endorz Level 1 of the Dungeon (1, 23, D:1) a +0 club (1, 32, D:1) a +0 short sword (3, 2, D:1) 9 stones (3, 6, D:1) a +0 whip (3, 18, D:1) a +0 dagger (4, -2, D:1) a ring of magical power {MP+9} (7, 1, D:1) a +0 club (17, 38, D:1) a +0 robe (26, 12, D:1) a +0 club (32, 29, D:1) a +0 dagger (33, -3, D:1) 24 bolts (33, 29, D:1) a +0 club (34, 30, D:1) a +0 dagger (49, 3, D:1) 8 poisoned darts Level 2 of the Dungeon [Shop] Yraluf Sops's Antique Weapon Shop a +0 giant spiked club (51 gold) a +0 giant club (45 gold) a +0 whip (67 gold) a +0 war axe (94 gold) a +0 spear (81 gold) the +7 quarterstaff of Stickiness {vamp, Fragile rF+ Stlth+} (1571 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It will be destroyed if unequipped. It makes you more stealthy. a +0 long sword (94 gold) a +0 whip (67 gold) the +6 dagger "Sunitigu" {vorpal, rC- Str+6 SInv} (1344 gold) It inflicts extra damage upon your enemies. It affects your strength (+6). It makes you vulnerable to cold. It lets you see invisible. a +2 whip of electrocution (491 gold) a +0 club (27 gold) a +1 short sword of venom (286 gold) a +1 vorpal spear (310 gold) a +0 hunting sling (40 gold) a +1 mace of venom (286 gold) (1, -14, D:2) a +0 short sword (6, -21, D:2) 10 stones (7, -22, D:2) a hobgoblin corpse (8, -22, D:2) a +0 club a goblin corpse (11, -11, D:2) a +0 scale mail (19, -28, D:2) an adder skeleton