esho the Dungeon (1, 32, D) the Handbook of Inquiry Spells Type Level a - Infusion Charms 1 b - Freeze Ice 1 Trog disapproves of the use of such an item. (1, 33, D) a +0 short sword (1, 34, D) a lamp of fire (2, 14, D) +0 ice dragon scales (2, 15, D) a +3 leather armour of magic resistance (2, 16, D) a book of Air (2, 32, D) an uncursed staff of cold (2, 34, D) a +1 rapier of speed (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a cursed +4 ring of protection (3, 15, D) a +0 morningstar of draining (3, 16, D) a +6 hand crossbow (3, 32, D) a +0 dagger (3, 33, D) the ring "Wiqac" {MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It affects your resistance to hostile enchantments. (3, 34, D) a Young Poisoner's Handbook (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 executioner's axe a +0 hand axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a book of Air (4, 15, D) a book of the Sky (4, 16, D) a +0 hunting sling of freezing (4, 33, D) an uncursed staff of wizardry (4, 34, D) +2 acid dragon scales (5, 14, D) the +4 hand axe of Usefuil {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (5, 15, D) a box of beasts (5, 16, D) the Papyrus of Conjuration and the Arsonist Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Spray Conjuration/Hexes 3 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Cold Conjuration/Ice 6 Trog disapproves of the use of such an item. (5, 32, D) a +3 giant club (5, 33, D) a +3 fustibalus of velocity (6, 14, D) a crystal ball of energy (6, 15, D) a +4 amulet of reflection (6, 16, D) an uncursed staff of death (6, 20, D) a +2 antimagic rapier (6, 21, D) a +4 broad axe of chopping a +2 antimagic broad axe (6, 32, D) a +0 long sword (6, 33, D) a box of beasts (6, 34, D) a +1 buckler of positive energy (6, 38, D) a +4 antimagic great sword (unseen) (6, 39, D) a +0 scimitar a +0 short sword a +0 leather armour an uncursed ring of stealth a cursed -3 short sword a cursed -3 short sword a +0 leather armour a scroll of brand weapon a +4 hand axe of electrocution a +1 vampiric short sword (7, 6, D) 4 scrolls of amnesia (7, 14, D) an uncursed amulet of guardian spirit (7, 15, D) the +8 shortbow of Joyful Slaughter {velocity, rC+} Any arrow fired from it inflicts extra damage. It protects you from cold. (7, 16, D) a +1 scale mail of poison resistance (7, 19, D) an uncursed staff of death (7, 22, D) a +1 antimagic battleaxe a +4 falchion of draining (7, 33, D) a -2 short sword (7, 38, D) a +0 short sword (unseen) (7, 39, D) a +1 battleaxe of chopping (still there?) a +1 battleaxe of chopping (still there?) a +5 hand axe of venom (still there?) 5 javelins of returning (still there?) a +4 antimagic war axe (still there?) a +2 antimagic broad axe (still there?) 5 arrows (still there?) (7, 40, D) the cursed +0 mace "Nowuap" {venom, Fragile rN+++ Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It renders you almost immune to negative energy. It will be destroyed if unequipped. It has a curse placed upon it. (unseen) (7, 41, D) 2 arrows (8, 1, D) +5 gold dragon scales a +5 crystal plate armour a +3 large shield a +0 animal skin (8, 14, D) a +2 centaur barding of fire resistance (8, 15, D) a +2 hand axe of chopping (8, 16, D) an uncursed staff of power (8, 32, D) an uncursed staff of energy (8, 34, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (8, 38, D) a +0 scimitar (unseen) (8, 39, D) the cursed +3 mace of Kyneos {pain, *Noise rF+ MR+ Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. It may make noises in combat. It has a curse placed upon it. (unseen) (8, 40, D) a +0 scimitar (unseen) (9, 1, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +6 shillelagh "Devastator" {shatter} the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +5 broad axe (9, 14, D) a lightning rod (4/4) (9, 15, D) a +0 morningstar of protection (9, 16, D) a phial of floods (9, 32, D) a +3 arbalest of velocity (9, 33, D) an uncursed staff of power (9, 34, D) an uncursed staff of earth (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +1 triple crossbow of the Evil Eye {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the +3 scale mail "Ikonom" {rPois rF+ rN+} It protects you from fire. It