exe1 Level 1 of the Dungeon (1, -6, D:1) 56 large rocks (9, 23, D:1) a +0 club (15, 16, D:1) a +0 robe (19, -22, D:1) a +0 club (20, -2, D:1) a +0 robe (20, 1, D:1) a +0 dagger (24, 7, D:1) (unseen) (30, 0, D:1) a +0 club (37, 17, D:1) a +0 whip (47, 24, D:1) a +0 dagger (52, 14, D:1) 115 stones (62, -19, D:1) 148 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 whip (1, -3, D:2) a +0 club (5, -11, D:2) a +0 quarterstaff (6, -21, D:2) a cursed +0 dagger (13, 8, D:2) 152 stones (28, -5, D:2) a +0 hand axe a +0 whip (31, -22, D:2) a +0 dagger (31, 7, D:2) a +0 dagger (32, 7, D:2) a +0 club (40, 13, D:2) a +0 short sword (42, 1, D:2) a +0 leather armour (43, 2, D:2) a +0 robe Level 3 of the Dungeon (4, 6, D:3) a +0 dagger (6, -19, D:3) a +0 spear (12, -7, D:3) (unseen) (19, -10, D:3) a +0 whip a stone (20, -13, D:3) a +0 club (20, -10, D:3) a +0 dagger (26, -6, D:3) (unseen) (28, -21, D:3) 41 stones (28, -6, D:3) a +0 leather armour (42, -18, D:3) 133 stones (50, -21, D:3) (unseen) Level 4 of the Dungeon (0, 0, D:4) a +2 robe of magic recovery a +4 dagger (3, 6, D:4) a +0 robe a +0 dagger (9, 6, D:4) 114 stones (9, 15, D:4) 151 arrows (10, -12, D:4) a +0 robe of magic recovery a +0 scythe (12, 11, D:4) 126 stones (14, -19, D:4) a +0 hand axe (14, -10, D:4) a +0 hand axe (15, -11, D:4) 169 stones (15, -7, D:4) a +0 trident (16, -22, D:4) 183 arrows (18, 3, D:4) a +0 ring mail a +0 dagger (18, 4, D:4) a +0 chain mail a +0 flail of draining a cursed -1 mace (19, 4, D:4) a +0 dagger (30, 9, D:4) a +0 whip (39, -26, D:4) a +1 chain mail of cold resistance (39, -6, D:4) a +2 dagger of venom a +0 hunting sling 186 sling bullets a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +1 robe of positive energy (2, 31, D:5) a +0 ring mail (4, -4, D:5) a +0 leather armour an orc skeleton (10, 19, D:5) a +0 giant spiked club (28, 21, D:5) (unseen) (34, 31, D:5) a +0 flail a +0 leather armour (45, 24, D:5) a +0 rapier a +0 leather armour Level 6 of the Dungeon [Shop] Riduch's Weapon Shoppe a cursed -1 short sword (1 gold) a +2 antimagic long sword (292 gold) a +0 rapier (52 gold) 170 bolts (221 gold) a +0 quarterstaff (52 gold) the +4 quarterstaff "Jaciur" {crush, *Drain +Blink rC+++ SInv} (956 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It renders you almost immune to cold. It lets you see invisible. It lets you blink. It causes draining when unequipped. 132 stones (171 gold) a cursed -3 dagger (1 gold) a +0 morningstar (52 gold) a +1 whip of draining (149 gold) a cursed -1 mace (1 gold) a +0 hunting sling (19 gold) (0, 0, D:6) a +0 flail a gnoll corpse (1, 1, D:6) an iguana corpse (2, 0, D:6) a +0 halberd (3, 0, D:6) a leopard gecko skeleton (9, 12, D:6) a +0 helmet (unseen) (13, 6, D:6) a +0 spear (unseen) (13, 10, D:6) a +0 leather armour (unseen) the Ecumenical Temple