example Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, 44, D:1) 10 arrows (3, 16, D:1) a potion of heal wounds (6, 2, D:1) a +0 scale mail (6, 41, D:1) a scroll of remove curse (8, 41, D:1) a ration (11, 26, D:1) a +1 pair of gloves (13, 7, D:1) a +0 short sword (16, 26, D:1) 19 stones (16, 38, D:1) a potion of heal wounds (16, 43, D:1) a +0 short sword of electrocution (17, 8, D:1) a frilled lizard corpse (skeletalised by now) (20, 8, D:1) a ration (20, 29, D:1) a potion of flight (20, 32, D:1) a potion of degeneration (41, 23, D:1) 17 stones (41, 27, D:1) a potion of flight (48, 20, D:1) a +0 ring mail (48, 31, D:1) 27 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (unseen) (0, 1, D:2) a jackal corpse (0, 2, D:2) a +0 club (unseen) (0, 4, D:2) a scroll of blinking (1, 0, D:2) a +0 short sword a kobold corpse (1, 3, D:2) a jackal corpse (3, -7, D:2) a rat corpse (4, -7, D:2) a +0 club a +0 leather armour a goblin corpse (4, -2, D:2) a stone (7, 11, D:2) 22 stones (11, -5, D:2) 7 poisoned darts (11, 2, D:2) 24 stones (13, -1, D:2) a +0 helmet (16, 7, D:2) a quokka corpse (17, 2, D:2) a +0 spear (unseen)