Dungeon Crawl Stone Soup version 0.31-a0-702-gf82c85558f (webtiles) character file. Game seed: 5050361570672658033 8 esser2137 the Stinger (level 2, 20/21 HPs) Began as a Djinni Conjurer on Sept 8, 2023. Got out of the dungeon alive. The game lasted 00:00:17 (139 turns). esser2137 the Stinger (Djinni Conjurer) Turns: 139, Time: 00:00:18 Health: 20/21 AC: 2 Str: 6 XL: 2 Next: 15% Gold: 24 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of silence {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A dart slug comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A dart slug is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (almost dead, 100% to hit) The magic dart hits the dart slug. The dart slug is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (almost dead, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! Your Stealth skill increases to level 2! You have reached level 2! There is a staircase leading out of the dungeon here. You have escaped! ######..#..#.#....##. ##≈≈≈≈≈≈.≈≈≈.#.####.##. ##≈≈≈≈≈≈.≈≈≈≈≈#..###.... #≈≈≈≈≈≈≈.≈≈≈≈≈≈#......#. ≈≈≈8≈≈≈≈≈.≈≈8≈≈≈##....#. ≈≈≈≈≈≈≈≈≈≈.≈≈≈≈≈##....+. ≈≈≈≈~~~≈≈≈.≈≈≈≈≈##....## ~≈≈~≈≈≈~≈≈.≈≈≈≈≈######## ≈~~≈≈≈≈@..≈≈≈≈≈≈# #### ≈≈≈≈≈≈..>≈≈≈≈~~≈# #... ≈≈≈≈≈.≈≈~≈≈≈~≈≈~#####)#. ≈≈≈≈≈.≈≈≈~~~≈≈≈≈......#. ≈≈≈≈≈.≈≈≈≈≈≈≈≈≈≈....#### ≈≈≈8≈≈.≈≈≈≈≈8≈≈≈....#### #≈≈≈≈≈≈.≈≈≈≈≈≈≈#.##.##.. ##≈≈≈≈≈.≈≈≈≈≈≈...##.##.# ≈≈≈≈≈≈..###.....# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ball python (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | esser2137 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | esser2137 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 139 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, minmay_surrounded Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Transmutations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Poison Magic | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 139 | 125 | 14 | 0 | 106 | 1 | 139.0 | Dungeon | 139 | 125 | 14 | 0 | 106 | 1 | 139.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 139 daAuts