erthbison Level 1 of the Dungeon (0, 0, D:1) 13 arrows (5, -9, D:1) a +0 leather armour (6, -19, D:1) a +0 robe (11, -10, D:1) 13 stones (13, -10, D:1) a +0 robe (27, 3, D:1) 15 sling bullets (29, 17, D:1) a +0 club (30, -26, D:1) 26 arrows (30, 4, D:1) 5 stones a +0 short sword a +0 club (44, -20, D:1) 23 arrows Level 2 of the Dungeon (0, 0, D:2) 14 bolts (6, -3, D:2) 12 stones a +0 club a +0 hunting sling (16, -24, D:2) a +0 robe (18, -16, D:2) a +0 club (18, 9, D:2) a +0 hand axe of draining (23, 11, D:2) a +0 scale mail (26, -23, D:2) a +0 dagger (26, -16, D:2) a +0 double sword 23 stones a +0 hunting sling (27, -14, D:2) a +0 club (27, -13, D:2) a +0 club (28, -14, D:2) a +0 dagger (38, -20, D:2) a +0 ring mail (49, -20, D:2) a +0 club (56, -1, D:2) a +0 short sword 4 stones Level 3 of the Dungeon [Shop] Atteimeym's Weapon Emporium the +12 rapier "Etus" {pain, rC+ Will+} (1164 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rC: It protects you from cold. Will: It increases your willpower. a +0 short sword (39 gold) a +0 mace (39 gold) 5 boomerangs of dispersal (97 gold) 25 stones (32 gold) a +0 whip (32 gold) the +9 mace of Evisceration {spect, Will+ Int+4} (955 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). Will: It increases your willpower. a +0 long sword (45 gold) a +0 dagger (26 gold) 2 poisoned darts (10 gold) a +0 hunting sling (19 gold) (0, 0, D:3) a +0 ring mail (3, 8, D:3) 22 stones (9, 2, D:3) a +0 flail (24, 17, D:3) a +0 dagger (42, 7, D:3) a +0 scale mail 11 stones (51, 4, D:3) a +0 short sword (58, 18, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (4, -14, D:4) 17 sling bullets (9, -23, D:4) a +0 robe (11, -36, D:4) a +0 dagger (11, -26, D:4) 13 stones (14, -6, D:4) 12 stones (15, -25, D:4) a +0 club a +4 hunting sling 19 stones (20, 13, D:4) 18 stones (25, -35, D:4) a +0 leather armour (26, -25, D:4) a +0 club (31, -24, D:4) a +0 spear (33, -18, D:4) a +2 flail of draining a +0 ring mail (34, -3, D:4) a +0 dagger (46, 2, D:4) 16 stones (47, -23, D:4) a +0 quarterstaff (57, -29, D:4) 20 stones (59, -16, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 24 stones (3, -10, D:5) 21 stones (7, -11, D:5) a +0 ring mail (8, -16, D:5) a +0 mace (11, 20, D:5) a +0 leather armour (16, 34, D:5) a +0 pair of gloves (18, -30, D:5) a +0 quarterstaff (24, 14, D:5) 21 sling bullets (34, 24, D:5) 12 arrows (39, -22, D:5) a +0 whip a +0 club (40, -23, D:5) a +0 trident (42, 32, D:5) 21 stones (44, 11, D:5) 22 stones (45, -3, D:5) 23 arrows (47, 0, D:5) 27 stones Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (9, 19, D:6) 16 stones (15, 4, D:6) 24 stones (17, 4, D:6) a +0 robe (17, 13, D:6) a +0 club (18, 4, D:6) a +0 dagger (34, 53, D:6) a +0 leather armour (42, 19, D:6) a +0 robe a +0 whip of electrocution (52, 5, D:6) a +0 giant club (55, -4, D:6) a +0 ring mail (65, 21, D:6) a +0 short sword (71, 3, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (1, 29, D:7) 15 arrows (3, 16, D:7) 16 arrows a +0 shortbow (9, 19, D:7) a +0 dagger (15, 10, D:7) 28 stones (16, 4, D:7) a +0 mace (18, 37, D:7) 20 stones (20, 29, D:7) a +0 long sword (21, 8, D:7) a +0 giant spiked club a +0 dire flail (26, 28, D:7) a +0 pair of boots (31, 14, D:7) a +0 trident (43, 13, D:7) a staff of conjuration (47, 37, D:7) 14 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 war axe a +0 leather