et2088 the Dungeon (0, 50, D) an uncursed amulet of faith (0, 51, D) the +7 flail of Jarung {crush, rF++ rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It greatly protects you from fire. It protects you from negative energy. (0, 52, D) an ornate deck of wonders (1, 31, D) a +0 hunting sling of freezing (1, 32, D) an uncursed staff of death (1, 33, D) an uncursed ring of positive energy (1, 50, D) an uncursed staff of summoning (1, 51, D) an uncursed staff of power (1, 52, D) a phial of floods (2, 12, D) a phial of floods (2, 13, D) the amulet "Ustripac" {+Rage rPois Str+5} [amulet of rage] It affects your strength (+5). It protects you from poison. It lets you go berserk. (2, 14, D) a +1 chain mail of magic resistance (2, 31, D) a cursed staff of fire (2, 32, D) the amulet "Nientid" {Gourm *Confuse +Inv Str-4 SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (-4). It lets you see invisible. It lets you turn invisible. It may confuse you when you take damage. (2, 33, D) an uncursed staff of conjuration (2, 50, D) an uncursed staff of energy (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) the Reference Book on Unholy Magic Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Bolt of Draining Conjuration/Necromancy 5 c - Death Channel Necromancy 6 (3, 14, D) an uncursed staff of fire (3, 31, D) the -7 buckler of Paumuibb {MP+9} It affects your magic capacity (+9). (3, 33, D) the ring of Nuav {Dex+4 Slay+3} [ring of slaying] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (3, 50, D) the Guide on Scorching Black Rituals Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Agony Necromancy 5 e - Ring of Flames Charms/Fire 7 (3, 51, D) an uncursed staff of power (3, 52, D) an uncursed staff of power (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +0 scale mail a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (4, 12, D) a +0 great mace of holy wrath (4, 13, D) an ornate deck of wonders (4, 14, D) the +5 hunting sling of Wasirch {flame, *Drain +Inv rElec Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It insulates you from electricity. It lets you turn invisible. It causes draining when unequipped. (4, 31, D) a disc of storms (4, 32, D) a +2 vampiric war axe (4, 33, D) an uncursed staff of cold (4, 50, D) a sack of spiders (4, 51, D) an uncursed staff of death (4, 52, D) the +6 short sword of Exoneration {drain, rC++ MR+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. (5, 12, D) an ornate deck of wonders (5, 13, D) a legendary deck of summoning (5, 14, D) a manual of Long Blades (5, 31, D) a +2 dagger of venom (5, 32, D) a book of Summonings (5, 33, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (5, 50, D) the +4 long sword of Excruciating Pain {freeze, rElec Str-3 Int+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+3). It insulates you from electricity. It lets you see invisible. (5, 51, D) a +0 whip (5, 52, D) a Grand Grimoire (6, 12, D) an uncursed ring of positive energy (6, 13, D) an uncursed staff of energy (6, 14, D) a +3 morningstar of draining (6, 18, D) a +2 hand axe of venom (6, 31, D) a book of Unlife (6, 32, D) a stone of tremors (6, 50, D) an uncursed staff of energy (6, 51, D) the +9 great sword of Bloody Death {venom, rN+ MR+ Int-5 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (6, 59, D) a cursed -3 halberd a +0 robe a +0 hand axe a +0 robe a +0 spear a +0 hand axe (6, 60, D) a +0 hand axe a +0 robe a +0 shield a +6 war axe a +0 robe (6, 61, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (7, 12, D) an uncursed staff of wizardry (7, 13, D) an uncursed staff of poison (7, 14, D) a +1 long sword of electrocution (7, 31, D) a lamp of fire (7, 32, D) a +2 battleaxe of