Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file.

Game seed: 11617296392865349121

613 execc the Magician (level 7, -1/45 HPs)
             Began as a Djinni Conjurer on May 26, 2024.
             Was an Initiate of Makhleb.
             Slain by Pikel
             ... wielding a +1 whip of electrocution
              (20 damage)
             ... on level 5 of the Dungeon.
             The game lasted 00:11:45 (3702 turns).

execc the Magician (Djinni Conjurer)                Turns: 3702, Time: 00:11:48

Health: -1/45      AC:  6    Str:  6      XL:     7   Next: 73%
Gold:   221        EV: 12    Int: 20 (21) God:    Makhleb [......]
                   SH:  0    Dex: 12

rFire   + + .        l - +1 quarterstaff (spect)
rCold   . . .        (shield currently unavailable)
rNeg    . . .        a - +0 robe
rPois   ∞            p - +0 helmet
rElec   .            (no cloak)
rCorr   .            k - +0 pair of gloves
SInv    .            (boots unavailable)
Will    .....        (no amulet)
Stlth   ++           u - ring of wizardry
HPRegen 0.27/turn    i - ring of protection from cold
MPRegen 0.00/turn

%: wizardry (x1), infuse magic (-2 HP)
@: flying
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1, iridescent scales 1, deterioration 1,
MP-powered wands
a: Renounce Religion


You were on level 5 of the Dungeon.
You worshipped Makhleb.
Makhleb was noncommittal.
You visited 2 branches of the dungeon, and saw 6 of its levels.
You also visited: Ossuary.

You collected 221 gold pieces.

Inventory:

Hand Weapons
 l - a +1 spectral quarterstaff (weapon)
Missiles
 f - 8 poisoned darts
 h - 3 javelins
Armour
 a - a +0 robe (worn)
 k - a +0 pair of gloves (worn)
 p - a +0 helmet (worn)
Jewellery
 i - a ring of protection from cold (right hand)
 u - a ring of wizardry (left hand)
Wands
 e - a wand of charming (5)
 o - a wand of iceblast (4)
Scrolls
 b - 2 scrolls of teleportation {unknown}
 d - 5 scrolls of identify {unknown}
 g - 3 scrolls of poison {unknown}
 j - a scroll of vulnerability {unknown}
 m - 4 scrolls of revelation {unknown}
 n - 2 scrolls of blinking {unknown}
Potions
 c - a potion of lignification
 q - 4 potions of might {unknown}
 r - 2 potions of heal wounds
 s - 2 potions of attraction {unknown}
 t - 2 potions of brilliance
 v - a potion of curing {unknown}
 w - a potion of resistance {unknown}


   Skills:
 - Level 2.1 Dodging
 - Level 1.5 Stealth
 * Level 7.1 Spellcasting
 * Level 7.1 Conjurations
 * Level 7.1 Hexes
   Level 0.0 Charms
 * Level 7.1 Summonings
 * Level 7.1 Necromancy
 * Level 7.1 Translocations
   Level 0.0 Transmutations
 * Level 7.1 Fire Magic
 * Level 7.1 Ice Magic
 * Level 7.1 Air Magic
 * Level 7.1 Earth Magic
 * Level 7.1 Alchemy


You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       1%          1
b - Searing Ray           Conj           70%        2d7       1%          2
c - Fulminant Prism       Conj/Alch      17%        3d10      1%          4
d - Iskenderun's Mystic   Conj/Tloc      35%        2d8       1%          4
e - Shock                 Conj/Air       100%       1d9       1%          1
f - Mercury Vapours       Alch/Air       70%        N/A       1%          2
g - Inner Flame           Hex/Fire       35%        N/A       1%          3

Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (5/15)             Temple (1/1) D:4         Ossuary (visited)         

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Makhleb
Nemelex Xobeh
Okawaru
Ru
Trog
Uskayaw
Wu Jian
Xom

Shops:
D:3 *

Annotations:
D:5 Pikel


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
Your flesh is very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)
You are partially covered in iridescent scales. (AC +2)
Your body sometimes deteriorates upon taking damage.
You expend health (3 HP) to strengthen your wands.

