Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 14229281667506534634 0 everyoze the Conjurer (level 1, 10/10 HPs) Began as a Gargoyle Wanderer on May 23, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:28 (0 turns). everyoze the Conjurer (Gargoyle Wanderer) Turns: 0, Time: 00:00:29 Health: 10/10 AC: 8 Str: 16 XL: 1 Next: 0% Magic: 3/3 EV: 8 Int: 12 God: Gold: 0 SH: 0 Dex: 8 Spells: 4/4 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg + . . c - +0 scale mail rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 3 javelins (quivered) e - 4 curare-tipped darts Armour c - a +0 scale mail (worn) Potions d - a potion of attraction Skills: + Level 2.6 Throwing + Level 1.1 Armour + Level 2.0 Spellcasting + Level 3.2 Conjurations + Level 1.0 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 18% 2d5 36% 2 Static Discharge Conj/Air 10% 3-4/arc 61% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Message History Welcome, everyoze the Gargoyle Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, 3 javelins, a +0 scale mail, a potion of attraction, 4 curare-tipped darts; and the following spells available to memorise: Searing Ray, Static Discharge. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..... #.... .....####### ## ........... .. ≈≈≈≈≈≈≈≈≈.#.## ........≈....# .....≈≈.≈.≈≈.# .....≈.@≈..≈.# ..≈≈.≈.≈≈..≈.# ..≈>.≈.....≈.# ≈.≈.≈≈.....≈.# ..≈........≈.# ..≈≈≈≈≈≈≈≈≈≈.# ............... .#...########.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | everyoze the Gargoyle Wanderer began the quest for the Orb. 0 | D:1 | everyoze set off with the following items: a +0 club, 3 | javelins, a +0 scale mail, a potion of attraction, 4 | curare-tipped darts; and the following spells available to | memorise: Searing Ray, Static Discharge. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_corners, basic_ecumenical_altar, amcnicky_mini_pool_small, moated_statue