protects you from poison. It protects you from negative energy. (10, 15, D) a +0 short sword of speed (10, 16, D) a book of Air (10, 32, D) the +6 arbalest of Wiasm {velocity, Str+4} Any bolt fired from it inflicts extra damage. It affects your strength (+4). (10, 33, D) a +0 long sword (10, 34, D) an uncursed ring of see invisible (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +8 morningstar of the Heavens {distort, Str+5} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+5). (11, 16, D) a +7 blowgun (11, 32, D) a +0 rapier (11, 34, D) an uncursed staff of air (12, 14, D) the Catalogue of Creative Attacks Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Throw Icicle Conjuration/Ice 4 c - Summon Forest Summoning/Translocation 5 d - Spellforged Servitor Conjuration/Summoning 7 Trog disapproves of the use of such an item. (12, 15, D) an uncursed amulet of faith (12, 16, D) a manual of Slings (12, 32, D) an uncursed staff of air (12, 33, D) a +0 short sword (12, 34, D) a +2 vampiric short sword (13, 32, D) the Grimoire of Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Forest Summoning/Translocation 5 d - Dragon's Call Summoning 9 Trog disapproves of the use of such an item. (13, 33, D) the +4 ring mail "Quarhitt" {+Fly rF+} It protects you from fire. It lets you fly. (13, 34, D) a manual of Staves (17, 43, D) a poisoned javelin (19, 1, D) an uncursed staff of poison (19, 17, D) a book of Maledictions (19, 32, D) a +1 pair of gloves of dexterity (19, 33, D) a +3 hand axe of flaming (20, 1, D) a book of Debilitation (20, 17, D) an uncursed staff of earth (20, 32, D) a book of Geomancy (20, 33, D) a +6 giant club (20, 37, D) a +0 spear (21, 0, D) a crystal ball of energy (21, 1, D) a +0 vampiric demon whip (21, 17, D) a fan of gales (21, 33, D) a lamp of fire (21, 34, D) a +3 leather armour of poison resistance (21, 36, D) a cursed -3 trident (unseen) (21, 37, D) a +0 trident (unseen) (21, 38, D) a +2 quarterstaff of protection 6 tomahawks (22, 0, D) a +0 rapier of freezing (22, 1, D) a +2 trident of distortion (22, 17, D) an uncursed staff of death (22, 32, D) a crystal ball of energy (22, 34, D) a +3 vampiric spear (22, 37, D) a +0 rapier a +0 robe a +2 spear of venom 12 javelins of penetration a +0 leather armour (22, 38, D) a +3 war axe of electrocution a poisoned javelin (22, 44, D) a javelin of penetration (23, 0, D) a +1 mace of venom (23, 1, D) a +2 ring mail of fire resistance (23, 5, D) a +0 trident (23, 6, D) a +0 trident a +5 blowgun (23, 16, D) a lamp of fire (23, 17, D) a +0 glaive of venom (23, 18, D) a +3 arbalest of flaming (23, 32, D) a +0 trident (23, 34, D) a +0 rapier (23, 37, D) a +1 antimagic dagger a +3 trident of piercing a cursed -1 robe a +0 spear 14 poisoned javelins a +0 leather armour (23, 38, D) a +4 spear of venom a +0 leather armour a +3 rapier of draining a +0 robe the +4 flail "Hicemera" {pain, MP-9 Int+7 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). It affects your dexterity (+4). It affects your magic capacity (-9). a +0 robe (23, 39, D) 2 javelins (still there?) a javelin (still there?) a +2 antimagic executioner's axe (still there?) (24, 0, D) a +3 chain mail of fire resistance (24, 1, D) the Papyrus of Frigorific Black Arts Spells Type Level a - Pain Necromancy 1 b - Ice Form Ice/Transmutation 4 c - Summon Ice Beast Ice/Summoning 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Freezing Cloud Conjuration/Ice/Air 6 Trog disapproves of the use of such an item. (24, 7, D) the +4 falchion of the Equinox {vamp, rElec Dex+2 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It insulates you from electricity. It lets you see invisible. (24, 16, D) a +4 dagger of venom (24, 17, D) a lightning rod (4/4) (24, 18, D) the +2 hunting sling of Analysis {venom, Int+2} It poisons the ammo it fires. It affects your intelligence (+2). (24, 23, D) a +7 antimagic hand axe a +4 antimagic war axe (24, 24, D) the +5 spear of Gin and Tonic {pierce, Int+5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It makes you more stealthy. (24, 32, D) an uncursed ring of poison resistance (24, 33, D) a phial of floods (24, 38, D) a +0 trident the +5 hunting sling of Theory {freeze, rC++ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It greatly protects you from cold. the +9 long sword of Oniek {venom, rF++ Str+4 Int-5} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (-5). It greatly protects you from fire. a +0 leather armour (24, 39, D) a +0 rapier a +0 robe the +5 morningstar "Karghied" {protect, Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). a throwing net 2 tomahawks (24, 40, D) a poisoned javelin (24, 41, D) a javelin (24, 45, D) a javelin (25, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (25, 1, D) a +6 blowgun (25, 6, D) a +0 scale mail (25, 7, D) a +2 battleaxe of flaming a +5 antimagic hand axe a +1 antimagic broad axe (25, 16, D) the Volume of Changing Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Blade Hands Transmutation 5 Trog disapproves of the use of such an item. (25, 17, D) the Grimoire of Enhancements Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Regeneration Charms/Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Ring of Flames Charms/Fire 7 Trog disapproves of the use of such an item. (25, 18, D) a lamp of fire (25, 33, D) a book of the Warp (25, 34, D) an uncursed staff of energy (25, 38, D) a +3 vampiric rapier a +0 robe (26, 0, D) the Catalogue of Toxins and the Glacier Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Poisonous Vapours Poison/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Olgreb's Toxic Radiance Poison 4 f - Venom Bolt Conjuration/Poison 5 Trog disapproves of the use of such an item. (26, 1, D) an uncursed ring of protection from cold a +3 ring of strength an uncursed ring of fire an uncursed ring of fire an uncursed ring of stealth an uncursed ring of protection from magic a +6 ring of dexterity a +3 ring of dexterity an uncursed ring of positive energy (26, 16, D) a book of Air (26, 17, D) a +3 morningstar of crushing (26, 32, D) a +0 long sword of freezing (26, 33, D) a lamp of fire (26, 37, D) a cursed -2 trident (unseen) (26, 42, D) 2 javelins of penetration (27, 0, D) an uncursed staff of earth (27, 1, D) an uncursed staff of wizardry (27, 16, D) a lamp of fire (27, 17, D) a +1 long sword of holy wrath (27, 33, D) a +2 battleaxe of venom (28, 0, D) a +0 scimitar of flaming (28, 16, D) the cursed +0 robe of Too Many Cooks {rC+ Dex+7} It affects your dexterity (+7). It protects you from cold. It has a curse placed upon it. (28, 17, D) an uncursed staff of air (28, 33, D) a book of Changes (28, 36, D) a +0 trident (unseen) (29, 1, D) an uncursed ring of resist corrosion (29, 16, D) an uncursed staff of conjuration (29, 17, D) a crystal ball of energy (29, 33, D) a lightning rod (4/4) (34, 28, D) an uncursed ring of resist corrosion (35, 0, D) Sif Muna's Handbook of Earthen Poison Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Venom Bolt Conjuration/Poison 5 d - Lee's Rapid Deconstruction Earth 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 Trog disapproves of the use of such an item. (35, 14, D) an uncursed staff of earth (35, 15, D) a +0 chain mail of magic resistance (35, 28, D) a book of Callings (36, 0, D) a book of Cantrips (36, 1, D) the +2 hunting sling of Dividends {flame, rF+ Str+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It protects you from fire. (36, 14, D) an uncursed staff of conjuration (36, 15, D) a +4 blowgun (36, 28, D) a +3 ring of dexterity (36, 29, D) an uncursed staff of conjuration (37, 0, D) a +1 scale mail of cold resistance (37, 1, D) a Necronomicon (37, 6, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (37, 14, D) a book of Enchantments (37, 15, D) an uncursed staff of fire (37, 19, D) a +5 antimagic hand axe (37, 28, D) an uncursed ring of magical power (37, 29, D) a +0 buckler of protection (38, 1, D) the +4 battleaxe of Stickiness {venom, -Tele rElec rC++ MR+} It poisons the flesh of those it strikes. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (38, 6, D) a +2 scythe of pain (38, 7, D) the +5 scimitar of Plunder {slice, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (38, 8, D) a +6 antimagic quarterstaff (38, 29, D) a +2 leather armour of magic resistance (38, 34, D) a +4 quarterstaff of distortion (unseen) (39, 8, D) a +3 hand axe of venom (39, 14, D) a cursed amulet of inaccuracy (39, 15, D) an uncursed staff of power (39, 22, D) a +5 antimagic battleaxe a +1 shortbow of freezing (39, 28, D) a +2 robe of magic resistance (39, 29, D) the +0 pair of fencer's gloves {Riposte Dex+3} It affects your dexterity (+3). the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +2 glaive "Hiunoih" {elec, rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. the +7 broad axe of Cech {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. a +3 antimagic hand axe the +5 plate armour "Pehaim" {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (39, 35, D) a +4 eveningstar of protection (40, 1, D) a +2 leather armour of cold resistance (40, 6, D) a +0 scythe of venom (40, 7, D) a +1 vampiric trident (40, 14, D) an uncursed staff of earth (40, 15, D) a cursed -3 ring of dexterity (40, 22, D) a +1 battleaxe of electrocution (unseen) (40, 28, D) the +2 helmet "Orhar" {Str+3} It affects your strength (+3). (40, 29, D) a +1 longbow of freezing (40, 36, D) a +2 antimagic long sword a +4 vampiric war axe (41, 0, D) an uncursed staff of summoning (41, 1, D) a scroll of brand weapon (41, 14, D) a +0 leather armour of cold resistance (41, 15, D) the +6 arbalest "Daeroqi" {venom, rElec SInv} It poisons the ammo it fires. It insulates you from electricity. It lets you see invisible. (41, 28, D) a book of Misfortune (41, 29, D) a +4 ring of dexterity (41, 35, D) a +2 chain mail of fire resistance (unseen) (42, 0, D) a +2 vampiric hand axe (42, 1, D) an uncursed ring of protection from fire (42, 28, D) a +2 falchion of flaming (43, 14, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (43, 15, D) the +5 dire flail "Leviticus" {drain, rF- rC+ rN++ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. (49, 0, D) a +0 long sword (49, 1, D) a phantom mirror (49, 12, D) an uncursed staff of wizardry (49, 24, D) the cursed +0 leather armour of Dyspraxia {*Drain rElec rC++ SInv} It greatly protects you from cold. It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. It has a curse placed upon it. (49, 36, D) a +2 plate armour of magic resistance (49, 37, D) a +3 falchion of slicing (50, 0, D) a book of Power (50, 1, D) a +2 helmet of see invisible (50, 6, D) a +0 war axe of electrocution (unseen) (50, 12, D) the +9 hunting sling of Infinite Pain {venom, rPois} It poisons the ammo it fires. It protects you from poison. (50, 13, D) a +5 mace of holy wrath (50, 24, D) a book of Dreams (50, 25, D) an uncursed staff of cold (50, 36, D) a +2 hand axe of chopping (50, 37, D) an uncursed staff of air (51, 0, D) a crystal ball of energy (51, 1, D) a +0 short sword (51, 13, D) an uncursed staff of energy (51, 24, D) +1 acid dragon scales (51, 30, D) a +0 morningstar a +0 ring mail (51, 31, D) a +5 antimagic lajatang (51, 37, D) a +2 blowgun (52, 0, D) a book of Necromancy (52, 1, D) an uncursed staff of death (52, 6, D) a +5 quarterstaff of protection a cursed -3 scimitar (52, 7, D) a +0 long sword of protection a +0 flail (52, 12, D) a book of Battle (52, 13, D) an uncursed staff of summoning (52, 17, D) +0 ice dragon scales (52, 18, D) a +4 broad axe of electrocution (52, 19, D) a +1 shortbow of velocity (52, 24, D) a +2 chain mail of poison resistance (52, 25, D) an uncursed ring of see invisible (52, 31, D) a +0 demon whip (52, 36, D) an uncursed staff of conjuration (52, 37, D) the Disquisition on Stones and the Glacier Spells Type Level a - Sandblast Earth 1 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Lee's Rapid Deconstruction Earth 5 e - Simulacrum Ice/Necromancy 6 Trog disapproves of the use of such an item. (53, 0, D) a +0 hunting sling of freezing (53, 1, D) a +8 blowgun (53, 6, D) a +0 glaive a cursed -1 mace a +0 halberd a +0 dire flail (53, 7, D) a +4 antimagic broad axe (53, 12, D) Godi's Disquisition on Unstable Feathers Spells Type Level a - Blink Translocation 2 b - Recall Summoning/Translocation 3 c - Lesser Beckoning Translocation 3 d - Tornado Air 9 Trog disapproves of the use of such an item. (53, 13, D) a Grand Grimoire (53, 24, D) a +2 scale mail of fire resistance (53, 25, D) an uncursed staff of earth (53, 36, D) a lamp of fire (53, 37, D) a +3 dagger of holy wrath (53, 42, D) a +0 robe (54, 0, D) the cursed +1 hand axe of Cheibriados {drain, rPois MR+ Int+9 Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+9). It affects your dexterity (-3). