endorz Level 1 of the Dungeon (0, 0, D:1) 20 stones (0, 25, D:1) a +0 dagger (10, 22, D:1) a +0 spear (15, 32, D:1) a +0 club (18, 12, D:1) a +0 dagger (33, -3, D:1) 24 sling bullets (37, 3, D:1) 22 stones (42, 9, D:1) a +0 trident Level 2 of the Dungeon (0, 0, D:2) 16 stones (7, 3, D:2) a +0 whip (11, -16, D:2) a book of Geomancy a +0 ring mail (13, -30, D:2) a +0 dagger (17, 1, D:2) a +0 scale mail (18, -35, D:2) a +0 leather armour (20, -6, D:2) a +0 whip (22, 1, D:2) a +0 club (24, -4, D:2) a +0 leather armour (42, -35, D:2) a +0 leather armour (42, -14, D:2) a +0 club a +0 hunting sling 16 stones Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (5, -1, D:3) a +0 club a goblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 mace (0, 4, D:5) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (4, 0, D:5) a +0 robe (6, 9, D:5) a potion of brilliance (18, 19, D:5) a +0 leather armour (35, 26, D:5) a +0 dagger a +2 robe of willpower the elf corpse of Dowan (36, 15, D:5) 19 sling bullets (39, 14, D:5) a +0 helmet