Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 9466067766338618028 7 execc the Skirmisher (level 1, 0/16 HPs) Began as a Mummy Wanderer on Apr 29, 2021. Slain by a hobgoblin ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:15 (347 turns). execc the Skirmisher (Mummy Wanderer) Turns: 347, Time: 00:00:15 Health: 0/16 AC: 8 Str: 12 XL: 1 Next: 91% Magic: 2/2 EV: 8 Int: 16 God: Gold: 10 SH: 0 Dex: 9 Spells: 1/2 levels left rFire x . . SeeInvis . a - +0 hand axe rCold + . . Faith . (no shield) rNeg + + + Spirit . b - +2 scale mail rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +2 scale mail (worn) Scrolls c - a scroll of fog {unknown} Skills: + Level 2.1 Fighting + Level 1.0 Axes + Level 2.0 Armour + Level 1.6 Shields + Level 1.3 Spellcasting + Level 1.0 Conjurations + Level 1.0 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level a - Foxfire Conj/Fire 8% 67% 1 Your spell library contained the following spells: Spells Type Power Failure Level Conjure Flame Conj/Fire 2% 95% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the quokka but do no damage. The quokka is heavily wounded. The quokka closely misses you. You closely miss the quokka. The quokka is heavily wounded. The quokka bites you but does no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * You slash the quokka! You kill the quokka! Your Armour skill increases to level 2! A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin shouts! You see here a quokka corpse. A hobgoblin is nearby! You are too injured to fight recklessly! The hobgoblin hits you with a +0 club. You die... ## ######### #.# #.......###.# #..g@..†...# #.#.####.###.# # #.# #.# #.# ## #.# ..# ### You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:2) A rat (D:1) 5 creatures vanquished. Vanquished Creatures (others) A foxfire (D:1) 1 creature vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | execc the Mummy Wanderer began the quest for the Orb. 0 | D:1 | execc set off with the following items: a +0 hand axe, a +2 | scale mail; and the following spell memorised: Foxfire; and | the following spells available to memorise: Conjure Flame 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 331 | D:1 | You fall into a shaft and drop 1 floor! 347 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_corners D:2: layout_loops_cross, lightli_temple_of_fire, marbit_many_paths, hangedman_decor_opposing Skill XL: | 1 | ---------------+----+----- Armour | 2 | 2.0 Fighting | | 2.1 Axes | | 1.0 Shields | | 1.6 Spellcasting | | 1.3 Conjurations | | 1.0 Summonings | | 1.0 Action || total -------------------------++------- Melee: Hand axe || 25 Cast: Foxfire || 1 Armor: Scale mail || 10 Dodge: Dodged || 8