Message History

Your Summonings skill increases to level 7!
Your Necromancy skill increases to level 7!
Your Translocations skill increases to level 7!
Your Fire Magic skill increases to level 7!
Your Ice Magic skill increases to level 7!
Your Air Magic skill increases to level 7!
Your Earth Magic skill increases to level 7!
Your Alchemy skill increases to level 7!
You start resting.
Pikel, Merchant of Souls comes into view. He is wielding a +1 whip of
electrocution.
Pikel is nearby!
Pikel is nearby!
Pikel shouts!
You see here a hound corpse.
A lemure comes into view.
There is a stone staircase leading up here.
Casting: Searing Ray (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - Pikel
Aim: Pikel, wielding a +1 whip of electrocution and wearing a +0 robe (76% to
hit)
The searing ray hits Pikel.
Pikel is lightly wounded.
(Press . to maintain the ray.)
The lemure shouts! You hear a shout!
A lemure comes into view.
The searing ray misses Pikel.
The lemure shouts!
The searing ray hits Pikel.
Pikel is moderately wounded.
Pikel hits you with a +1 whip of electrocution!
A sleepcap comes into view.
The searing ray hits Pikel!
Pikel is heavily wounded.
You finish channelling your searing ray.
Pikel hits you with a +1 whip of electrocution!
Your body deteriorates! You feel dopey.
You are electrocuted!!
You die...
Pikel says, "Another soul for the market."

..#..#f
 .....
 ...5.
 ...5
 #..#
 #..######
 #K.......
 #@#
 #†#
 #.#
 #?..#
 ###.#
    .#
     .
     .#
      .


You could see Pikel, 2 lemures and a sleepcap.

Vanquished Creatures
  A water moccasin (D:3)
  A scorpion (D:5)
  A human zombie (Ossuary)
  2 hounds
  An orc priest (D:3)
  4 orc wizards
  A hound zombie (Ossuary)
  4 mummies (Ossuary)
  A gnoll (D:2)
  3 adders
  2 dart slugs
  2 ribbon worms
  13 orcs
  6 endoplasms
  6 giant cockroaches
  2 gnoll zombies (Ossuary)
  11 goblins
  7 hobgoblins
  4 quokkas
  5 ball pythons
  5 bats
  2 frilled lizards
  A goblin zombie (Ossuary)
  A hobgoblin zombie (Ossuary)
  2 jackal zombies (Ossuary)
  7 kobolds
  3 kobold zombies (Ossuary)
  An orc zombie (Ossuary)
  4 rats
  A fulminant prism (Ossuary)
104 creatures vanquished.

Vanquished Creatures (collateral kills)
  2 gnolls (D:2)
2 creatures vanquished.

Vanquished Creatures (others)
  A gnoll (D:2)
  3 fulminant prisms (Ossuary)
4 creatures vanquished.

