et2088 the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +0 robe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) a +5 gold dragon armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 plate armour (still there?) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) the Tome of the Cloudy Frostbite Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Airstrike Air 4 c - Throw Icicle Conjuration/Ice 4 d - Ice Form Ice/Transmutation 4 e - Lightning Bolt Conjuration/Air 5 (50, 37, D) an uncursed staff of power (51, 37, D) a book of Annihilations (52, 37, D) the +2 hunting sling of the Morning {speed, rElec rC+ rN+ Int-4} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. It protects you from negative energy. (53, 37, D) a cursed ring of loudness (58, 41, D) a +0 halberd a green draconian corpse (59, 32, D) a +1 dagger of venom a +0 long sword (59, 37, D) a +1 rapier of flaming (60, 33, D) a +0 whip a +0 mace a +0 flail a +0 short sword a draconian corpse (skeletalised by now) (60, 36, D) a +0 flail (60, 37, D) an uncursed amulet of rage (60, 41, D) a +0 halberd a black draconian corpse (60, 43, D) a +0 war axe the cursed +3 spear "Jugur" {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It has a curse placed upon it. a +0 broad axe a white draconian corpse a white draconian corpse a purple draconian corpse (60, 44, D) a +0 dire flail a +0 war axe a +0 scimitar a mottled draconian corpse (61, 0, D) a +2 trident of distortion (61, 8, D) a +0 hand crossbow of velocity (61, 11, D) a +0 club (61, 16, D) a +2 scale mail of cold resistance (61, 26, D) an uncursed staff of wizardry (61, 36, D) a book of Changes (61, 37, D) a book of the Warp (61, 41, D) a +0 rapier a +0 cloak (61, 43, D) a cursed +0 hand axe a yellow draconian corpse (62, 0, D) the +3 rapier of the Shoals {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (62, 1, D) a +2 leather armour of fire resistance (62, 9, D) a +0 whip (62, 10, D) a +0 trident (62, 11, D) a +2 falchion of flaming (62, 16, D) a +0 pair of gloves of archery (62, 17, D) a sack of spiders (62, 30, D) a +0 mace (62, 36, D) a +1 hand axe of freezing (62, 37, D) a +3 hand crossbow of freezing (63, 0, D) a book of Callings (63, 8, D) an Akashic Record (63, 17, D) a +2 dire flail of protection (63, 26, D) a sack of spiders (63, 27, D) a +0 pearl dragon armour (63, 36, D) an uncursed staff of fire (63, 37, D) a +2 blowgun (64, 17, D) a +1 leather armour of poison resistance (64, 26, D) a plain deck of destruction (64, 27, D) an ornate deck of changes (65, 16, D) an uncursed staff of fire a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (65, 26, D) a +3 scale mail of cold resistance (67, 0, D) a +1 falchion of electrocution (68, 0, D) a stone of tremors (68, 11, D) a +0 short sword a +0 ring mail (69, 11, D) a +0 short sword (69, 13, D) a +4 trident of flaming a +1 long sword of holy wrath (69, 36, D) a book of Spatial Translocations (69, 37, D) a black bear skeleton (70, 37, D) a +2 leather armour of cold resistance (70, 40, D) a +0 dagger (still there?) a black bear corpse (still there?) (70, 41, D) a +0 dagger (unseen) (70, 43, D) a +0 quarterstaff of holy wrath (unseen) (71, 16, D) an uncursed amulet of rage (71, 22, D) a +0 shortbow 19 arrows a hippogriff corpse (skeletalised by now) (71, 26, D) the +11 long sword of the Rattle-Snake {vamp, MR+ Int+2 Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (71, 36, D) a +1 robe of cold resistance (71, 37, D) a +2 plate armour of cold resistance (71, 40, D) a black bear corpse (71, 41, D) a +0 spear a +0 buckler a scroll of brand weapon a wasp corpse (72, 9, D) a book of Callings (72, 16, D) the Catalogue of Ashen Transmigration Spells Type Level a - Sandblast Earth 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 2 d - Alistair's Intoxication Transmutation/Poison 5 e - Shatter Earth 9 (72, 22, D) an arrow (72, 26, D) a +3 trident of piercing (72, 27, D) a +1 robe of magic resistance (72, 36, D) a book of Party Tricks (72, 37, D) a +1 glaive of freezing (72, 43, D) a wolf corpse (73, 1, D) a +0 dagger (73, 16, D) a +0 trident (73, 17, D) a +2 vampiric rapier (73, 22, D) a +0 quarterstaff of speed a throwing net (73, 26, D) a +1 fire dragon armour (73, 27, D) a +2 shield of reflection (73, 36, D) a +0 buckler (73, 37, D) a +0 short sword the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. a +0 robe a +0 buckler a +0 dagger of venom (74, 3, D) a +0 dagger