draining (7, 33, D) a +4 hand crossbow (7, 51, D) a plain deck of summoning (7, 59, D) a +0 hand axe (7, 61, D) a +0 flail a cursed +0 robe (8, 12, D) an uncursed staff of cold (8, 13, D) an uncursed ring of protection from magic (8, 14, D) a plain deck of defence (8, 31, D) a +1 scythe of protection (8, 33, D) a +3 leather armour of cold resistance (8, 50, D) a book of Burglary (8, 51, D) Yruir's Almanac of the Entourage and Displacement Spells Type Level a - Summon Small Mammal Summoning 1 b - Blink Translocation 2 c - Summon Mana Viper Hexes/Summoning 5 d - Dragon's Call Summoning 9 (8, 52, D) a +2 vampiric trident (8, 58, D) a +0 halberd (8, 59, D) a +0 club a +0 robe a +0 spear a +0 robe (8, 60, D) a +0 trident a +0 long sword a +0 shortbow of flaming a +0 robe (8, 61, D) a +2 flail of crushing a +0 spear a +0 robe (9, 12, D) the cursed +0 shortbow of Cankair {venom, rElec rC+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (9, 13, D) a +2 arbalest of flaming (9, 14, D) the +11 hand axe "Kuzer" {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (9, 31, D) a +3 leather armour of fire resistance (9, 32, D) the ring "Yciost" {rCorr rC- Int+2 Dex+5} [ring of resist corrosion] It affects your intelligence (+2). It affects your dexterity (+5). It makes you vulnerable to cold. (9, 33, D) the amulet of the Invisible Hand {Gourm Dex+5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+5). (9, 50, D) a +0 cloak of poison resistance (9, 51, D) a +3 leather armour of cold resistance (9, 52, D) an uncursed ring of resist corrosion (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy (10, 12, D) an uncursed ring of protection from cold (10, 13, D) an uncursed staff of cold (10, 14, D) an uncursed ring of protection from magic (10, 32, D) a +4 trident of piercing (10, 33, D) an uncursed staff of poison (10, 50, D) a +0 mace (10, 51, D) a +0 scale mail of fire resistance (10, 52, D) a book of Summonings (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) a +0 hunting sling of flaming (11, 14, D) the +1 chain mail of Limitation {rF+ Str+5} It affects your strength (+5). It protects you from fire. (11, 31, D) an uncursed ring of protection from magic (11, 32, D) the ring of Starshine {+Fly rElec rC- Int+3 Dex+2} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. (11, 33, D) a +3 vampiric lajatang (11, 49, D) the +4 leather armour "Veudghiu" {rPois} It protects you from poison. (11, 51, D) a book of Geomancy (11, 52, D) an uncursed staff of energy (12, 12, D) an uncursed ring of sustain attributes (12, 13, D) a book of Misfortune (12, 14, D) a +1 broad axe of electrocution (12, 31, D) a +0 flail of protection (12, 32, D) an uncursed staff of power (12, 33, D) an uncursed ring of see invisible (12, 50, D) an uncursed staff of air (12, 51, D) a +3 hand crossbow of flaming (12, 52, D) a +9 rod of clouds (11/11) (13, 31, D) Sif Muna's Handbook of Earthen Displacement Spells Type Level a - Blink Translocation 2 b - Teleport Other Translocation 3 c - Leda's Liquefaction Hexes/Earth 4 d - Shatter Earth 9 (13, 32, D) an uncursed amulet of magic regeneration (13, 33, D) an uncursed staff of death (13, 50, D) a book of Party Tricks (13, 51, D) an uncursed ring of flight (13, 52, D) a +1 scale mail of positive energy (14, 52, D) a box of beasts (18, 48, D) a +1 flail of protection (18, 49, D) a +1 morningstar of holy wrath (18, 50, D) an ornate deck of changes (19, 1, D) a +0 mottled dragon armour (19, 16, D) the ring "Jyriq" {+Inv rC+ rN+ MP-9} [ring of positive energy] It protects you from cold. It protects you from negative energy. It affects your magic capacity (-9). It lets you turn invisible. (19, 17, D) a book of Callings (19, 32, D) a cursed