eowindel Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, 24, D:1) 18 stones (8, 8, D:1) a stone (30, -1, D:1) a +0 club (30, 3, D:1) 12 stones (30, 38, D:1) a +0 dagger (33, 35, D:1) a +0 ring mail (48, 6, D:1) a +0 club Level 2 of the Dungeon (3, -37, D:2) a stone (4, -41, D:2) a +0 club (4, -29, D:2) a +0 club (6, -29, D:2) 2 potions of degeneration (6, -5, D:2) 10 stones (10, -30, D:2) a stone (20, -36, D:2) 12 stones (20, -19, D:2) 13 bolts (22, -5, D:2) a +0 club (23, 0, D:2) 27 stones (27, -25, D:2) a +0 trident (33, -4, D:2) a +0 falchion (37, -39, D:2) a +0 war axe (38, -28, D:2) a +0 dagger (41, -36, D:2) a +0 chain mail (52, -12, D:2) a +1 antimagic hand axe Level 3 of the Dungeon (0, 0, D:3) 16 poisoned needles (0, 4, D:3) a +0 club a +0 dagger a +0 robe (0, 5, D:3) a +0 club (1, 4, D:3) a +0 trident a +0 scale mail (4, 12, D:3) a +0 chain mail (4, 20, D:3) a +0 hunting sling 11 stones a +0 dagger (5, 20, D:3) a +0 club a +0 dagger (7, 14, D:3) a +0 club (11, -8, D:3) a +0 whip (14, -18, D:3) a +0 hunting sling 11 stones (18, 24, D:3) a +0 dagger (19, -18, D:3) a stone a +0 mace (20, -34, D:3) 21 bolts (20, -18, D:3) a +0 dagger a +0 robe 5 stones a +0 flail a +0 scale mail a +0 buckler (28, -24, D:3) 6 tomahawks (29, -24, D:3) 20 stones (33, 19, D:3) a +0 dagger (34, -12, D:3) a +0 mace a +0 leather armour a +0 hand axe a +0 leather armour (34, 10, D:3) a +0 giant spiked club (35, -12, D:3) a +0 club a +0 ring mail a cursed -2 flail a +0 scale mail a +0 dagger a +0 whip a cursed +0 blowgun 11 poisoned needles (36, -12, D:3) a +0 trident a +0 ring mail (40, -19, D:3) a +0 mace of venom (41, -24, D:3) a +0 club a +0 dagger (52, -4, D:3) a +0 mace (58, -12, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 dagger "Ydobees" {antimagic, +Blink rElec rPois Int+2} (4540 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It lets you blink. the +5 ring mail of a sewer {*Corrode +Blink rPois rC+} (4860 gold) It protects you from cold. It protects you from poison. It lets you blink. It may corrode you when you take damage. the +1 robe "Bofour" {rPois rF+++ rN+ MP-9} (3720 gold) It renders you almost immune to fire. It protects you from poison. It protects you from negative energy. It affects your magic capacity (-9). the +2 dagger of Understanding {antimagic, rF+ MR++ Int+3 Stlth+} (4750 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (0, 0, D:4) a +0 fustibalus (8, -4, D:4) a +0 halberd a +2 robe (12, 9, D:4) 25 stones (22, -8, D:4) a jackal skeleton (23, -9, D:4) a jackal corpse (skeletalised by now) (23, 0, D:4) a +0 lajatang (25, -9, D:4) a jackal corpse (skeletalised by now) (25, 5, D:4) 13 bolts (28, 17, D:4) a +0 short sword (unseen) (35, 13, D:4) a cursed +0 chain mail (37, 7, D:4) 24 stones (42, -10, D:4) a +0 leather armour (44, 0, D:4) 22 stones (49, 2, D:4) a +0 mace