armour (3, -2, D:8) a +3 spectral quarterstaff a +0 hunting sling 22 sling bullets a +0 leather armour (3, 1, D:8) a +0 dagger a +0 robe (3, 3, D:8) a +0 dagger a +0 scale mail of fire resistance (3, 10, D:8) a +0 mace a +0 whip a +0 leather armour a +0 dire flail a +0 plate armour (4, -4, D:8) 17 stones (4, 3, D:8) a +0 flail (4, 5, D:8) a +0 dagger a +0 robe a +0 shortbow 16 arrows (4, 6, D:8) a +0 hand axe a +0 scale mail (4, 7, D:8) a +0 dagger (4, 8, D:8) a +0 club (4, 16, D:8) a +0 dagger of chaos a +0 robe (4, 17, D:8) a +0 trident (16, -2, D:8) 16 stones (24, 26, D:8) 21 sling bullets (27, 28, D:8) a +0 short sword (27, 29, D:8) a +0 trident (28, 22, D:8) a +0 dagger (28, 24, D:8) a +0 robe (28, 30, D:8) a +0 whip (29, 29, D:8) a +0 flail (30, 31, D:8) 24 sling bullets (32, -7, D:8) a +0 pair of boots (33, -6, D:8) a +0 hand axe a +0 shortbow 19 arrows (35, 0, D:8) a +0 club (36, 18, D:8) a +0 morningstar (37, 17, D:8) the +10 broad axe "Rokhuz" {vamp, rF+ rC- Str+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. (38, 19, D:8) 12 arrows (43, 7, D:8) 21 arrows (55, 24, D:8) a +0 dagger (still there?) a +0 robe (still there?) (57, 22, D:8) a +0 hand axe (still there?) a +0 leather armour (still there?) (57, 23, D:8) a +0 dagger (still there?) a +0 robe (still there?) (65, -12, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 giant club (4, -8, D:9) a +0 leather armour (8, -23, D:9) 13 arrows (11, 1, D:9) a +0 ring mail a +0 morningstar (12, -24, D:9) a +0 helmet (12, 1, D:9) a +0 robe a +2 dagger of draining (18, -7, D:9) a +0 flail (19, -9, D:9) a +0 hand axe a +0 robe (19, -8, D:9) a +0 mace a +0 plate armour (19, -7, D:9) a +0 club a +0 war axe a +0 scale mail (19, 22, D:9) a +0 ring mail (21, -12, D:9) a +0 dagger a +0 robe (22, -14, D:9) a +0 club a +0 leather armour (23, 27, D:9) a +0 club (24, -13, D:9) a +0 dagger a +0 robe (24, 24, D:9) a +0 halberd (24, 26, D:9) a +0 spear (24, 28, D:9) a +0 whip (25, 19, D:9) a +0 spear a +0 scale mail (29, -2, D:9) a +0 dagger (31, 8, D:9) 23 stones (31, 9, D:9) a +1 war axe of flaming (32, 9, D:9) a +0 glaive (34, 3, D:9) 13 sling bullets Level 10 of the Dungeon (0, 0, D:10) 16 arrows (7, 6, D:10) a +0 giant club a +0 robe (9, -9, D:10) a +0 buckler a +0 spear a +0 scale mail (9, -8, D:10) a +0 spear a +1 scimitar of holy wrath a +0 scale mail (10, -9, D:10) a +0 flail (13, -19, D:10) a +0 club a +0 club (14, -23, D:10) a +0 halberd 32 stones (34, -45, D:10) a +2 great mace of holy wrath a +0 dagger a +1 robe of positive energy (34, -23, D:10) 16 arrows (54, -23, D:10) a +0 short sword (still there?) 5 stones (still there?) 7 gold pieces (still there?) (55, -24, D:10) a +0 dagger (still there?) 4 poisoned darts (still there?) (55, -23, D:10) a +0 short sword Level 11 of the Dungeon (6, 15, D:11) a +0 spear (8, 2, D:11) a +0 giant club a +0 giant spiked club a +0 club a +0 leather armour a +0 hand axe a +0 leather armour a +0 halberd a +0 plate armour (10, 29, D:11) a +0 shortbow 19 arrows (14, 32, D:11) 3 large rocks (28, 27, D:11) a +0 dagger (44, 3, D:11) a +0 whip (45, 3, D:11) 2 stones a +0 dagger the Ecumenical Temple an ice cave (0, 0, IceCv) a ring of wizardry (1, 0, IceCv) a +2 hat (1, 1, IceCv) 16 gold pieces (4, 1, IceCv) 26 gold pieces (14, 0, IceCv) a throwing net (14, 1, IceCv) a throwing net (15, -2, IceCv) a rime drake corpse