endorz Level 1 of the Dungeon (0, 0, D:1) 68 needles of confusion (2, -7, D:1) a cursed -1 hunting sling (8, -1, D:1) a +0 club (11, 15, D:1) a +0 spear (17, 10, D:1) a cursed -3 dagger (52, 36, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (19, 4, D:2) a cursed -2 short sword (23, -4, D:2) a +0 leather armour (24, -24, D:2) a +0 club (26, -17, D:2) a +0 club (26, -11, D:2) a +0 dagger (36, 9, D:2) a +0 club (41, 11, D:2) a +0 leather armour (44, 12, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 11, D:3) a +0 club (8, 5, D:3) a +0 dagger (10, -3, D:3) 45 large rocks {!d} (18, 19, D:3) a +0 short sword (20, 20, D:3) a +0 leather armour (20, 25, D:3) a cursed -3 dagger (27, 0, D:3) a +0 flail (29, 13, D:3) a cursed -1 club (29, 23, D:3) a +0 robe (35, 3, D:3) a +0 whip (35, 16, D:3) 156 arrows (36, 20, D:3) a +0 large shield (37, 14, D:3) a +0 short sword (45, 14, D:3) a +0 flail (55, 28, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 club a +0 spear a +1 pair of boots a +1 hat a +1 robe (1, 7, D:4) a +0 short sword (2, 4, D:4) a +0 club a +0 leather armour (2, 7, D:4) a +1 dire flail of protection a +0 leather armour (2, 8, D:4) a +0 club a +1 leather armour of magic resistance (6, -33, D:4) a +0 trident a +0 leather armour (9, -33, D:4) a +0 dagger a +0 robe (17, -23, D:4) 120 poisoned needles (23, 9, D:4) a +0 spear of piercing (43, 7, D:4) a cursed -2 giant club (45, -20, D:4) a +0 quarterstaff (53, 7, D:4) a +0 pair of gloves Level 5 of the Dungeon (0, 0, D:5) a +0 broad axe (0, 6, D:5) a +0 robe (11, 8, D:5) a +0 short sword a +0 long sword (11, 14, D:5) a +0 mace a +0 chain mail (11, 15, D:5) a +0 flail a +0 scale mail (12, 13, D:5) a +0 trident a +0 leather armour (12, 14, D:5) a +0 dagger a +0 robe (12, 15, D:5) a +0 hunting sling (16, 6, D:5) a +0 long sword (19, 15, D:5) a +0 ring mail (48, -24, D:5) a +0 rapier a +0 leather armour (48, -15, D:5) a +0 rapier (49, -24, D:5) a +1 dagger of protection a +2 robe of the Archmagi Level 6 of the Dungeon (0, 0, D:6) a +0 robe (17, -18, D:6) a +0 dagger (19, 20, D:6) a +0 leather armour (24, 7, D:6) a +0 leather armour (27, -2, D:6) a +1 quarterstaff of crushing Level 7 of the Dungeon [Shop] Buxo's Weapon Boutique a +0 hand crossbow (45 gold) a +0 scimitar (52 gold) 157 poisoned needles (816 gold) a +0 whip (32 gold) a +0 war axe (45 gold) a +0 short sword (39 gold) a +0 hand axe (39 gold) a +1 mace of holy wrath (161 gold) a +0 dagger of venom (57 gold) a +1 glaive of flaming (243 gold) (0, 0, D:7) a +0 giant club a +0 rapier (11, -21, D:7) a +0 ring mail (12, 6, D:7) a +0 morningstar of venom a +0 dagger a +0 robe (13, 7, D:7) a +0 dagger (16, 10, D:7) a +0 dagger a +0 robe (18, -7, D:7) a +0 morningstar (24, -3, D:7) a +0 war axe (28, -19, D:7) a +0 ring mail (30, 2, D:7) a +1 ring mail of poison resistance (35, 9, D:7) a +0 club a +0 leather armour (36, -19, D:7) a +0 mace (36, 9, D:7) a +0 leather armour (36, 10, D:7) a +0 mace a +0 scale mail (38, 8, D:7) a +0 dagger a +0 robe (38, 9, D:7) a +0 glaive Level 8 of the Dungeon [Shop] Suqoid's Antique Weapon Shop a +0 great mace (182 gold) a cursed -1 broad axe (2 gold) a +2 quarterstaff of crushing (504 gold) a cursed -1 shortbow (2 gold) the +6 rapier "Hekhloeqi" {pierce, rC+ Dex+3} (1576 