esc the Dungeon (0, 0, D) a +0 hand axe (still there?) a +0 giant club (still there?) (0, 1, D) a +0 pair of boots a +0 animal skin (0, 6, D) the +2 scimitar "Khedoys" {slice, -Tele +Inv rF+ rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It lets you turn invisible. It prevents most forms of teleportation. It makes you more stealthy. a +0 lajatang a +2 halberd of protection a +2 morningstar of crushing the +1 broad axe "Ghawif" {chop, rPois rC- Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you vulnerable to cold. It protects you from poison. a +2 rapier of draining (0, 7, D) an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} (0, 8, D) 2 scrolls of amnesia (0, 36, D) a goblin skeleton (0, 38, D) a +0 club (0, 44, D) a +0 dagger a goblin skeleton