Grand Total: 110 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | execc the Djinni Conjurer began the quest for the Orb.
     0 | D:1      | execc set off with the following spells memorised: Magic
                  | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic
                  | Blast.
     0 | D:1      | Reached XP level 1. HP: 15/15 MP: 0/0
    58 | D:1      | Reached XP level 2. HP: 19/21 MP: 0/0
   372 | D:1      | Reached XP level 3. HP: 24/25 MP: 0/0
   372 | D:1      | Learned a level 1 spell: Shock
   848 | D:2      | Reached XP level 4. HP: 31/31 MP: 0/0
  1118 | D:2      | Reached XP level 5. HP: 34/35 MP: 0/0
  1118 | D:2      | Learned a level 2 spell: Mercury Vapours
  1181 | D:2      | Reached skill level 5 in Spellcasting
  1181 | D:2      | Reached skill level 5 in Conjurations
  1181 | D:2      | Reached skill level 5 in Hexes
  1181 | D:2      | Reached skill level 5 in Summonings
  1181 | D:2      | Reached skill level 5 in Necromancy
  1181 | D:2      | Reached skill level 5 in Translocations
  1181 | D:2      | Reached skill level 5 in Fire Magic
  1181 | D:2      | Reached skill level 5 in Ice Magic
  1181 | D:2      | Reached skill level 5 in Air Magic
  1181 | D:2      | Reached skill level 5 in Earth Magic
  1181 | D:2      | Reached skill level 5 in Alchemy
  1490 | D:3      | Found Xiuxamn's Assorted Antiques.
  1862 | D:3      | Found a faded altar of an unknown god.
  2187 | D:3      | Gained mutation: Your body sometimes deteriorates upon
                  | taking damage. [potion of mutation]
  2187 | D:3      | Gained mutation: You expend health (3 HP) to strengthen
                  | your wands. [potion of mutation]
  2187 | D:3      | Gained mutation: You are partially covered in iridescent
                  | scales. (AC +2) [potion of mutation]
  2204 | D:3      | Reached XP level 6. HP: 23/40 MP: 0/0
  2332 | D:4      | Noticed a water moccasin
  2338 | D:3      | Killed a water moccasin
  2388 | D:3      | Reached XP level 7. HP: 23/45 MP: 0/0
  2388 | D:3      | Learned a level 3 spell: Inner Flame
  2501 | D:4      | Found a staircase to the Ecumenical Temple.
  2521 | D:4      | Found a sand-covered staircase.
  2526 | Ossuary  | Entered an ossuary
  3595 | Temple   | Entered the Ecumenical Temple
  3624 | Temple   | Became a worshipper of Makhleb the Destroyer
  3682 | D:5      | Entered Level 5 of the Dungeon
  3696 | D:5      | Noticed Pikel
  3702 | D:5      | Slain by Pikel

Illustrated notes

Levels and vault maps discovered:
D:1:      minmay_arrival_three_doors, layout_basic
D:2:      layout_basic, minmay_misc_feat_encased, minivault_23
D:3:      layout_basic, serial_shops, shop,
          dreamdust_ecumenical_altar_sealed_demon, kennysheep_cross_room
D:4:      layout_loops_ring, temple_pool_b,
          nicolae_ossuary_entry_false_entrances
D:5:      layout_loops_ring, amethyst_overflow_temple_binary, uniq_pikel
Temple:   mainiacjoe_temple_bowtie_tessellation

Skill      XL: |  1  2  3  4  5  6  7 |
---------------+----------------------+-----
Spellcasting   |     4        5  6  7 |  7.1
Conjurations   |     4        5  6  7 |  7.1
Hexes          |     4        5  6  7 |  7.1
Summonings     |     4        5  6  7 |  7.1
Necromancy     |     4        5  6  7 |  7.1
Translocations |     4        5  6  7 |  7.1
Fire Magic     |     4        5  6  7 |  7.1
Ice Magic      |     4        5  6  7 |  7.1
Air Magic      |     4        5  6  7 |  7.1
Earth Magic    |     4        5  6  7 |  7.1
Alchemy        |     4        5  6  7 |  7.1
Dodging        |                      |  2.1
Stealth        |                      |  1.5

Action                     |  1- 3 |  4- 6 |  7- 9 || total
---------------------------+-------+-------+-------++-------
  Melee: Quarterstaff      |       |       |     8 ||     8
   Cast: Magic Dart        |    62 |    97 |    59 ||   218
         Iskenderun's Myst |       |     1 |     1 ||     2
         Fulminant Prism   |       |       |     4 ||     4
         Searing Ray       |       |       |     2 ||     2
  Evoke: Wand              |     1 |     7 |     5 ||    13
    Use: Potion            |       |     6 |     1 ||     7
 Armour: Robe              |     5 |    19 |    14 ||    38
         Skin              |       |    13 |       ||    13
  Dodge: Dodged            |     6 |    30 |    18 ||    54