ring of loudness (19, 48, D) a disc of storms (19, 49, D) a +0 hunting sling of velocity (19, 50, D) a +0 dagger of holy wrath (20, 0, D) a +5 blowgun (20, 1, D) a +6 ring of strength (20, 16, D) a book of Ice (20, 17, D) an uncursed amulet of harm (20, 32, D) Xoepaergh's Catalogue of Bewitching Transformation Spells Type Level a - Corona Hexes 1 b - Beastly Appendage Transmutation 1 c - Confusing Touch Hexes 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Alistair's Intoxication Transmutation/Poison 5 f - Discord Hexes 8 (20, 33, D) a +3 great mace of crushing (20, 48, D) a book of Conjurations (20, 50, D) an uncursed staff of wizardry (21, 0, D) a +2 robe (21, 1, D) a Young Poisoner's Handbook (21, 16, D) a +3 falchion (21, 17, D) a +0 dagger (21, 32, D) a +6 blowgun (21, 33, D) the Volume of Moulding Spells Type Level a - Passwall Transmutation/Earth 2 b - Petrify Transmutation/Earth 4 c - Statue Form Transmutation/Earth 6 d - Dragon Form Transmutation 7 (21, 34, D) the amulet of Ytassocu {Spirit rC+ Str-4 Int+3 Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+2). It protects you from cold. (21, 48, D) a disc of storms (21, 49, D) a +3 plate armour of fire resistance (21, 50, D) an uncursed staff of summoning (22, 0, D) an uncursed staff of earth (22, 1, D) a +1 scale mail of cold resistance (22, 8, D) 2 arrows (22, 16, D) an uncursed staff of fire (22, 26, D) a +1 quarterstaff of protection (unseen) (22, 32, D) the cursed +0 plate armour of Gibbun {rElec rCorr Int+4 SInv} It affects your intelligence (+4). It insulates you from electricity. It lets you see invisible. It protects you from acid and corrosion. It has a curse placed upon it. (22, 33, D) a +1 rapier of venom (22, 34, D) an uncursed staff of poison (22, 48, D) the Volume of Toxins and Boosts Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spectral Weapon Hexes/Charms 3 e - Alistair's Intoxication Transmutation/Poison 5 (22, 49, D) a book of Necromancy (22, 50, D) a book of Geomancy (23, 0, D) a +2 dagger of venom (23, 1, D) an uncursed staff of conjuration (23, 7, D) a +0 quick blade a +0 quick blade a +0 leather armour (23, 8, D) the +1 long sword of Ithatiuli {pain, +Blink rF+ rN++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It greatly protects you from negative energy. It lets you blink. a +0 buckler a +0 long sword (23, 25, D) a +4 short sword of electrocution (unseen) (23, 26, D) a +0 dagger (unseen) (23, 29, D) a +2 trident of venom (unseen) (23, 32, D) a book of Air (23, 33, D) a Grand Grimoire (23, 34, D) the ring of Light {*Corrode rN+ Str+2 Int+3 SInv} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+3). It protects you from negative energy. It lets you see invisible. It may corrode you when you take damage. (23, 48, D) a +9 rod of ignition (11/11) (23, 49, D) a +4 ring mail of cold resistance (23, 50, D) the +3 shortbow of the Hills {flame, rPois rF+ MR-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (24, 0, D) a +0 rapier (24, 1, D) a book of Summonings (24, 4, D) the +8 falchion of Kuzuaff {slice, rPois rF- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. a +0 leather armour (24, 5, D) a +3 glaive of protection (24, 6, D) a cursed +0 longbow 31 arrows a +0 leather armour (24, 7, D) a +4 long sword of slicing (24, 8, D) a +3 hand axe of chopping 3 arrows (24, 16, D) a crystal ball of energy (24, 17, D) a +3 scale mail of positive energy (24, 24, D) a cursed -2 hand axe (unseen) (24, 26, D) a cursed +0 trident (unseen) (24, 28, D) a cursed +0 hand axe a cursed +0 robe a +0 scimitar a +0 robe (24, 32, D) Afue's Incunabulum of the Escort and Heat Spells Type Level a - Summon Small Mammal Summoning 1 b - Conjure Flame