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 1, D) an uncursed ring of fire (54, 3, D) a +0 glaive (54, 6, D) a +0 scimitar of holy wrath (still there?) a +1 halberd of pain (still there?) (54, 12, D) the +10 arbalest of the Egg {venom, rF+} It poisons the ammo it fires. It protects you from fire. (54, 24, D) a lightning rod (4/4) (54, 36, D) the +5 plate armour of Zoofeynu {rF+ rCorr} It protects you from fire. It provides partial protection from all sources of acid and corrosion. (54, 42, D) a +4 quarterstaff of speed (54, 44, D) a +0 broad axe (unseen) (55, 0, D) a +1 hunting sling of velocity (55, 1, D) an uncursed amulet of magic regeneration (55, 12, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (55, 42, D) a +0 robe (unseen) (55, 43, D) a +4 battleaxe of chopping a +2 flail of protection a +0 robe a +0 buckler (59, 36, D) a +1 hunting sling of velocity (60, 36, D) a book of Debilitation (61, 0, D) an uncursed staff of death (61, 16, D) Gyixorch's Catalogue of Vitriolic Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Irradiate Conjuration/Transmutation 5 e - Orb of Destruction Conjuration 7 Trog disapproves of the use of such an item. (61, 36, D) a phial of floods a lightning rod (4/4) (61, 42, D) a +2 antimagic demon blade a +6 antimagic broad axe (62, 0, D) the cursed +3 hunting sling "Sarcophage" {freeze, rC++ MR- Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 1, D) the +6 shortbow "Jic Kago" {venom, +Fly Str+5 Int-3 Stlth+} It poisons the ammo it fires. It affects your strength (+5). It affects your intelligence (-3). It lets you fly. It makes you more stealthy. (62, 8, D) a +1 fustibalus of flaming (62, 16, D) a +2 robe of fire resistance (62, 17, D) a +2 chain mail of poison resistance (62, 27, D) a +0 dagger (62, 31, D) a +0 war axe (unseen) (62, 36, D) the +4 chain mail of Infinity {Dex+5} It affects your dexterity (+5). (62, 37, D) a book of Changes (63, 0, D) a +3 scale mail of magic resistance (63, 8, D) a +2 spear of flaming (63, 11, D) a +0 dagger a +0 chain mail (63, 16, D) a +2 scale mail of cold resistance (63, 17, D) a +0 war axe of chopping (63, 21, D) a +0 scimitar of flaming (63, 22, D) a +1 scimitar of flaming (unseen) (63, 23, D) a +1 arbalest of freezing (63, 26, D) an uncursed staff of fire (63, 30, D) a +0 war axe (unseen) (63, 31, D) a +4 battleaxe of electrocution (63, 36, D) a +5 arbalest of freezing (64, 10, D) a +0 short sword (64, 16, D) a +5 trident of protection (64, 17, D) a +1 triple sword of protection (64, 26, D) a book of Callings (64, 30, D) a +0 great sword a +0 chain mail (65, 26, D) an uncursed staff of wizardry (67, 0, D) a Necronomicon (68, 0, D) a book of Summonings (69, 36, D) a crystal ball of energy (70, 8, D) a +1 trident of protection (70, 9, D) an uncursed staff of earth (70, 36, D) a book of Fire (70, 37, D) a book of Transfigurations (71, 8, D) a +1 falchion of holy wrath (71, 16, D) a +2 fustibalus of flaming (71, 26, D) the ring of Bourghis {Wiz rElec rC- Dex+5} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+5). It makes you vulnerable to cold. It insulates you from electricity. a +2 ring of protection an uncursed ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (71, 27, D) a +2 chain mail of cold resistance (71, 36, D) a +2 falchion of holy wrath (71, 37, D) a +6 vampiric long sword (72, 8, D) a +1 rapier of speed (72, 16, D) an uncursed staff of death (72, 17, D) an uncursed staff of earth (72, 26, D) an uncursed staff of air (72, 27, D) the +9 arbalest "Xinuomat" {flame, rElec Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. (72, 36, D) a book of the Tempests (73, 1, D) a +3 dire flail of draining (73, 17, D) an uncursed staff of conjuration (73, 27, D) a +6 blowgun (73, 28, D) a +0 long sword (73, 32, D) a +0 long sword (unseen) (73, 36, D) a +2 plate armour of cold resistance (73, 37, D) a fan of gales (74, 30, D) a +0 short sword (75, 1, D) an uncursed staff of earth (75, 32, D) a +3 longbow of freezing a +0 long sword