esc the Dungeon (2, 3, D) a +2 dagger (3, 3, D) a +2 trident (4, 3, D) a +2 quarterstaff of protection (2, 4, D) a +2 hand axe (3, 4, D) a +2 mace of crushing (4, 4, D) a +2 falchion (9, 4, D) 10 stones (2, 9, D) a +1 dagger of venom (3, 9, D) a +1 quarterstaff of speed (2, 10, D) a +0 trident of piercing (3, 10, D) a +1 long sword of flaming (2, 11, D) a +2 hand axe of chopping (3, 11, D) a +1 flail of protection (3, 12, D) a +3 chain mail (0, 16, D) a +0 whip (7, 23, D) a cursed +1 long sword of freezing a +0 robe