Dungeon Crawl Stone Soup version 0.33-a0-1479-g19675e9b32 (webtiles) character file. Game seed: 14763762954143157546 84 everyoze the Poker (level 4, -2/35 HPs) Began as a Merfolk Gladiator on Apr 25, 2025. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (950 turns). everyoze the Poker (Merfolk Gladiator) Turns: 950, Time: 00:01:56 Health: -2/35 AC: 7 Str: 16 XL: 4 Next: 45% Magic: 4/4 EV: 12 Int: 7 God: Gold: 72 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . o - +0 halberd rCold . . . [offhand occupied] rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . n - +2 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons a - a +0 trident o - a +0 halberd (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) n - a +2 cloak (worn) Scrolls g - a scroll of identify {unknown} h - a scroll of teleportation i - a scroll of immolation {unknown} k - a scroll of vulnerability {unknown} m - a scroll of amnesia {unknown} Potions f - 2 potions of moonshine {unknown} j - 2 potions of might {unknown} l - a potion of resistance {unknown} Skills: + Level 3.3 Fighting * Level 6.6 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 50% 1 Kinetic Grapnel Frge 0% 1d4 50% 1 Poisonous Vapours Alch/Air 0% 1d1 50% 1 Summon Small Mammal Summ 0% N/A 50% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 65% 2 Passwall Erth 0% N/A 86% 3 Swiftness Air 0% N/A 86% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. The gnoll completely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll misses you. You puncture the gnoll! You kill the gnoll! You closely miss the gnoll. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You puncture the gnoll! You kill the gnoll! The gnoll hits you with a +0 whip. You die... ..ß... #.# ##. ..... ..### ##.. .... #...(## #..# ... .......#####.## ..##..# #........## .......##....#.### #g.#.#...###.#..## #j##.###..#....... #@##..###...##..#. #.##......#####.## ##.#...#[..# #.## #†.#.....## #.## ###.##....# #.## #.........# #.#. ####....##.#.## #.)) #..........#..# #####.. #.....#†)####.# #...... You could see a gnoll and a hobgoblin. Vanquished Creatures 7 gnolls (D:2) A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:2) 3 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons A bat (D:2) A frilled lizard (D:1) 7 goblins 4 kobolds (D:1) A rat (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | everyoze the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 2 | D:1 | Noticed a djinni 2 | D:1 | Noticed a barachi 4 | D:1 | Noticed a spriggan 4 | D:1 | Noticed a naga 6 | D:1 | Noticed a felid 8 | D:1 | Noticed an elf 8 | D:1 | Noticed an armataur 10 | D:1 | Noticed a demonspawn 10 | D:1 | Noticed a merfolk 12 | D:1 | Noticed a demigod 12 | D:1 | Noticed a gargoyle 14 | D:1 | Noticed a dwarf 14 | D:1 | Noticed a ghoul 16 | D:1 | Noticed a formicid 16 | D:1 | Noticed a troll 18 | D:1 | Noticed an oni 20 | D:1 | Noticed a vampire 20 | D:1 | Noticed a minotaur 22 | D:1 | Noticed a vine stalker 22 | D:1 | Noticed a human 24 | D:1 | Noticed an octopode 26 | D:1 | Noticed a draconian 28 | D:1 | Noticed a tengu 75 | D:1 | Reached XP level 2. HP: 13/23 MP: 2/2 143 | D:1 | Reached skill level 5 in Polearms 772 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 778 | D:2 | Reached skill level 6 in Polearms 780 | D:2 | Reached XP level 4. HP: 25/35 MP: 4/4 949 | D:2 | HP: 1/35 [gnoll/+0 flail (2)] 950 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_b, chequers_serial_rivers_large_a D:2: layout_rooms, basic_ecumenical_altar, minmay_misc_feat_four_crosses, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 6 | 6.6 Fighting | 3 | 3.3 Throwing | | 2.0 Dodging | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Trident | 91 | 3 || 94 Tailslap | 1 | || 1 Halberd | | 28 || 28 Use: Scroll | | 1 || 1 Armour: Leather armour | 35 | 22 || 57 Dodge: Dodged | 46 | 21 || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 936 | 892 | 44 | 0 | 660 | 2 | 468.0 | Dungeon | 936 | 892 | 44 | 0 | 660 | 2 | 468.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 730 daAuts D:2: 205 daAuts