Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7253918538644865886 46 enikus the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on July 25, 2025. Killed from afar by Sigmund (6 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:02:27 (1674 turns). enikus the Magician (Djinni Conjurer) Turns: 1674, Time: 00:02:28 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 95% Gold: 61 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} e - a scroll of amnesia {unknown} f - 2 scrolls of noise {unknown} g - a scroll of fear {unknown} Potions d - a potion of haste Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Soul Splinter Necr 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of cold resistance (lightly wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray misses Sigmund. The searing ray hits Sigmund! Sigmund is heavily wounded. The searing ray misses Sigmund. You finish channelling your searing ray. Sigmund says, "You will soon forget everything." Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of cold resistance (heavily wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund but does no damage. Sigmund is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund. Sigmund is almost dead. * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund. Sigmund is almost dead. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You stop channelling your searing ray. Sigmund points at you and mumbles some strange words. The magic dart hits you. You die... Sigmund begins carving another notch in his scythe. #. #.# ##..######### ##....<#.....## #.............## ######...........# ... ##...)......# #'# ##..........# ##.###.......@..@# #.†..............# #..).............# ..............[.## #.##.....#.....## .. ##...######## .. ...#.# ..###...# . ##... You could see Sigmund. Vanquished Creatures 2 adders A ribbon worm (D:2) 4 endoplasms 5 hobgoblins A quokka (D:1) 2 ball pythons 5 bats (D:1) 2 frilled lizards 2 giant cockroaches (D:1) 3 goblins 3 kobolds 2 rats (D:3) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | enikus the Djinni Conjurer began the quest for the Orb. 0 | D:1 | enikus set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 367 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 898 | D:2 | Found a faded altar of an unknown god. 1038 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 1038 | D:2 | Learned a level 1 spell: Soul Splinter 1602 | D:3 | Noticed an ogre 1650 | D:3 | Noticed Sigmund 1674 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic, nicolae_houndstooth_variations D:2: layout_loops_cross, shapermc_ecumenical_altar_notcrosses, minivault_11 D:3: layout_rooms, gammafunk_temple_overflow_elements, marbit_many_paths, portal_sewer_entry_b, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 74 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 12 Dodge: Dodged || 15