esc the Dungeon (2, 3, D) a +2 trident (3, 3, D) a +2 dagger (4, 3, D) a +2 hand axe (2, 4, D) a +2 mace (3, 4, D) a +2 falchion (4, 4, D) a +2 quarterstaff (9, 4, D) 10 stones (16, 8, D) a +0 club (15, 9, D) a +0 mace a +0 whip (23, 12, D) a +0 whip a +0 dagger an orc skeleton (0, 14, D) a +0 dagger a +1 robe of magic resistance (5, 14, D) a +1 dagger of draining (6, 14, D) a +0 quarterstaff of protection (7, 14, D) a +1 trident of piercing (22, 14, D) a +0 dagger a +0 robe (23, 14, D) a +3 scimitar a +0 ring mail (5, 15, D) a +2 long sword of flaming (6, 15, D) a +2 hand axe of chopping (7, 15, D) a +2 mace of crushing (8, 15, D) a +3 chain mail (0, 16, D) a cursed +0 club a +0 scale mail a +0 short sword (17, 19, D) a +3 plate armour (18, 19, D) a +3 plate armour (0, 21, D) a +0 giant club (8, 21, D) a +0 spear a +0 ring mail (9, 21, D) a cursed -1 club a +0 chain mail (17, 21, D) a +2 morningstar of holy wrath (18, 21, D) a +2 scimitar of holy wrath (16, 22, D) a +3 ring mail a +0 robe (17, 22, D) a +2 war axe of freezing (18, 22, D) a +4 quarterstaff of speed (7, 23, D) a +0 club a +0 leather armour (17, 23, D) a +2 halberd of protection (18, 23, D) a +2 rapier of electrocution