Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 5452911862726576129 0 everyoze the Trooper (level 1, 19/19 HPs) Began as a Coglin Wanderer on May 8, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (0 turns). everyoze the Trooper (Coglin Wanderer) Turns: 0, Time: 00:00:17 Health: 19/19 AC: 5 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . a - +0 dagger {Ekveer} rCold . . . e - +0 dagger {Cortez} rNeg . . . d - +2 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.23/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Ekveer} e - a +0 dagger (offhand) {Cortez} Armour d - a +2 leather armour (worn) Scrolls b - a scroll of teleportation Potions c - a potion of heal wounds Skills: + Level 4.0 Fighting + Level 1.0 Throwing + Level 2.6 Dodging + Level 1.0 Spellcasting + Level 1.0 Hexes You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 4% N/A 38% 2 Ensorcelled Hibernation Hex/Ice 2% N/A 45% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, everyoze the Coglin Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a ring mail. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Ekveer}, a scroll of teleportation, a potion of heal wounds, a +2 leather armour, a +0 dagger {Cortez}; and the following spells available to memorise: Jinxbite, Ensorcelled Hibernation. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #####+##### #.........# #.........# #..⌠...⌠..# #.........# +....@....+ #.........# #..⌠...⌠..# #.........# #.[.......# #####+##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | everyoze the Coglin Wanderer began the quest for the Orb. 0 | D:1 | everyoze set off with the following items: a +0 dagger | {Ekveer}, a scroll of teleportation, a potion of heal | wounds, a +2 leather armour, a +0 dagger {Cortez}; and the | following spells available to memorise: Jinxbite, | Ensorcelled Hibernation. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic