Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15041972418182907237 12 enikus the Magician (level 2, -8/21 HPs) Began as a Djinni Conjurer on July 25, 2025. Mangled by Terence ... wielding a +0 hand axe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (760 turns). enikus the Magician (Djinni Conjurer) Turns: 760, Time: 00:01:16 Health: -8/21 AC: 2 Str: 6 XL: 2 Next: 45% Gold: 34 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . f - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons c - a +0 dagger f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of resist corrosion Scrolls b - a scroll of teleportation {unknown} Potions d - a potion of might {unknown} g - a potion of lignification {unknown} Skills: + Level 0.1 Fighting + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Forgecraft * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray misses Terence. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +4 scale mail of poison resistance (lightly wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe. The searing ray hits Terence! Terence is almost dead. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +4 scale mail of poison resistance (almost dead, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 hand axe! You die... Terence says, "Finally, peace and quiet." .........#......# ...................+ ....#..............# ...................# ...................# ...................### ............†......... ......@....#.......# .....[.@...#.......#.. ...................... .............#........ .............#........ .....###.....####..... ..... ......... ..... .### ........... .... ..........# ... [...... ... You could see Terence. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 4 bats 2 giant cockroaches (D:1) A goblin (D:1) 2 kobolds (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | enikus the Djinni Conjurer began the quest for the Orb. 0 | D:1 | enikus set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 302 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 731 | D:1 | You are sucked into a shaft and drop 1 floor! 748 | D:2 | Noticed Terence 760 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_ring D:2: minmay_general_purpose_star, layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], minmay_tetromino_o2, uniq_jessica, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 4 Armour: Robe || 4 Dodge: Dodged || 3