Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 8308196220828145573 75 everyoze the Conjurer (level 4, -7/24 HPs) Began as a Tengu Conjurer on May 15, 2025. Mangled by an orc ... wielding a +1 hand axe of electrocution (15 damage) ... on level 3 of the Dungeon. The game lasted 00:04:18 (2241 turns). everyoze the Conjurer (Tengu Conjurer) Turns: 2241, Time: 00:04:18 Health: -7/24 AC: 3 Str: 7 XL: 4 Next: 31% Magic: 10/17 EV: 11 Int: 20 God: Gold: 28 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . h - +0 dagger rCold . . . (no offhand) rNeg . . . e - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... m - ring of magical power Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.15/turn %: acrobat @: very slightly contaminated A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe e - a +0 leather armour (worn) Jewellery m - a ring of magical power (worn) Scrolls d - a scroll of brand weapon {unknown} g - a scroll of noise {unknown} k - a scroll of immolation {unknown} n - a scroll of acquirement {unknown} Potions b - 2 potions of magic c - a potion of brilliance {unknown} f - a potion of moonshine {unknown} i - 2 potions of curing {unknown} j - a potion of cancellation {unknown} l - a potion of invisibility {unknown} Skills: - Level 3.0 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting * Level 6.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 2% 2 Hailstorm Conj/Ice 16% 3d6 17% 3 Freeze Ice 8% 1d3 22% 1 Soul Splinter Necr 8% N/A 22% 1 Grave Claw Necr 4% 2d7 34% 2 Lesser Beckoning Tloc 4% N/A 34% 2 Brom's Barrelling Bould Conj/Erth 16% 2d5 50% 4 Fulminant Prism Conj/Alch 8% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 50% 4 Frozen Ramparts Ice 4% 1d1 56% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 56% 3 Teleport Other Tloc 2% N/A 56% 3 Vampiric Draining Necr 2% 2d6 56% 3 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 99% 5 Bombard Conj/Erth 8% 9d2 100% 6 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The magic dart hits the orc. The orc is lightly wounded. The orc hits you with a +1 hand axe of electrocution. You are electrocuted! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +1 hand axe of electrocution and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is lightly wounded. The orc hits you with a +1 hand axe of electrocution. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +1 hand axe of electrocution and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. The orc hits you with a +1 hand axe of electrocution. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +1 hand axe of electrocution and wearing a +0 chain mail (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc hits you but does no damage. You are electrocuted! Ouch! That really hurt! You die... #. #.# .###.# .... ..... .... #. #.#.####..†.. ....#.o.. .#... #......##..... . #<[...##### ....###o)...... ...?...@....... ##.####........ #........ ......... #........ #........ ##.###### .# You could see 2 orcs. Vanquished Creatures 4 adders (D:2) 3 ribbon worms 3 orcs 8 hobgoblins A quokka (D:2) 9 ball pythons 2 bats (D:1) 2 endoplasms 2 frilled lizards (D:2) 3 goblins 2 kobolds (D:1) A rat (D:2) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | everyoze the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 431 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 1163 | D:2 | Reached skill level 6 in Conjurations 1163 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/7 1770 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/8 2241 | D:3 | Mangled by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_cross D:2: layout_basic D:3: layout_basic, chequers_ecumenical_altar_lobes, gup_sewer_entry_glass, hellmonk_guarded_unrand_hermit Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Conjurations | 6 | 6.7 Stealth | | 2.0 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 10 | 1 || 11 Kick | 2 | || 2 Peck | 2 | || 2 Cast: Magic Dart | 59 | 31 || 90 Stab: Sleeping | 1 | || 1 Armour: Robe | 2 | || 2 Leather armour | 6 | 11 || 17 Dodge: Dodged | 10 | 3 || 13