erthbison Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -13, D:1) a +0 dagger (10, -32, D:1) a +0 dagger (16, 7, D:1) a +0 dagger (20, -8, D:1) 16 stones (21, -17, D:1) a +0 club (28, -30, D:1) a +0 dagger 4 stones (47, -22, D:1) a +0 club (48, -24, D:1) a +0 club (50, -12, D:1) a +0 club (52, -40, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) 16 stones (3, -3, D:2) 18 arrows (7, 2, D:2) a +0 short sword (10, 17, D:2) 20 stones (13, 5, D:2) a +0 dagger (20, -20, D:2) a +0 leather armour (25, -18, D:2) a +0 mace (36, 38, D:2) a +0 club (39, 20, D:2) a +0 hand axe a +0 flail (39, 21, D:2) a +0 dagger (40, -18, D:2) a +0 dagger (41, -18, D:2) a +0 dagger a +0 leather armour (45, 39, D:2) a +0 dagger 5 stones (47, 4, D:2) a +0 scale mail (48, -18, D:2) a +0 hand axe (63, -10, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 arbalest (5, -3, D:3) a +0 leather armour (7, 18, D:3) a +0 club (14, 21, D:3) 17 arrows (18, 34, D:3) a +0 flail (37, 1, D:3) a +0 whip (38, 1, D:3) a +0 flail of protection (39, 1, D:3) a +0 hand axe (52, 44, D:3) a +0 buckler (53, 6, D:3) a +0 robe (53, 40, D:3) a +0 war axe an orb of light (54, 27, D:3) a +0 robe a +0 dagger (61, 8, D:3) 16 sling bullets Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (9, 29, D:4) a +0 hand axe (11, 34, D:4) a +0 dagger (13, 2, D:4) a +0 hunting sling (20, 10, D:4) 7 bolts (25, 14, D:4) a +0 mace a +0 ring mail (25, 42, D:4) a +0 whip (41, 17, D:4) a +0 club (45, 28, D:4) a +0 scale mail a +0 falchion Level 5 of the Dungeon (0, 8, D:5) a +0 robe a +0 dagger of holy wrath (0, 11, D:5) a +0 mace (1, -5, D:5) 9 bolts (1, 7, D:5) a +0 leather armour 3 boomerangs of dispersal a +0 dagger (5, 1, D:5) 18 arrows (12, 30, D:5) 13 sling bullets (13, 40, D:5) the +1 mace of the Equinox {pain, Fly rElec rPois Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. (17, 27, D:5) a +0 mace (17, 41, D:5) a +2 quarterstaff of chaos (24, 18, D:5) a +0 giant club (30, 0, D:5) a +0 flail a +0 leather armour (32, -2, D:5) a +0 whip (33, -2, D:5) a +0 whip a +0 ring mail a +0 flail (33, -1, D:5) a +0 club 8 stones (44, 24, D:5) 16 arrows (47, 22, D:5) 18 stones Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (4, 30, D:6) a +5 great sword a +0 robe a +3 hand axe of freezing a +0 robe (6, 22, D:6) 22 arrows (6, 30, D:6) a +4 scimitar a +0 robe (15, 14, D:6) a +0 flail a +0 club (15, 16, D:6) a +0 scale mail a +3 trident (16, 15, D:6) a +0 club (23, 39, D:6) a +0 chain mail (38, 23, D:6) a +0 war axe a +0 robe a +0 shortbow 13 arrows (38, 30, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (0, 4, D:7) a +0 dagger a +0 robe (2, -4, D:7) a +0 robe a +1 long sword (8, -2, D:7) the +6 war axe of Awix {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rPois: It protects you from poison. (8, 17, D:7) a +0 falchion a +0 scale mail a +0 hand axe a +0 chain mail a +0 flail a +0 short sword 2 boomerangs a +0 chain mail a +0 whip a +0 leather armour (11, 19, D:7) a black bear corpse (skeletalised by now) (14, 21, D:7) a +0 whip (15, -4, D:7) 25 sling bullets (17, 22, D:7) a +0 whip a gnoll skeleton (17, 23, D:7) a +0 club (18, -4, D:7) a book of Air (19, 13, D:7) 17 stones (19, 22, D:7) a +0 club a +0 leather armour a gnoll skeleton (41, 3, D:7) a poisoned dart (43, 5, D:7) a poisoned dart (44, 7, D:7) 2 poisoned darts (45, 8, D:7) a +0 short sword (still there?) an orc corpse (still there?) (46, 9, D:7) a staff of poison (still there?) a +0 robe (still there?) an orc corpse (still there?) (48, 4, D:7) a poisoned dart (49, 5, D:7) a poisoned dart the Ecumenical Temple