everyoze Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -50, D:1) a +0 leather armour (21, -48, D:1) a +0 spear (27, -9, D:1) a bat skeleton (30, 5, D:1) a +0 dagger (31, -32, D:1) a +4 mace a kobold corpse (skeletalised by now) (34, -21, D:1) a stone a hobgoblin corpse (skeletalised by now) (34, -20, D:1) 2 stones a hobgoblin corpse (skeletalised by now) (42, -27, D:1) 8 stones a goblin corpse (skeletalised by now) (42, -26, D:1) 7 stones a goblin corpse (skeletalised by now) (43, -47, D:1) a bat corpse (skeletalised by now) (43, -10, D:1) a +0 whip (44, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (44, 8, D:1) a +0 short sword 3 stones (51, -3, D:1) a bat corpse (skeletalised by now) (54, -26, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Cuas's Weapon Shoppe a +0 lajatang (195 gold) the +3 hand axe "Kasaff" {heavy, SInv} (410 gold) SInv: It lets you see invisible. a +0 short sword (39 gold) the +8 short sword of the Foot {drain, rPois rC+ Str-2 Dex+6} (936 gold) rPois: It protects you from poison. rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex+6: It affects your dexterity (+6). 3 atropa-tipped darts (35 gold) a +4 broad axe of electrocution (578 gold) 2 large rocks (39 gold) 5 boomerangs (130 gold) 4 atropa-tipped darts (46 gold) the +11 plutonium sword {^Contam Stlth-} (1300 gold) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. (0, 0, D:2) 6 javelins (0, 12, D:2) an adder skeleton (1, 16, D:2) a rat skeleton (6, -8, D:2) a +0 dagger a goblin corpse (11, 6, D:2) a rat corpse (skeletalised by now) (38, 23, D:2) a +0 robe (43, 14, D:2) a rat skeleton (44, 15, D:2) a frilled lizard skeleton (49, 17, D:2) a hobgoblin skeleton (52, 6, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 mace a +0 scale mail an orc corpse