esc the Dungeon (2, 3, D) a +2 falchion (3, 3, D) a +2 quarterstaff of protection (4, 3, D) a +2 dagger (2, 4, D) a +2 mace (3, 4, D) a +2 hand axe (4, 4, D) a +2 trident (9, 4, D) 10 stones (3, 8, D) a +0 flail (8, 9, D) a +0 trident of piercing (9, 9, D) a +2 flail of crushing (8, 10, D) a +0 quarterstaff of speed (9, 10, D) a +0 hand axe of chopping (8, 11, D) a +0 long sword of holy wrath (9, 11, D) a +1 dagger of electrocution (8, 12, D) a +2 plate armour (3, 13, D) a +0 club (4, 19, D) a +2 dagger of speed (8, 22, D) a +0 giant club (4, 23, D) 2 putrefying chunks of flesh {@w0} (7, 23, D) a +0 dagger a +0 robe