endorz Level 1 of the Dungeon (0, 0, D:1) 15 stones (1, -1, D:1) a +0 dagger a +0 dagger a +0 dagger (9, -9, D:1) 3 silver javelins (40, -22, D:1) 3 stones (40, 7, D:1) 30 stones (43, -8, D:1) a +0 club (43, -3, D:1) a +0 club (43, 17, D:1) 17 arrows (55, 22, D:1) 20 stones (60, 11, D:1) 24 bolts (62, -5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, 2, D:2) a +0 robe (5, 5, D:2) a +0 club (21, -11, D:2) a +0 whip (28, -3, D:2) 14 stones (30, 31, D:2) 3 stones (32, -5, D:2) 14 arrows (36, 0, D:2) 26 arrows (37, 10, D:2) a +0 club (39, 25, D:2) 18 poisoned darts Level 3 of the Dungeon (0, 0, D:3) an amulet of faith {Faith, !P} (0, 25, D:3) a +3 flail a +0 robe (2, 26, D:3) a +2 halberd of freezing a +0 robe (2, 29, D:3) a +0 ring mail (3, 26, D:3) a +3 dire flail a +0 robe (7, 8, D:3) a +0 quarterstaff (7, 18, D:3) 14 poisoned darts (7, 22, D:3) a +0 club (7, 24, D:3) 20 poisoned darts (10, 10, D:3) a +0 leather armour (11, 1, D:3) 22 bolts (12, 19, D:3) a +0 dagger (12, 31, D:3) a +0 leather armour (19, 38, D:3) a +0 short sword (26, 16, D:3) a +0 dagger (28, 21, D:3) a +0 dagger a +0 hunting sling (28, 39, D:3) a +0 club (30, 35, D:3) a +0 robe (31, 36, D:3) a +0 long sword (33, 1, D:3) 12 stones (33, 31, D:3) a +0 dagger of holy wrath (36, 8, D:3) a +0 pair of boots (41, 19, D:3) a +0 hand axe a +0 leather armour a +0 short sword a +0 scale mail (41, 21, D:3) a +1 short sword of speed (42, 20, D:3) a +0 trident (42, 24, D:3) 17 stones (43, 32, D:3) a +0 leather armour a +0 club a +0 mace a +0 leather armour (48, 37, D:3) 10 poisoned darts Level 4 of the Dungeon (0, 0, D:4) 29 stones (7, 23, D:4) 22 sling bullets (10, 11, D:4) a +0 falchion a +0 leather armour (12, 12, D:4) a +0 club (12, 20, D:4) a +0 dagger (15, 17, D:4) 19 sling bullets (17, 11, D:4) a +0 club a +0 dagger a +0 robe (18, 9, D:4) a +0 dagger a +0 robe (18, 10, D:4) a +0 short sword a +0 leather armour (18, 11, D:4) a +0 dagger 4 boomerangs 14 poisoned darts a +0 chain mail (24, 5, D:4) a +0 flail (25, 47, D:4) a +0 plate armour (26, 6, D:4) a +0 trident a +0 dagger a +0 robe (26, 7, D:4) a +0 mace a +0 short sword (39, 22, D:4) a +0 leather armour (39, 26, D:4) a +0 giant club (40, 23, D:4) 23 stones (41, 11, D:4) 21 gold pieces (41, 38, D:4) a +0 giant spiked club (43, 9, D:4) 16 gold pieces (43, 10, D:4) a +0 robe (43, 17, D:4) a +0 club (45, 15, D:4) 3 gold pieces (52, 20, D:4) a +0 dagger a +0 robe (52, 21, D:4) a +0 dagger Level 5 of the Dungeon (14, -18, D:5) a +0 robe (18, -19, D:5) 25 bolts (23, -4, D:5) a +0 scale mail (29, -12, D:5) 24 arrows (29, 14, D:5) a +0 dagger a +0 robe (33, -27, D:5) a +0 mace (46, 1, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Kaush's Antique Armour Shop the +0 mask of the Dragon {Will+ Slay+3 SInv} (668 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your willpower, your defense against some magical effects. It lets you see invisible. a +0 scale mail (80 gold) a +0 robe (14 gold) a +0 chain mail (90 gold) a +0 pair of gloves (90 gold) a +3 leather armour (380 gold) a +0 chain mail (90 gold) a +0 leather armour (40 gold) the +0 pair of boots of Tender Moments {rPois rC++ MP+9 Int-2} (958 gold) It affects your intelligence (-2). It greatly protects you from cold. It protects you from poison. It affects your magic capacity (+9). a +0 robe (14 gold) a +0 buckler (90 gold) a +0 robe (14 gold) (0, 0, D:6) a +0 club (1, 1, D:6) a +0 flail a +0 spear (3, 1, D:6) a +0 spear (12, -17, D:6) a +0 mace (12, -16, D:6) a +0 mace (12, -15, D:6) a +0 mace (13, -16, D:6) a +0 mace (13, -15, D:6) a +0 mace (13, -13, D:6) a +0 mace (14, -17, D:6) a +0 mace (14, -16, D:6) a +0 mace (14, -15, D:6) a +0 mace (14, -12, D:6) a +0 mace (14, -11, D:6) a +0 mace (14, -9, D:6) a +0 mace (15, -10, D:6) a +0 mace (15, -8, D:6) a +0 mace (16, -32, D:6) a +0 mace a +0 robe (16, -31, D:6) a +0 battleaxe a +1 robe of cold resistance (17, -32, D:6) a +3 spear a +0 robe (17, -30, D:6) a +0 short sword a +0 robe (22, -14, D:6) a +0 leather armour (22, -13, D:6) a +0 halberd a +0 plate armour (33, 8, D:6) a +0 flail (40, -21, D:6) a +0 robe a +0 morningstar of protection (46, -19, D:6) a +0 long sword (47, -5, D:6) a +0 robe (49, -22, D:6) a +0 dagger a +0 chain mail (50, -22, D:6) a +0 whip a +0 leather armour a +0 short sword (50, -21, D:6) a +0 dagger of freezing a +0 robe a +0 hand axe a +0 ring mail a +0 club a +0 ring mail a +0 antimagic whip a +0 dagger a +0 robe (51, -20, D:6) a +0 short sword a +0 chain mail (55, 1, D:6) a +0 club Level 7 of the Dungeon (0, 13, D:7) a +0 leather armour (16, -21, D:7) 26 stones (16, 22, D:7) a +0 leather armour (20, -19, D:7) a +0 flail a +0 dagger a +0 robe (20, -18, D:7) a +0 club (20, -6, D:7) 25 stones (20, 11, D:7) a +0 robe (23, -31, D:7) 18 poisoned darts (25, 13, D:7) a +0 dagger (31, -30, D:7) a +0 shortbow 22 arrows (31, -3, D:7) a +0 giant spiked club a +0 giant club (33, -24, D:7) a +0 short sword (35, -26, D:7) a +0 rapier (46, -36, D:7) a +0 shortbow 18 arrows (64, -23, D:7) 14 stones Level 8 of the Dungeon (0, 0, D:8) a +0 quarterstaff (7, -8, D:8) a +0 club 3 poisoned darts (8, 18, D:8) a +0 great sword (9, -8, D:8) a +0 dagger (10, -20, D:8) a +0 trident 2 boomerangs (10, -19, D:8) a +0 falchion a +0 falchion a +0 leather armour a +0 giant spiked club a +0 giant club (18, -3, D:8) a +0 war axe a +0 ring mail (19, -7, D:8) 29 bolts (19, -1, D:8) 3 boomerangs (19, 0, D:8) a +0 dagger a +0 robe (20, -20, D:8) a +0 mace (24, -26, D:8) a +0 leather armour (29, 8, D:8) a +0 dagger a +0 scale mail (29, 9, D:8) a +0 flail a +0 scale mail (30, 9, D:8) 25 bolts (39, -8, D:8) a +0 giant club (47, 8, D:8) 3 potions of degeneration {!q} (48, 8, D:8) a +0 long sword Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (7, 0, D:9) 12 arrows (8, 18, D:9) a +0 robe (10, 17, D:9) a +0 robe (12, 9, D:9) a +0 spear (14, 20, D:9) a +0 giant club (16, -13, D:9) 16 stones (17, -16, D:9) a +0 trident a +0 shortbow 24 arrows (19, 8, D:9) a ring of magical power {MP+9} (19, 11, D:9) a +0 rapier (22, -15, D:9) a +0 shortbow 3 arrows (25, 7, D:9) a +0 leather armour (28, -18, D:9) a +1 dagger of electrocution a +0 cloak (28, 8, D:9) a +0 hand axe (29, -25, D:9) a +0 trident (30, 8, D:9) a +0 hand axe (30, 10, D:9) a +0 hand axe (30, 12, D:9) a +0 hand axe (31, 9, D:9) the +6 hand axe of Mandamus {chaos, rN+ Dex+4 SInv} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+4). It protects you from negative energy. It lets you see invisible. (31, 10, D:9) a +0 hand axe (31, 11, D:9) a +0 hand axe (31, 12, D:9) a +0 hand axe (32, 11, D:9) a +0 hand axe (34, -7, D:9) a +0 giant club (43, 9, D:9) 21 sling bullets Level 10 of the Dungeon (0, 0, D:10) the ring of the Saving Jester {*Slow rElec Will++ EV+4 Stlth+} [ring of evasion] It affects your evasion (+4). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It may slow you when you take damage. It makes you more stealthy. the +9 hand axe of the Devouring Coward {protect, Will+ Str+7 Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+7). It affects your intelligence (+4). It affects your willpower, your defense against some magical effects. (1, -2, D:10) a +0 leather armour (5, 20, D:10) 18 sling bullets (6, -2, D:10) a +1 whip of venom (7, 3, D:10) 19 poisoned darts (11, 0, D:10) 14 stones (12, 20, D:10) a +0 giant club (24, -20, D:10) a +0 flail a +0 ring mail (24, -19, D:10) a +0 short sword a +0 hand axe a +0 plate armour a +0 mace (27, -16, D:10) a +0 hand axe (37, -13, D:10) a +0 flail (40, 8, D:10) a +0 war axe (42, 22, D:10) 13 arrows (44, -21, D:10) a +0 helmet (45, -25, D:10) a +0 leather armour Level 11 of the Dungeon (13, 1, D:11) 23 stones (17, -34, D:11) a +0 leather armour (19, -15, D:11) 9 stones (20, -41, D:11) a +0 giant club (20, 9, D:11) a +0 spear (22, -44, D:11) 18 stones (23, -29, D:11) a +0 trident (23, -17, D:11) a +0 hunting sling (26, -27, D:11) a +0 shortbow 10 arrows (33, -23, D:11) 19 stones (37, -5, D:11) a +0 robe the Ecumenical Temple a Gauntlet (0, 0, Gauntlet) a +4 ring of evasion (5, 0, Gauntlet) 11 stones (6, 0, Gauntlet) a +0 chain mail (6, 10, Gauntlet) a +1 helmet of intelligence (7, 10, Gauntlet) 2 potions of invisibility (12, 1, Gauntlet) a +2 leather armour of cold resistance (14, 1, Gauntlet) a +2 hat of willpower (15, 0, Gauntlet) a +0 plate armour (16, 20, Gauntlet) a staff of cold (19, 20, Gauntlet) the +4 helmet of Lies {Str+4 Int-2 Slay+3} It affects your strength (+4). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (22, 0, Gauntlet) a scroll of magic mapping (24, 0, Gauntlet) 27 gold pieces (30, 10, Gauntlet) a +0 barding (31, 0, Gauntlet) the amulet "Luluwekk" {Acrobat rPois Dex+5} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+5). It protects you from poison. (34, 0, Gauntlet) 12 bolts (35, 0, Gauntlet) a +3 short sword of speed