Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 5650642167604235515 39 engelados the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on June 24, 2023. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:04 (1623 turns). engelados the Conjurer (Octopode Conjurer) Turns: 1623, Time: 00:02:06 Health: -2/21 AC: 1 Str: 6 XL: 3 Next: 45% Magic: 0/7 EV: 13 Int: 22 God: Gold: 132 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . f - staff of cold rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . b - ring of see invisible rCorr . (no ring) SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 132 gold pieces. Inventory: Magical Staves f - a staff of cold (weapon) Jewellery b - a ring of see invisible (left tentacle) e - an amulet of magic regeneration Potions a - a potion of magic c - a potion of berserk rage {unknown} d - a potion of degeneration {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.8 Spellcasting + Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence is lightly wounded. The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence. Terence is heavily wounded. You barely miss Terence. Your grab misses Terence. Terence is heavily wounded. Terence hits you with a +0 mace. You closely miss Terence. You grab Terence. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, constricted by you, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. You constrict Terence. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, constricted by you, 100% to hit) The magic dart hits Terence. Terence is severely wounded. You constrict Terence, but do no damage. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, constricted by you, 100% to hit) The magic dart hits Terence. Terence is almost dead. You constrict Terence. Terence hits you with a +0 mace! You die... ..# ..# ###..## #..... # #.#..# #.#.#..# ### #.#.#.#@.#### #.. #.....@.....# #.# ###.#.#####.# ##+###.# #.#.### ##...##.# #.#...# ###.....#.# #.###.## .##........# #.##...##.#[........# #.#.......+.......... #.........#.......... ####.#.#####.......## You could see Terence. Vanquished Creatures A dart slug (D:1) 3 bats 4 endoplasms 2 giant cockroaches 4 goblins 5 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 3 kobolds 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | engelados the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 170 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 833 | D:1 | Reached XP level 3. HP: 19/21 MP: 3/6 1613 | D:2 | Noticed Terence 1623 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_ring D:2: layout_loops_corners, chequers_ecumenical_altar_lobes, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 3 Constrict || 2 Staff || 2 Cast: Magic Dart || 59 Dodge: Dodged || 11