et2088 the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 5, D) a +0 robe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a book of Power (60, 37, D) an uncursed amulet of magic regeneration (61, 0, D) an uncursed staff of death (61, 16, D) an uncursed staff of cold (61, 26, D) Further Progress in Sorcery Spells Type Level a - Airstrike Air 4 b - Force Lance Conjuration/Translocation 4 c - Leda's Liquefaction Hexes/Earth 4 d - Ice Form Ice/Transmutation 4 e - Animate Dead Necromancy 4 f - Petrify Transmutation/Earth 4 (61, 33, D) a wolf corpse (61, 37, D) a box of beasts (62, 0, D) the cursed +1 battleaxe "Fyiwata" {vamp, -Tele MR++ Int+4 Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (62, 1, D) the ring "Agiaz" {Wiz MR++ Dex-5} [ring of wizardry] It improves your spell success rate. It affects your dexterity (-5). It affects your resistance to hostile enchantments. (62, 8, D) a +4 great mace of holy wrath (62, 11, D) a +1 scythe of slicing a +0 robe (62, 12, D) a +0 robe a +3 quarterstaff of chaos the human corpse of Jessica (skeletalised by now) (62, 16, D) a scroll of brand weapon (62, 17, D) an uncursed staff of earth (62, 26, D) the +6 flail "Sehy" {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (62, 27, D) an uncursed staff of death (62, 37, D) a book of Cantrips (63, 0, D) an uncursed ring of ice (63, 8, D) a +3 ring mail of poison resistance (63, 11, D) a +0 trident a +0 robe (63, 16, D) a sack of spiders (63, 17, D) an uncursed staff of fire (63, 22, D) a +0 battleaxe a cursed -3 flail a +0 battleaxe a +0 robe a naga corpse (63, 26, D) the +1 leather armour of the Peasants {-Tele rPois rCorr Dex+4} It affects your dexterity (+4). It protects you from poison. It prevents most forms of teleportation. It protects you from acid and corrosion. (63, 27, D) the +9 quick blade of Ujistrufa {antimagic, Fragile rPois Str+3 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It protects you from poison. It lets you see invisible. It will be destroyed if unequipped. (63, 31, D) a river rat corpse (63, 33, D) Niemoki's Incunabulum of Torrid Transmigration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Hydra Form Transmutation 6 (63, 37, D) a +3 quarterstaff of protection (64, 16, D) the ring "Vaotup" {Fire rN+ MR+ Slay-4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (64, 32, D) a spiny frog corpse (65, 26, D) a +0 flail of holy wrath (67, 0, D) a Grand Grimoire (68, 0, D) the +5 arbalest of Zerummef {elec, +Blink MR++ Str-4 Int-3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-4). It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you blink. (69, 0, D) an uncursed staff of energy (70, 8, D) a book of Beasts (70, 9, D) an uncursed staff of earth (70, 36, D) the +5 longbow of Botom {flame, Str+3 Int-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (-4). (70, 37, D) the ring "Deuretek" {rN+ MP+9} [ring of magical power] It protects you from negative energy. It affects your magic capacity (+9). (71, 8, D) the +7 Kryia's mail coat {DeviceHeal*2 rC+} It protects you from cold. (71, 11, D) a necrophage corpse (skeletalised by now) (71, 17, D) a +1 chain mail of magic resistance (71, 27, D) a book of Beasts (71, 31, D) a +0 battleaxe a +0 chain mail (71, 36, D) the Almanac of Lethal Enchantment Spells Type Level a - Confuse Hexes 3 b - Tukima's Dance Hexes 3 c - Fireball Conjuration/Fire 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 f - Darkness Hexes 6 g - Invisibility Hexes 6 (71, 37, D) a +2 mace of protection (72, 9, D) a +3 ring mail of cold resistance (72, 17, D) an uncursed ring of flight (72, 36, D) a +1 plate armour of positive energy (73, 1, D) the +7 glaive "Niryb" {flame, rC- rN++ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It makes you vulnerable to cold. It greatly protects you from negative energy. (73, 16, D) the ring "Ihoicw Huby" {*Confuse rElec rC+ MR+ Int+4} [ring of intelligence] It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It may confuse you when you take damage. (73, 17, D) a +2 broad axe of electrocution (73, 27, D) a +10 plate armour of ponderousness (73, 31, D) a +0 flail a +0 ring mail (73, 33, D) a +1 hand axe of chopping a +2 greatsling of flaming a +0 chain mail (73, 36, D) a +1 hand crossbow of freezing (73, 37, D) a stone of tremors (74, 33, D) a cursed -3 dagger a +0 robe a +0 short sword a +0 leather armour (75, 1, D) Did Huhe's Thaumaturgy in Simple Steps Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Static Discharge Conjuration/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Recall Summoning/Translocation 3 (75, 32, D) a +0 mace (unseen)