Dungeon Sprint DCSS version 0.20-a0-809-gaf7f668 (webtiles) character file. 25 esc the Vexing (level 2, -22/11 HPs) Began as a Felid Enchanter on Mar 3, 2017. Annihilated by an ogre ... wielding a +0 giant club (33 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:33 (70 turns). esc the Vexing (Felid Enchanter) Turns: 70, Time: 00:01:34 Health: -22/11 AC: 1 Str: 4 XL: 2 Next: 82% Magic: 5/7 EV: 19 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/7 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +++....... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: quick A: no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were in the Dungeon. You were full. You visited 1 branch Inventory: Scrolls h - a scroll of blinking {!r} Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of mutation {unknown} Books a - a book of Maledictions Comestibles b - a meat ration {@e2} Skills: + Level 4.2 Dodging + Level 5.4 Stealth + Level 2.6 Unarmed Combat + Level 3.0 Spellcasting + Level 5.7 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Ensorcelled Hibernat Hex/Ice ##.... 10% 2 ##..... v - Corona Hex ###.... 1% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, esc the Felid Enchanter. Found a staircase leading out of the dungeon. You open the door. Ijyb the Twisted Goblin comes into view. Ijyb shouts! There is an open door here. Really quaff g - a potion of berserk rage {!q}? A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You now have 10/10 hp. You barely miss Ijyb. Ijyb completely misses you. You scratch Ijyb. Your bite misses Ijyb. Ijyb barely misses you. You claw Ijyb! You barely miss Ijyb. Ijyb misses you. You claw Ijyb! You kill Ijyb! Your Dodging skill gained 2 levels and is now at level 4! Your Stealth skill increases to level 5! Your Unarmed Combat skill increases to level 2! Your Spellcasting skill increases to level 3! Your Hexes skill increases to level 5! You have reached level 2! Health restored: 16 g - a blue potion You see here the goblin corpse of Ijyb. You butcher the goblin corpse of Ijyb. You feel a strong urge to attack something. i - 3 chunks of flesh {@w0} You start resting. Eating one of 3 chunks of flesh {@w0}. You eat one of the 3 chunks of flesh {@w0}. This raw flesh tastes great. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 11/11 hp. You start resting. Eating one of 2 chunks of flesh {@w0}. You eat one of the 2 chunks of flesh {@w0}. This raw flesh tastes great. Eating a chunk of flesh {@w0}. You eat the chunk of flesh {@w0}. This raw flesh tastes great. MP restored: 7 You start waiting. You feel yourself speed up. Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a giant club. The ogre shouts! Aim: an ogre, wielding a giant club (chance to defeat MR: 42%) You miscast Ensorcelled Hibernation. You are very lightly contaminated with residual magic. Your skin glows momentarily. You now have 5/7 mp. There is an open door here. Aim: an ogre, wielding a giant club (chance to defeat MR: 42%) The ogre looks drowsy... You now have 3/7 mp. You pounce on the unaware helpless ogre! You claw the ogre! You feel less exhausted. The ogre barely misses you. Okay, then. Okay, then. There is a fountain of clear blue water here. Okay, then. The ogre misses you. Okay, then. There is an open door, spattered with blood here. Okay, then. Okay, then. Okay, then. There is an open door here. Okay, then. Okay, then. You open the door. There is an open door here. The ogre misses you. Your magical contamination has completely faded away. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#..@..# #..'..#O.+ #..#####'# #..# #$$# #..# #### #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | esc the Felid Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 7/7 MP: 4/4 1 | D | Noticed Ijyb 8 | D | Killed Ijyb 8 | D | Reached skill level 4 in Dodging 8 | D | Reached skill level 5 in Stealth 8 | D | Reached skill level 2 in Unarmed Combat 8 | D | Reached skill level 3 in Spellcasting 8 | D | Reached skill level 5 in Hexes 8 | D | Reached XP level 2. HP: 11/11 MP: 5/7 42 | D | Learned a level 2 spell: Ensorcelled Hibernation 42 | D | Noticed an ogre 70 | D | Annihilated by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Dodging | 4 | 4.2 Stealth | 5 | 5.4 Unarmed Combat | 2 | 2.6 Spellcasting | 3 | 3.0 Hexes | 5 | 5.7 Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Ensorcelled Hiber || 1 Use: Potion || 1 Stab: Sleeping || 1 Eat: Chunk || 3 Dodge: Dodged || 6 Vault maps used: D: dungeon_sprint_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 7.4 | 0.0 | 54.0 Dungeon | 100.0 | 100.0 | 0.0 | 7.4 | 0.0 | 54.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 36.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 36.0 +-------+-------+-------+-------+-------+----------------------