Conjuration/Fire 3 c - Summon Forest Summoning/Translocation 5 d - Summon Hydra Summoning 7 (24, 33, D) an uncursed ring of see invisible (24, 34, D) the +0 large shield "Boicyppe" {Regen+ Dex+4} It affects your dexterity (+4). It increases your rate of regeneration. (24, 47, D) a manual of Staves (24, 49, D) a stone of tremors (24, 50, D) an uncursed ring of sustain attributes (25, 0, D) a +0 rapier (25, 1, D) a +1 dagger of distortion (25, 7, D) a +0 long sword a cursed -3 ring of evasion a +0 dagger a +0 ring mail a +3 short sword of holy wrath a +0 longbow 16 arrows a cursed +0 leather armour (25, 8, D) a +0 long sword a +0 ring mail a +5 short sword of speed a +0 ring mail (25, 16, D) a +1 hand axe of freezing (25, 17, D) an uncursed staff of conjuration (25, 18, D) a +0 robe (25, 27, D) a +2 trident a +0 ring mail of poison resistance (25, 29, D) a +3 lajatang of venom (unseen) (25, 32, D) the +2 arbalest "Loseq" {penet, rF+ Dex+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+5). It protects you from fire. (25, 33, D) a book of Necromancy (25, 34, D) a book of Alchemy (25, 48, D) a +0 flail of crushing (25, 49, D) an uncursed staff of fire (25, 50, D) a plain deck of escape (26, 1, D) a +0 long sword (26, 4, D) a +0 short sword a +0 scale mail (26, 8, D) a wand of acid (4/15) a wand of lightning (5/15) a wand of iceblast (4/15) a wand of disintegration (7/24) (26, 16, D) a +0 long sword (26, 17, D) a lamp of fire (26, 28, D) a +0 glaive (unseen) (26, 29, D) a +0 dagger (unseen) (26, 32, D) a disc of storms (26, 34, D) the ring of the Last Mice {*Confuse MP+9 Int+2 SInv} [ring of see invisible] It affects your intelligence (+2). It affects your magic capacity (+9). It lets you see invisible. It may confuse you when you take damage. (26, 48, D) an uncursed staff of summoning (26, 49, D) an uncursed staff of summoning (26, 50, D) a cursed -3 ring of dexterity (26, 64, D) a necrophage corpse (skeletalised by now) (26, 66, D) a +3 halberd of chopping a +3 hand crossbow of flaming a +0 chain mail an uncursed amulet of regeneration (27, 0, D) a +2 morningstar of protection (27, 1, D) a +0 long sword (27, 4, D) a cursed -3 rapier a +0 leather armour (27, 16, D) a +0 long sword (27, 32, D) a book of the Sky (27, 33, D) a cursed ring of loudness (27, 34, D) a +4 hunting sling of flaming (27, 48, D) a +2 dagger of draining (27, 49, D) a +4 falchion of protection (27, 64, D) a ghoul corpse (skeletalised by now) a ghoul corpse (skeletalised by now) (28, 1, D) a +3 blowgun (28, 16, D) an uncursed staff of death (28, 17, D) a book of Air (28, 32, D) an uncursed amulet of harm (28, 33, D) a box of beasts (28, 48, D) a +0 war axe (28, 50, D) a plain deck of defence (28, 64, D) a ghoul corpse (skeletalised by now) (28, 65, D) a shadow dragon corpse (29, 0, D) a +2 falchion of freezing (29, 1, D) an uncursed staff of poison (29, 3, D) a cursed -3 short sword (29, 32, D) an uncursed staff of earth (29, 33, D) a cursed ring of loudness (29, 48, D) a +2 great mace of draining (29, 49, D) an uncursed staff of poison (29, 51, D) the +6 chain mail "Udeocof" {rElec MP+9} It insulates you from electricity. It affects your magic capacity (+9). (30, 48, D) an uncursed staff of summoning (30, 49, D) a book of Summonings (30, 51, D) the cursed ring of the Doge {rC+ MP+9 Str+3 Slay-2} [ring of slaying] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (32, 48, D) a book of Frost (32, 49, D) a book of Enchantments (32, 50, D) a cursed amulet of inaccuracy (33, 39, D) an uncursed staff of poison a +0 robe (33, 48, D) the Catalogue of Ashen Talismans Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Ring of Flames Charms/Fire 7 d - Shatter Earth 9 (33, 49, D) a