execc Level 1 of the Dungeon (5, -25, D:1) a +0 club (5, -16, D:1) a +0 short sword (7, -25, D:1) a +0 pair of gloves (10, -19, D:1) a +0 robe (15, -10, D:1) a +0 club a stone (26, 5, D:1) a +0 short sword of protection (34, -12, D:1) a +0 mace (37, -27, D:1) a +0 helmet Level 2 of the Dungeon (0, 0, D:2) a beast talisman (5, -13, D:2) a +0 chain mail (6, -8, D:2) a +0 robe (8, -5, D:2) a +0 club (10, -10, D:2) a +0 spear (13, -20, D:2) 4 stones (19, -38, D:2) a +0 sling (24, -33, D:2) a +0 plate armour (26, -42, D:2) a +0 great mace (29, -12, D:2) a +0 whip (36, -47, D:2) a +0 robe (38, -21, D:2) a +0 short sword (41, -19, D:2) 7 stones (42, -47, D:2) the +2 robe "Xicaunt" {-Cast rElec rCorr Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. -Cast: It prevents spellcasting. rCorr: It protects you from acid and corrosion. Level 3 of the Dungeon (0, 0, D:3) a +0 pair of gloves (15, -5, D:3) a +0 falchion (21, 23, D:3) a +0 leather armour (22, 13, D:3) a +0 club a +0 leather armour a +0 club 6 poisoned darts (34, 19, D:3) a +0 club a +0 club (36, 18, D:3) a +0 club a +0 short sword a +0 club a +0 short sword a +0 animal skin a +0 helmet (36, 19, D:3) a +0 club (42, -5, D:3) a +0 hand axe (43, -1, D:3) a +0 leather armour (44, 24, D:3) a +0 spear (51, -1, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) 9 stones (11, 9, D:4) a +0 club (18, 3, D:4) a +0 flail (18, 4, D:4) a +0 flail (18, 5, D:4) a +0 short sword a +0 war axe (19, 5, D:4) a +1 short sword of protection (20, 5, D:4) 5 stones (30, 4, D:4) a +0 club (35, 5, D:4) a +0 pair of boots (37, -1, D:4) a scroll of fog