ertgterg Level 1 of the Dungeon (0, 0, D:1) 5 large rocks (6, -18, D:1) a +0 dagger (8, 1, D:1) a +0 mace (10, 0, D:1) a +0 club (18, -3, D:1) a +0 club (18, 23, D:1) a +0 club (22, -18, D:1) a +0 club (27, -22, D:1) a +0 robe (31, -15, D:1) a +0 club (41, -3, D:1) a staff of conjuration (44, -7, D:1) a +0 dagger (49, -2, D:1) 4 boomerangs Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -35, D:2) a +0 leather armour (3, -18, D:2) a +0 dagger (3, -13, D:2) 3 stones (5, -27, D:2) a +0 club (19, 8, D:2) 4 stones (23, 4, D:2) a +0 dagger (27, -23, D:2) 6 boomerangs (30, -10, D:2) a +0 quarterstaff (31, -31, D:2) a +0 pair of gloves (53, -13, D:2) a +0 long sword Level 3 of the Dungeon (0, 0, D:3) the +9 hand axe of the Chickpea {flame, rF++ Int+4 Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rF: It greatly protects you from fire. (1, 3, D:3) a +0 club (6, 4, D:3) 3 stones (8, -20, D:3) a +0 shortbow (22, -16, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (31, -10, D:3) a +0 mace a +0 leather armour (33, -10, D:3) a +0 club a goblin corpse (skeletalised by now) (39, -15, D:3) a +0 vorpal mace an orc skeleton (41, -8, D:3) the felid corpse of ertgterg (44, -20, D:3) a +0 cloak Level 4 of the Dungeon (0, 0, D:4) a +2 leather armour of poison resistance (unseen) (1, 2, D:4) 2 stones