plain deck of summoning (33, 50, D) a +5 short sword of holy wrath (34, 28, D) the +1 leather armour of Tunnare {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. (34, 48, D) a plain deck of wonders (34, 49, D) an uncursed staff of conjuration (34, 50, D) an uncursed staff of summoning (35, 0, D) an uncursed ring of resist corrosion (35, 10, D) a +0 rapier a cursed +0 animal skin (35, 11, D) a +0 robe (unseen) (35, 15, D) a +1 rapier of flaming (35, 28, D) an uncursed ring of magical power (35, 29, D) an uncursed ring of protection from magic (35, 38, D) a +5 quick blade a +0 robe a +0 buckler (36, 0, D) an uncursed staff of earth (36, 10, D) an arrow (36, 14, D) a +0 hand axe of electrocution (36, 15, D) a +0 rapier of electrocution (36, 28, D) a plain deck of summoning (36, 29, D) a +0 flail (37, 0, D) a plain deck of changes (37, 1, D) the +5 dagger of Starshine {freeze, MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (37, 6, D) a +0 quarterstaff (unseen) (37, 7, D) an uncursed staff of cold a +0 robe (37, 8, D) a +0 longbow a -1 quarterstaff 17 arrows (37, 14, D) a +0 spear (37, 15, D) an uncursed staff of energy (37, 20, D) a +0 trident (unseen) (37, 28, D) a +3 chain mail of cold resistance (37, 29, D) a +2 shortbow of flaming (37, 35, D) a +0 antimagic rapier a +0 animal skin the amulet "Feumiem" {Reflect rPois SH+4 SInv Stlth-} [amulet of reflection] It shields you and reflects attacks. It protects you from poison. It lets you see invisible. It affects your SH (+4). It makes you less stealthy. (38, 8, D) a +2 flail of holy wrath a +0 robe a +0 buckler (38, 15, D) a book of Battle (38, 16, D) a +4 long sword of holy wrath (unseen) (38, 20, D) a +0 spear (unseen) (38, 22, D) a +1 war axe of electrocution (unseen) (38, 23, D) a +0 long sword of slicing (unseen) (38, 28, D) 3 royal jellies (38, 32, D) a +0 hand axe (unseen) (38, 34, D) a +3 vampiric trident (unseen) (39, 0, D) an uncursed staff of air (39, 1, D) a +0 hand crossbow of flaming (39, 8, D) a +2 lajatang of protection a +0 robe (39, 14, D) a +0 trident (39, 15, D) the Volume of Cloudy Displacement Spells Type Level a - Shock Conjuration/Air 1 b - Apportation Translocation 1 c - Shroud of Golubria Charms/Translocation 2 d - Swiftness Charms/Air 2 e - Teleport Other Translocation 3 f - Silence Hexes/Air 5 g - Freezing Cloud Conjuration/Ice/Air 6 (39, 17, D) a +5 spear of freezing (unseen) (39, 19, D) a +1 halberd of freezing (unseen) (39, 20, D) a javelin of returning (unseen) (39, 21, D) a +6 battleaxe of flaming a +0 robe (39, 22, D) 2 large rocks (39, 29, D) the Compendium of Darkness and Hexes Spells Type Level a - Corona Hexes 1 b - Sublimation of Blood Necromancy 2 c - Dazzling Spray Conjuration/Hexes 3 d - Silence Hexes/Air 5 e - Cigotuvi's Embrace Necromancy 5 (39, 34, D) a +1 flail of holy wrath (unseen) (39, 50, D) an uncursed ring of protection from cold (40, 0, D) a phial of floods (40, 14, D) a plain deck of war (40, 15, D) a +0 trident a +0 hand crossbow of flaming a +0 trident of venom (40, 17, D) a +0 quarterstaff (unseen) (40, 20, D) a +1 trident of venom a +0 leather armour a +3 trident of piercing a +0 robe a cursed ring of loudness (40, 28, D) the +1 falchion of Veaca {freeze, Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). (40, 31, D) a +0 spear (unseen) (40, 50, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (41, 0, D) a +2 leather armour of positive energy (41, 1, D) a +0 hand axe of electrocution (41, 14, D) the cursed +3 hand axe "Manuupha" {vamp, Dex+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+5). It has a curse placed upon it. (41, 20, D) a large rock (41, 28, D) a +0 hand axe of flaming (41, 29, D) a disc of storms (41, 50, D) a phantom mirror (42, 0, D) a +0 dagger of protection (42, 1, D) a +2 robe of magic resistance (42, 14, D) the cursed +2 trident "Giantslayer" {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It has a curse placed upon it. (42, 15, D) a +0 spear of piercing (42, 50, D) a phantom mirror (43, 14, D) a crystal ball of energy (43, 28, D) a +2 great sword of holy wrath (43, 29, D) a +2 whip of draining (43, 50, D) a +4 long sword of protection (44, 28, D) an uncursed staff of death (44, 50, D) a +0 hand axe of freezing (44, 51, D) a book of Clouds (45, 50, D) an uncursed ring of stealth (45, 51, D) a manual of Stealth (46, 50, D) an uncursed staff of cold (46, 51, D) a +1 halberd of protection (47, 43, D) a +2 morningstar of protection a +0 robe (47, 50, D) a book of Power (47, 51, D) a sack of spiders (48, 42, D) a +2 rapier of speed a +0 robe (48, 44, D) a +2 rapier of venom (still there?) a poisoned javelin (still there?) (48, 50, D) the cursed +2 flail "Lifipn" {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (48, 51, D) a +2 hunting sling of flaming (49, 1, D) a +2 chain mail of poison resistance (49, 12, D) the ring "Rowagh" {rF+ rC+ Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. It protects you from cold. (49, 24, D) a cursed ring of loudness (49, 36, D) a +0 rapier (49, 38, D) an uncursed ring of stealth a +6 ring of strength (49, 44, D) a +0 trident a +0 robe (49, 50, D) a plain deck of wonders (50, 0, D) a +2 robe of magic resistance (50, 1, D) an uncursed staff of air (50, 4, D) a +0 flail (50, 11, D) a +6 ring of intelligence (50, 13, D) a +1 plate armour of cold resistance (50, 24, D) a +2 ring mail of cold resistance (50, 25, D) an uncursed staff of fire (50, 36, D) a Necronomicon (50, 37, D) an uncursed staff of wizardry (50, 42, D) a +2 vampiric trident a +0 robe (50, 43, D) a +2 spear of freezing 14 javelins a +0 leather armour (50, 44, D) a +0 spear 17 poisoned javelins a +2 robe of positive energy (50, 50, D) the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). (51, 0, D) a +0 war axe of chopping (51, 1, D) a +4 ring mail of fire resistance (51, 12, D) the +2 plate armour "Doufucw" {Str+6} It affects your strength (+6). (51, 13, D) a book of Air (51, 15, D) a +0 spear (unseen) (51, 24, D) a +0 great sword of holy wrath (51, 25, D) the ring of Sunlight {MR++ MP-9 SInv} [ring of see invisible] It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you see invisible. (51, 36, D) a +0 spear (51, 50, D) a plain deck of summoning (52, 0, D) a +2 scale mail of fire resistance (52, 1, D) an uncursed ring of magical power (52, 8, D) a large rock (52, 12, D) a +0 dagger of speed (52, 13, D) a plain deck of escape (52, 15, D) a +0 spear (52, 24, D) the +3 morningstar "Zoeloh" {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (52, 25, D) the +4 troll leather armour of the Blessed Realm {Regen+ Str+3 Int-2 Slay+2 SInv} It affects your strength (+3). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. It increases your rate of regeneration. (52, 37, D) a +1 leather armour of positive energy (52, 50, D) a +0 cloak of poison resistance (53, 0, D) a +1 flail of draining (53, 1, D) a stone of tremors (53, 4, D) a +0 flail (53, 7, D) a large rock (53, 12, D) a sack of spiders (53, 13, D) the +0 hat "Iranauz" {MR- Regen+ Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (53, 14, D) a cursed -1 club (53, 24, D) a book of Necromancy (53, 25, D) a book of Ice (53, 36, D) a plain deck of changes (53, 37, D) a +1 leather armour of positive energy (53, 50, D) a +1 hand crossbow of evasion (54, 0, D) the Almanac of the Mountains Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Statue Form Transmutation/Earth 