et2088 the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 12, D) a black bear corpse (skeletalised by now) (60, 12, D) a black bear corpse (skeletalised by now) (61, 0, D) an uncursed ring of resist corrosion (61, 3, D) a +0 scythe (unseen) (61, 8, D) a +3 chain mail of positive energy (62, 1, D) a book of Flames (62, 2, D) a +0 robe (62, 3, D) a +0 glaive a +0 robe (62, 4, D) a +3 quarterstaff of chaos a +0 cloak a potion of cure mutation (62, 8, D) an uncursed staff of death (63, 0, D) a book of Party Tricks (66, 4, D) a +3 dagger of freezing a +0 robe (67, 0, D) a +0 scythe of venom (68, 0, D) a +0 vampiric great sword (69, 0, D) a Grand Grimoire (70, 8, D) a +2 halberd of venom (70, 9, D) a +4 vampiric great sword (71, 8, D) an uncursed staff of fire (71, 16, D) a fan of gales (71, 17, D) Opler's Papyrus of Damaging Heat Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Delayed Fireball Conjuration/Fire 7 e - Orb of Destruction Conjuration 7 (71, 26, D) a manual of Bows (71, 27, D) a +2 pair of gloves of archery (72, 8, D) an uncursed staff of death (72, 9, D) a +0 chain mail of poison resistance (72, 17, D) a plain deck of wonders (72, 27, D) the cursed +0 leather armour of the Kraken {Str+4} It affects your strength (+4). It has a curse placed upon it. (72, 30, D) 3 arrows (72, 31, D) an arrow (72, 33, D) a large rock 2 arrows (73, 1, D) the cursed +1 chain mail of Untold Secrets {rPois rF+ Str+3 Int-3} It affects your strength (+3). It affects your intelligence (-3). It protects you from fire. It protects you from poison. It has a curse placed upon it. (73, 16, D) the +0 whip of Malaise {holy, Fragile rPois MP+9 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It affects your magic capacity (+9). It will be destroyed if unequipped. It makes you more stealthy. (73, 17, D) an Akashic Record (73, 26, D) a disc of storms (73, 27, D) the +4 greatsling of Wondrous Power {flame, MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your magic capacity (+9). (75, 1, D) a book of Changes