Dungeon Sprint DCSS version 0.17-a0-18-gc25b939 (webtiles) character file. 102 esc the Magician (level 4, 24/24 HPs) Began as a Deep Elf Fire Elementalist on Mar 9, 2015. Quit the game in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:43 (317 turns). esc the Magician (Deep Elf Fire Elementalist) Turns: 317, Time: 00:01:43 Health: 24/24 AC: 2 Str: 5 XL: 4 Next: 50% Magic: 18/20 EV: 13 Int: 20 God: Gold: 54 SH: 0 Dex: 16 Spells: 3 memorised, 9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: confused, not resistant to hostile enchantments, very unstealthy A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 54 gold pieces. Inventory: Hand weapons h - a +0 dagger (You took it off Ijyb in the Dungeon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking {!r} Potions d - a potion of curing e - a potion of heal wounds g - 2 potions of magic Books b - a book of Flames Comestibles c - a bread ration {@e1} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.4 Spellcasting + Level 5.7 Conjurations + Level 6.5 Fire Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ####. 1% 1 None c - Conjure Flame Conj/Fire ####.... 2% 3 #...... s - Sticky Flame Conj/Fire ####.... 10% 4 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Sigmund Message History Your Fire Magic skill increases to level 4! You have reached level 2! h - a dagger There is an open door, spattered with blood here. Things that are here: a leather armour; the goblin corpse of Ijyb You butcher the goblin corpse of Ijyb. You enjoyed that. j - 2 chunks of flesh {@w0} There is an open door, spattered with blood here. You see here a leather armour. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 4/15 hp. You start resting. You feel yourself speed up. You regained 2 hp, and now have 6/15 hp. You regained 5 mp, and now have 6/10 mp. You start resting. You feel less exhausted. You start resting. You regained 5 hp, and now have 12/15 hp. MP restored: 10 You start resting. Health restored: 15 You open the door. An ogre comes into view. It is wielding a giant club. Aim: an ogre, wielding a giant club (resting) The flame tongue hits the ogre. The ogre shouts! You now have 9/10 mp. Drink which item? (? for menu, Esc to quit) You feel yourself speed up. You are very lightly contaminated with residual magic. Aim: an ogre, wielding a giant club (moderately wounded) The flame tongue hits the ogre. You now have 8/10 mp. There is an open door, spattered with blood here. You see here a leather armour. Aim: an ogre, wielding a giant club (heavily wounded) The flame tongue hits the ogre. You now have 7/10 mp. Aim: an ogre, wielding a giant club (severely wounded) The flame tongue hits the ogre. You kill the ogre! Your Spellcasting skill gained 3 levels and is now at level 7! Your Conjurations skill gained 2 levels and is now at level 5! Your Fire Magic skill gained 2 levels and is now at level 6! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You have reached level 4! You feel clever. Health restored: 24 You see here a giant club. There is an open door, spattered with blood here. You see here a leather armour. All of the chunks of flesh in your inventory have rotted away. There is an open door here. You open the door. There is an open door here. You now have 27 gold pieces. You now have 54 gold pieces (gained 27). There is an open door here. You start resting. Your extra speed is starting to run out. You regained 2 mp, and now have 12/20 mp. Memorise Conjure Flame, consuming 3 spell levels and leaving 13? You start memorising the spell. You continue memorising. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. Memorise Sticky Flame, consuming 4 spell levels and leaving 9? You start memorising the spell. You continue memorising. You continue memorising. x3 You feel yourself slow down. You finish memorising. Spell assigned to 's'. You start resting. MP restored: 20 You open the door. Sigmund the Dreaded comes into view. He is wielding a scythe. Sigmund shouts! Sigmund points at you and mumbles some strange words. You resist with some effort. Your magical contamination has completely faded away. The fire roars! Sigmund points at you and mumbles some strange words. You are confused. You now have 17/20 mp. There is an open door here. There isn't anything that you can close there! There isn't anything that you can close there! There isn't anything that you can close there! You bump into the rock wall. You feel less confused. Sigmund points at you and mumbles some strange words. You are confused. Sigmund completely misses you. There is an open door here. ############# #<.#..'..#..+ #..[..#..§@.# #.)#####@#### #..# #..# #..# #### #..# #⌠⌠# #### You could see Sigmund. Vanquished Creatures An ogre (D) Ijyb (D) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | esc, the Deep Elf Fire Elementalist, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 5/5 1 | D | Noticed Ijyb 15 | D | Killed Ijyb 15 | D | Reached skill level 4 in Spellcasting 15 | D | Reached skill level 3 in Conjurations 15 | D | Reached skill level 4 in Fire Magic 15 | D | Reached XP level 2. HP: 5/15 MP: 0/10 216 | D | Noticed an ogre 226 | D | Killed an ogre 226 | D | Reached skill level 7 in Spellcasting 226 | D | Reached skill level 5 in Conjurations 226 | D | Reached skill level 6 in Fire Magic 226 | D | Reached XP level 3. HP: 19/19 MP: 7/17 226 | D | Reached XP level 4. HP: 24/24 MP: 8/20 264 | D | Learned a level 3 spell: Conjure Flame 269 | D | Learned a level 4 spell: Sticky Flame 308 | D | Noticed Sigmund 317 | D | Quit the game Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Cast: Flame Tongue | 8 | 1 || 9 Conjure Flame | | 1 || 1 Use: Potion | 2 | || 2 Vault maps used: D: dungeon_sprint_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 14.5 | 0.0 | 62.0 Dungeon | 100.0 | 100.0 | 0.0 | 14.5 | 0.0 | 62.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 147.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 147.0 +-------+-------+-------+-------+-------+----------------------