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. a +0 scimitar of protection (190 gold) the +2 war axe of Sin {freeze, *Noise MP+9 Stlth+} (1162 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It may make noises in combat. It makes you more stealthy. a +0 trident (98 gold) a +4 quarterstaff (728 gold) a +0 rapier (112 gold) a +0 club (28 gold) (2, 16, D:8) a +0 short sword a +0 short sword (2, 17, D:8) a +0 short sword a +0 short sword (3, 2, D:8) a +0 giant club (4, 19, D:8) a +0 blowgun a +0 dagger 144 poisoned needles (7, -1, D:8) 183 arrows (23, -19, D:8) a +0 quick blade (27, -9, D:8) 95 bolts (31, -11, D:8) 104 arrows (31, 21, D:8) a +0 dagger a +0 long sword a +0 plate armour (31, 22, D:8) a +0 dagger a +0 leather armour a cursed +0 flail (32, -14, D:8) a +0 hunting sling (34, 34, D:8) a +0 whip (35, 30, D:8) a +0 falchion (36, 20, D:8) a +0 trident (40, 11, D:8) a +0 halberd a +0 chain mail a +0 dagger a +0 leather armour (41, 8, D:8) a +0 club a +0 leather armour (43, 24, D:8) a +0 dagger a +0 robe (44, 19, D:8) 185 bolts Level 9 of the Dungeon [Shop] Zis Taer's Antique Weapon Emporium a +0 whip (62 gold) a +0 hunting sling (37 gold) a +2 spear of freezing (435 gold) a +0 quarterstaff (100 gold) a cursed -3 great mace (2 gold) a +2 long sword of holy wrath (457 gold) a +6 morningstar of holy wrath (980 gold) a +1 mace of protection (265 gold) the cursed +1 war axe "Idyith" {antimagic, *Drain rElec Int+2 Dex+3} (785 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your dexterity (+3). It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. a +2 vampiric trident (562 gold) a cursed +0 dagger (2 gold) a +0 mace (75 gold) (0, 0, D:9) a +0 giant club (8, 8, D:9) a +0 troll leather armour {regen} (17, 10, D:9) a +0 war axe (18, 20, D:9) a +0 robe a +0 dagger (20, 6, D:9) a +0 halberd a +0 trident (21, 6, D:9) a cursed -3 mace (24, 16, D:9) a +0 dagger a +0 robe (24, 26, D:9) a +0 dagger of venom a +2 robe of magic resistance (24, 28, D:9) a +0 dagger a +0 robe (24, 29, D:9) a +0 dagger a +0 robe (29, 21, D:9) a cursed +0 robe a +0 dagger of venom (41, 30, D:9) a +0 dagger a +0 robe (56, 26, D:9) a +0 dagger (56, 27, D:9) a +0 dagger of venom a +0 chain mail a +0 hand axe a +0 leather armour (56, 29, D:9) a +0 scimitar a +0 plate armour (61, 29, D:9) a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 helmet (17, 9, Lair:1) the +5 long sword of Tenacity {vamp, rElec rF- Int+5 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. (40, -7, Lair:1) a +0 robe (40, 20, Lair:1) 88 tomahawks (53, 10, Lair:1) a +0 chain mail Level 2 of the Lair of Beasts (0, 0, Lair:2) 112 tomahawks (7, 1, Lair:2) 180 arrows (34, 15, Lair:2) 103 arrows Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 rapier (4, 33, Lair:3) a +0 hand crossbow (7, 0, Lair:3) a +1 long sword of slicing a +0 robe (15, 13, Lair:3) 112 arrows (26, 13, Lair:3) a +0 ring mail (31, 23, Lair:3) a +0 leather armour (33, 8, Lair:3) a +0 helmet (46, 5, Lair:3) 87 needles of paralysis (49, 38, Lair:3) a +0 spear (59, 5, Lair:3) a +0 robe (64, 16, Lair:3) a +0 falchion Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 chain mail (34, 13, Lair:4) 136 bolts (46, -3, Lair:4) a +0 trident of piercing a +0 chain mail a +1 shield of protection (56, 13, Lair:4) a +0 dagger