execc Level 1 of the Dungeon (7, 3, D:1) 18 bolts (11, 41, D:1) a +0 short sword (12, 9, D:1) 15 gold pieces (24, 38, D:1) 24 stones (28, 27, D:1) a +0 dagger 5 stones (31, 30, D:1) 27 arrows (34, -8, D:1) a +0 club (36, -10, D:1) 23 stones (40, 3, D:1) a +0 club (51, 9, D:1) 12 bolts (52, 8, D:1) a +0 club (52, 10, D:1) a There-And-Back Book Level 2 of the Dungeon (0, 0, D:2) a +0 pair of gloves (0, 4, D:2) a +0 leather armour (5, -44, D:2) a +0 dagger (9, -41, D:2) a +0 mace (10, -42, D:2) a +0 hand axe a +0 leather armour (10, -41, D:2) a +0 dagger of protection a +0 robe a +0 club (11, -8, D:2) the +0 leather armour of Puckish Music {Int+2} Int: It affects your intelligence (+2). (16, -41, D:2) the +1 Delatra's gloves {ID++} It heals its wearer when they drink unknown potions. It restores its wearer's MP when they read unknown scrolls. (19, 0, D:2) 18 sling bullets (19, 4, D:2) a +0 club (26, -30, D:2) a +0 leather armour (29, -17, D:2) a +0 dagger (29, 2, D:2) a book of Callings (32, -3, D:2) a +0 leather armour a +0 robe (43, -44, D:2) a +0 hunting sling (46, -10, D:2) a +0 club (56, -45, D:2) 21 stones (57, -47, D:2) a +0 scythe of venom a +0 robe Level 3 of the Dungeon (3, 2, D:3) a +0 robe (5, -8, D:3) a +0 club (5, 14, D:3) a +0 dagger (8, -9, D:3) a +0 quarterstaff (14, -15, D:3) 16 stones (17, 5, D:3) 13 stones (19, 5, D:3) a +0 club (21, 6, D:3) a +0 club (27, 9, D:3) a +0 short sword 2 stones (42, 11, D:3) a +0 falchion a +0 club a +0 ring mail (43, 12, D:3) a +2 vampiric trident 2 boomerangs (44, 15, D:3) 16 bolts Level 4 of the Dungeon (0, 0, D:4) a +4 ring of evasion (12, 10, D:4) a +0 dagger (16, 1, D:4) an amulet of magic regeneration (17, -4, D:4) a +0 short sword (still there?) 6 gold pieces (still there?) (18, 23, D:4) 28 sling bullets (19, 14, D:4) 13 arrows (22, 32, D:4) a hobgoblin corpse (skeletalised by now) (22, 35, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (54, 26, D:4) 27 sling bullets