6 d - Shatter Earth 9 (54, 1, D) a +0 shield of reflection (54, 9, D) 3 large rocks (54, 13, D) a book of Enchantments (54, 24, D) a +0 pair of gloves of archery (54, 25, D) a +2 chain mail of magic resistance (55, 0, D) an uncursed amulet of harm (55, 1, D) an uncursed staff of conjuration (55, 13, D) a +1 scale mail of poison resistance (55, 24, D) an uncursed ring of fire (56, 12, D) an uncursed staff of wizardry (59, 37, D) a book of Minor Magic (60, 36, D) a +5 ring of intelligence (60, 39, D) a +2 scythe of slicing (61, 0, D) a +2 buckler of fire resistance (61, 8, D) an uncursed ring of poison resistance (61, 11, D) a +0 trident (61, 16, D) the +6 hand crossbow of Devotion {flame, Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (61, 36, D) the ring of Brilliance {MR+ Stlth+} [ring of stealth] It affects your resistance to hostile enchantments. It makes you more stealthy. (61, 37, D) the cursed +2 hand axe of Tojag {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. It has a curse placed upon it. (61, 39, D) a +0 trident (62, 1, D) an uncursed staff of fire (62, 8, D) a plain deck of defence (62, 10, D) a +0 trident a throwing net (62, 11, D) a +0 trident (62, 13, D) a throwing net (62, 16, D) an uncursed staff of death (62, 17, D) a +2 robe of cold resistance (62, 36, D) an uncursed staff of poison (62, 37, D) a book of Power (62, 39, D) a +1 scythe of slicing (63, 0, D) the +3 short sword of the Thing {pierce, *Corrode rElec Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It may corrode you when you take damage. (63, 8, D) a +0 trident (63, 17, D) a +2 scythe of holy wrath (63, 26, D) the +7 glaive of Wereycag {chop, rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. (63, 32, D) the cursed +3 hunting sling "Tonimymmul" {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It has a curse placed upon it. an uncursed ring of sustain attributes (63, 36, D) a +2 spear of venom (63, 37, D) the cursed +1 ice dragon armour of Focus {rF- rC++ Dex+6} It affects your dexterity (+6). It makes you vulnerable to fire. It greatly protects you from cold. It has a curse placed upon it. (64, 16, D) an uncursed ring of resist corrosion (64, 17, D) a +2 scale mail of cold resistance (64, 26, D) a +2 ring mail of poison resistance (64, 27, D) a +4 chain mail of fire resistance (65, 16, D) an uncursed amulet of regeneration a +5 fire dragon armour a +6 ring of dexterity a +0 shield a +0 trident (65, 26, D) an ornate deck of changes (67, 0, D) a +1 long sword of protection (69, 0, D) an uncursed staff of cold (69, 4, D) a +3 mace of freezing a +0 robe (70, 9, D) a +2 robe of cold resistance (70, 36, D) a book of Cantrips (70, 37, D) an uncursed staff of power (71, 27, D) a +4 hand axe of electrocution (71, 28, D) a +2 dire flail of draining a +0 robe (71, 37, D) an uncursed staff of conjuration (72, 8, D) an uncursed staff of fire (72, 16, D) a book of Cantrips (72, 17, D) a box of beasts (72, 18, D) a +0 short sword a +0 robe (72, 21, D) a +0 spear a +0 buckler (72, 26, D) an uncursed staff of cold (72, 36, D) the cursed +0 plate armour of Experimentation {rCorr Slay+3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (72, 37, D) an uncursed staff of power (73, 17, D) the Tome of Venom and the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Venom Bolt Conjuration/Poison 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (73, 21, D) a +0 rapier a +0 robe (73, 26, D) an uncursed ring of poison resistance (73, 27, D) a lamp of fire (73, 28, D) a +1 dagger of electrocution a +0 robe (73, 36, D) a book of Clouds (73, 37, D) a +3 leather armour of poison resistance (75, 1, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting.