endorz Level 1 of the Dungeon (0, 0, D:1) 14 stones (18, -9, D:1) 16 bolts (23, 26, D:1) 21 sling bullets (43, 22, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 26 sling bullets (20, -22, D:2) a +0 spear (21, -25, D:2) a stone (22, -27, D:2) a stone (22, -26, D:2) a +0 robe 3 stones a cursed -1 scythe (33, -21, D:2) a +0 robe (38, -16, D:2) a +0 club (41, 2, D:2) a +0 leather armour (41, 3, D:2) a +0 dagger a +0 whip a +0 club a +0 spear a +0 club a +0 club a +0 dagger a +0 dagger Level 3 of the Dungeon (3, 40, D:3) a +0 giant club (9, 19, D:3) 15 bolts (9, 25, D:3) a +0 hunting sling (10, 15, D:3) a +0 chain mail (10, 21, D:3) a +0 whip (10, 22, D:3) a +0 halberd (11, 17, D:3) a +0 short sword of flaming a +0 club (12, 13, D:3) a +0 hand axe (16, -8, D:3) a +5 falchion (19, -4, D:3) a +0 dagger a +0 robe (21, 0, D:3) a +0 whip a +0 leather armour a +0 leather armour a +0 ring mail (22, 1, D:3) a +0 club a +0 flail (52, -4, D:3) a +0 flail 5 boomerangs (57, 27, D:3) a +0 ring mail (57, 30, D:3) a +0 club Level 4 of the Dungeon (3, 0, D:4) a cursed -2 dagger (6, 3, D:4) a +0 short sword a +0 chain mail a cursed -1 giant spiked club a +0 dagger a +0 flail a cursed -3 club (7, 3, D:4) a +2 trident of piercing a +0 leather armour (10, 1, D:4) a +0 giant club (12, 7, D:4) a +0 hand axe a +0 leather armour a +0 dagger a +0 leather armour (12, 8, D:4) a +0 dagger a +0 robe (35, 21, D:4) 19 stones (42, -6, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 26 stones (2, 7, D:5) the +5 leather armour of Ciecwi {MR++ rCorr SInv Stlth-} It affects your resistance to hostile enchantments. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (5, -9, D:5) 23 arrows (6, -18, D:5) a +0 dagger (15, 12, D:5) a +0 short sword (19, 8, D:5) 10 arrows (23, 9, D:5) a +0 chain mail (24, 17, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Qoideit's Antique Weapon Boutique a +0 great sword (201 gold) a +2 dire flail of crushing (558 gold) a +0 hand axe (93 gold) a +0 war axe (108 gold) a +2 hand axe of freezing (539 gold) a +0 club (31 gold) a +0 club (31 gold) a +0 halberd (124 gold) a +0 lajatang (465 gold) a +0 club (31 gold) a +0 flail of crushing (223 gold) (0, 0, D:6) a +0 short sword a +0 chain mail (1, -21, D:6) a +0 ring mail (1, 0, D:6) a +0 dagger a +0 robe (11, -35, D:6) a +0 helmet (11, -30, D:6) 3 javelins (11, -16, D:6) 23 arrows (22, -41, D:6) a +0 ring mail (24, 0, D:6) a +0 mace a +0 dagger of venom a +0 short sword (30, 0, D:6) 7 stones (37, -45, D:6) a +0 dagger (37, -4, D:6) 16 arrows (43, -33, D:6) 18 bolts (45, -11, D:6) a +1 shortbow of freezing 27 arrows (45, 4, D:6) a +0 robe (46, -12, D:6) 2 arrows (46, -11, D:6) a +0 shortbow 9 arrows (47, -33, D:6) 19 stones (50, 1, D:6) a +0 scale mail (56, 1, D:6) 23 stones (57, -33, D:6) a +0 leather armour (60, -38, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff a +0 hunting sling 11 sling bullets a +0 leather armour (3, -3, D:7) a sling bullet (5, -5, D:7) a sling bullet (12, 23, D:7) 6 arrows (14, 27, D:7) a +0 giant club (24, 33, D:7) 18 stones (26, 36, D:7) the +6 short sword of Punishment {venom, -Tele rElec rN+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. (29, 21, D:7) a +0 mace a +0 leather armour (41, 10, D:7) a +0 robe (47, 11, D:7) a +0 dagger (49, 13, D:7) 30 stones Level 8 of the Dungeon (0, 0, D:8) 2 potions of degeneration {!q} (0, 1, D:8) a +0 shield (1, -12, D:8) a +0 shortbow 16 arrows (1, -10, D:8) an arrow (1, -9, D:8) an arrow (1, -8, D:8) an arrow (1, -7, D:8) an arrow (1, -6, D:8) an arrow (4, -1, D:8) 20 stones (6, -6, D:8) a +0 long sword (9, -7, D:8) a stone (10, 25, D:8) a +0 quarterstaff (13, 11, D:8) a -5 ring of protection an uncursed ring of attention (14, 11, D:8) a +4 dagger of chaos a +2 robe of fire resistance the human skeleton of Psyche {!w} (15, -9, D:8) a stone (15, 11, D:8) a +2 amulet of reflection a +3 amulet of reflection (21, -8, D:8) a +0 short sword (22, -8, D:8) a +0 whip a +0 ring mail (27, -8, D:8) a stone (36, -9, D:8) a +0 hand axe (37, 16, D:8) a +0 scale mail a +0 dagger (55, -20, D:8) a +0 leather armour a cursed -3 whip (55, -2, D:8) 15 arrows a +0 shortbow (56, -20, D:8) a +0 club a +2 mace of protection a +0 dagger a +0 robe Level 9 of the Dungeon (0, 0, D:9) a scroll of identify (1, 5, D:9) a wand of flame (22) (3, -2, D:9) 10 gold pieces (3, 1, D:9) a +0 chain mail (3, 2, D:9) 14 bolts (5, -4, D:9) the +8 quarterstaff "Ijau" {pain, +Rage rElec Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It insulates you from electricity. It lets you go berserk. (5, 8, D:9) a ration (8, 12, D:9) 13 gold pieces (9, -5, D:9) a scroll of identify (11, 0, D:9) a wand of scattershot (6) (12, -3, D:9) 16 stones