Dungeon Sprint DCSS version 0.16-a0-4133-g472b14a (webtiles) character file. 0 esc the Grasshopper (level 1, -1/10 HPs) Began as a Deep Elf Wanderer on Mar 3, 2015. Slain by a worm (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:37 (7 turns). esc the Grasshopper (Deep Elf Wanderer) Turns: 7, Time: 00:00:37 Health: -1/10 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Clarity . d - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons e - a +0 dagger (weapon) Armour d - a +0 robe (worn) Scrolls l - a scroll of blinking {!r} Potions b - a potion of lignification {!q} g - a potion of curing h - a potion of heal wounds i - a potion of haste j - 2 potions of magic k - a potion of berserk rage {!q} Books a - a book of Minor Magic c - Jebyf's Guide on Dislocation Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 Comestibles f - a bread ration {@e1} Skills: Level 2.4 Axes + Level 0.0 Stealth - Level 1.5 Spellcasting Level 3.2 Translocations Level 1.1 Poison Magic Level 2.1 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 21% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Welcome, esc the Deep Elf Wanderer. Found a staircase leading out of the dungeon. You don't know any spells. You don't know any spells. Memorise Magic Dart, consuming 1 spell level and leaving 2? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. You open the door. 2 worms come into view. There is an open door here. You see here 243 gold pieces. The helpless worm fails to defend itself. You hit the worm. The worm misses you. The worm bites you! Ouch! That really hurt! You die... #+# ####.## #w@.<.+ #..w##.## ##.###+# ## You could see 2 worms. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | esc, the Deep Elf Wanderer, began the quest for the Orb. 0 | D | esc set off with: a book of Minor Magic, a potion of lignification {!q}, Jebyf's Guide on Dislocation, a +0 robe, a +0 dagger, a bread ration {@e1}, a potion of curing, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage {!q}, a scroll of blinking {!r} 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 0 | D | Identified Jebyf's Guide on Dislocation 2 | D | Learned a level 1 spell: Magic Dart 7 | D | Slain by a worm Action || total -------------------------++------- Melee: Dagger || 1 Stab: Sleeping || 1 Vault maps used: D: the_violet_keep_of_menkaure Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 13.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 13.0 +-------+-------+-------+-------+-------+----------------------