endorz Level 1 of the Dungeon (0, 0, D:1) 151 stones (19, 0, D:1) 91 arrows (25, 28, D:1) a +0 short sword (33, 16, D:1) 2 stones (33, 17, D:1) a +0 ring mail (34, -9, D:1) a +0 hunting sling (34, 9, D:1) a +0 dagger (35, -6, D:1) a +0 dagger (39, 25, D:1) a +0 mace (42, 15, D:1) a +0 ring mail (43, 49, D:1) 144 stones (44, 11, D:1) a +0 robe Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Niybluepre {+Inv MP+9 Dex-5 Stlth+} (3990 gold) [ring of stealth] It affects your dexterity (-5). It affects your magic capacity (+9). It lets you turn invisible. It makes you more stealthy. the +4 spear of Juwygh {elec, rPois Int+4 Dex-2} (4290 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (-2). It protects you from poison. the cursed +2 dagger of Extinguishment {pierce, rPois Str+7 Dex-5} (2540 gold) It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (-5). It protects you from poison. It has a curse placed upon it. the +1 ring mail of Nihilism {MR- Dex+2 SInv} (2020 gold) It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (5, 48, D:2) a +0 dagger 3 stones (6, 12, D:2) 123 sling bullets (11, 40, D:2) a +0 club (15, 18, D:2) 159 stones (17, 30, D:2) a +0 dagger (22, 37, D:2) a +0 dagger (23, 39, D:2) a +0 hunting sling (27, 1, D:2) a +0 dagger (29, 40, D:2) a +0 club (31, 24, D:2) a +0 battleaxe (32, -1, D:2) a +0 short sword (33, 34, D:2) a +0 short sword (38, 2, D:2) a +0 club (39, 1, D:2) a +0 hand axe a +0 leather armour (41, 20, D:2) a +0 club (41, 29, D:2) 145 sling bullets (42, 21, D:2) a +0 dagger a +0 club (43, 9, D:2) a +0 spear (43, 42, D:2) a +0 short sword a +0 scale mail (44, 19, D:2) a +0 club (44, 20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 175 sling bullets (9, -4, D:3) 165 sling bullets (11, 45, D:3) 145 bolts (16, 13, D:3) a +0 ring mail (26, 32, D:3) a +0 leather armour (31, 55, D:3) 208 arrows a +0 shortbow (35, 52, D:3) a +0 flail (39, 1, D:3) a +0 club (39, 53, D:3) a +0 mace (45, 13, D:3) a +0 hand axe (47, 31, D:3) a +0 dagger a +0 short sword (47, 32, D:3) a +0 flail a cursed +0 chain mail (47, 41, D:3) a +0 dagger 61 poisoned tomahawks (47, 53, D:3) 31 large rocks {!d} (47, 54, D:3) a +0 flail a +0 leather armour (51, 11, D:3) a +0 club 94 stones Level 4 of the Dungeon (17, 25, D:4) a +0 falchion a +0 leather armour (19, 2, D:4) a +0 war axe (27, -8, D:4) a +0 mace (39, 12, D:4) a +0 rapier (49, 25, D:4) 192 stones (49, 30, D:4) a +0 short sword (56, -8, D:4) 45 large rocks {!d} Level 5 of the Dungeon (0, 0, D:5) 109 stones (2, 3, D:5) 140 stones (5, 6, D:5) a +0 shortbow 99 arrows (9, 0, D:5) a +0 leather armour a +0 falchion (10, 0, D:5) a +0 robe a +0 flail a +0 ring mail a +0 whip a +0 dagger a +0 hand axe (17, 20, D:5) a +0 club a +0 club a +0 leather armour a cursed -3 trident (18, 20, D:5) a +0 leather armour a +0 whip (23, 6, D:5) a +0 ring mail a +0 mace (25, 6, D:5) a +0 mace a +0 dagger a +0 robe (26, 7, D:5) a +0 dagger a +0 robe (28, -6, D:5) a cursed -3 dagger a +0 robe (29, -8, D:5) 99 stones (30, 28, D:5) a +0 scale mail (32, 8, D:5) 151 stones (36, -5, D:5) a +0 dagger a +0 robe a +0 dagger a +0 ring mail (40, 5, D:5) a +0 ring mail (42, 30, D:5) a +0 hunting sling (44, 1, D:5) a +0 club (46, 17, D:5) a +0 flail 76 poisoned tomahawks (46, 18, D:5) a +0 mace a +0 flail 67 tomahawks a +1 ring mail of fire resistance (46, 19, D:5) a +0 mace (46, 20, D:5) a +0 flail (49, -5, D:5) a +0 robe Level 6 of the Dungeon [Shop] Qiwne's Antique Weapon Emporium a +3 scimitar of electrocution (891 gold) a +0 rapier (132 gold) a +0 dagger (66 gold) a +1 long sword of protection (369 gold) a +0 dagger (66 gold) a +2 vampiric spear (693 gold) a +0 hand axe (99 gold) a +1 falchion of protection (349 gold) the +1 mace of Bloody Death {pain, +Rage rF+ Int+4} (1267 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from fire. It lets you go berserk. a +2 falchion of holy wrath (574 gold) (0, 0, D:6) a +0 hand axe of venom (5, 14, D:6) 137 stones (9, 28, D:6) 263 poisoned needles (10, 17, D:6) a +0 giant club (22, 2, D:6) an uncursed amulet of the gourmand {Gourm, !d} an uncursed ring of magical power {MP+9} 2 potions of degeneration {!q} 7 potions of heal wounds an uncursed amulet of the acrobat a +0 shield (23, -7, D:6) 75 stones (24, -5, D:6) a +0 flail a +0 leather armour (24, -4, D:6) a +0 dagger a +0 robe (25, -4, D:6) a +0 dagger a +0 leather armour (25, 22, D:6) a +0 ring mail 70 tomahawks a +0 short sword (25, 36, D:6) a +0 ring mail (30, 28, D:6) a hippogriff corpse (32, 9, D:6) a cursed -3 shortbow 155 arrows (36, 10, D:6) a +0 dagger a stone (36, 11, D:6) a +0 club (36, 12, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 flail (15, -11, D:7) a ration (15, -9, D:7) a scroll of blinking (19, -9, D:7) a +0 dagger (unseen) Level 8 of the Dungeon (0, 0, D:8) 20 gold pieces the Ecumenical Temple