D:7) 16 bolts (39, -20, D:7) a +0 giant club (40, -5, D:7) a +0 long sword (45, -1, D:7) 15 poisoned needles Level 8 of the Dungeon (0, 0, D:8) a necrophage corpse (2, -8, D:8) 2 poisoned needles (3, -8, D:8) a +0 short sword a big kobold corpse (3, -7, D:8) a +0 short sword a +0 blowgun a +0 club 3 poisoned needles a kobold corpse (5, -7, D:8) a +0 dagger a kobold corpse a kobold corpse (8, -5, D:8) a +2 dagger of speed (8, 17, D:8) a scroll of random uselessness (14, 8, D:8) 2 tomahawks (15, 7, D:8) 2 tomahawks the Ecumenical Temple